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901. [Feedback/Request] Mortar Weapon. - in Feedback/Requests [original thread]
The EvE database had a miasma grenade, if I remember right. This was some kind of space smoke grenade that also blocked sensors. Mortars putting a miasma screen to cover an advance would be great.
- by Ten-Sidhe - at 2012.10.17 09:58:00
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902. [Feedback/Request] Giving ISK More Purpose/SP Cap Compromise - in Feedback/Requests [original thread]
The aur items will be resold by players for isk. The 20 million price could be met in minutes by an eve/dust player. All the items being customized ideas sounded good. I suggest a higher rate of salvage as sp diminishes, once we have player mar...
- by Ten-Sidhe - at 2012.10.17 09:40:00
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903. It's a good thing this game is gonna be free... - in General Discussions [original thread]
COD sees to have a higher strafe speed then dust right now, based off youtube videos and seeing friends 5 year old play black ops, I don't play it. Only good things I see in COD are fewer invisible walls and being able to enter more of the buildi...
- by Ten-Sidhe - at 2012.10.17 09:30:00
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904. Ammo, yes or no? - in General Discussions [original thread]
I fail to see the distinction between equipping upgraded ammo and a ammo modifier. EvE lasers, projectile, and hybrids all had a ammo that was the base line, this could be what we have now. There were several ammo types to reduce range with more...
- by Ten-Sidhe - at 2012.10.17 09:11:00
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905. special spot in message boards for weapon comparison - in Feedback/Requests [original thread]
This sounds great. Maybe have a section under it for weapon feedback and glitches, so it's easier to find things on board.
- by Ten-Sidhe - at 2012.10.16 20:37:00
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906. Give Dropsuits Capacitor. - in Feedback/Requests [original thread]
I think in addition to stamina would be better. That way heavies could have more capacitor for active tanks and weapons then scout, but scout could run farther. EvE lore refers to some infantry lasers having limited ammo, and others with back pac...
- by Ten-Sidhe - at 2012.10.16 20:32:00
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907. fit after skills - in Feedback/Requests [original thread]
This would be nice.
- by Ten-Sidhe - at 2012.10.16 20:29:00
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908. [REQUEST] Bleed-out Timer - in Feedback/Requests [original thread]
I think there is a hidden health under the armour, if you take enough damage to remove it you die instantly. I bleed out timer and a distance in meters next to revive icon would be nice. Give the person bleeding on ground a distance and direction...
- by Ten-Sidhe - at 2012.10.16 20:28:00
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909. We can kill Swarms?! - in General Discussions [original thread]
Sweet, I was hoping they would do this. I'll start trying to defend nearby hav with ar if no infantry are in range.
- by Ten-Sidhe - at 2012.10.16 20:16:00
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910. Amarr Light Av Weapon - in General Discussions [original thread]
This sounds good. I think proto versions should have Khanid names.
- by Ten-Sidhe - at 2012.10.16 20:13:00
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911. EVE or FPS opnions..CCP??? - in General Discussions [original thread]
both. Listen to fps about shooter mechanics/gungame, if something needs more explanation for people that don't play eve. They will be able to provide better feedback about what is wrong with pace, hit-detection, and weapon balance. EvE players ta...
- by Ten-Sidhe - at 2012.10.16 20:09:00
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912. In-Game rapid fire controller - in General Discussions [original thread]
only gun rapid fire would help on is tac ar, rest have automatic fire or can be fired t max cyclic rate with separate trigger pulls by most people. Tac ar is 785 rpm, if I remember right. Cyclic fire of gravity feed paintball marker is around 48...
- by Ten-Sidhe - at 2012.10.16 19:59:00
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913. Incorrect game outcome - in General Discussions [original thread]
I could have been a double loss, you need your mcc to survive, not just kill other mcc.
- by Ten-Sidhe - at 2012.10.16 19:05:00
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914. Unreal Technology - in General Discussions [original thread]
borderlands does same texture load on ps3. I could be more suitable to link to EvE for some reason. They were using their own engine, but ran into problems.
- by Ten-Sidhe - at 2012.10.16 19:03:00
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915. [Request] Inactive Squad Leaders - in Feedback/Requests [original thread]
How about a option to not be placed in leader role, it's annoying to find out your squad leader halfway through match. Tutorial could be played when turning on squad leader availability, so anybody that could be squad leader will have seen tutorial.
- by Ten-Sidhe - at 2012.10.16 10:40:00
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916. sp cap !!! - in General Discussions [original thread]
If last week was any indication, at down time following the one in few minutes. So, in 24 1/2 hours.
- by Ten-Sidhe - at 2012.10.16 10:29:00
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917. Gallente heavy suit - in General Discussions [original thread]
Gallente mainly armour tank, with a few exceptions. The shields had faster recharge then Caldari ships though. So, give amarr huge armour, gallente high armour with fast shield recharge, caldari huge shield with normal recharge, and minmatar would...
- by Ten-Sidhe - at 2012.10.16 05:36:00
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918. Why isn't Dust Shield->Armor->Hull like Eve? - in General Discussions [original thread]
Having a body hp of 10-15hp would make sense(it seems to be there already and just hidden). Hostile environments could drain this, so there would be few revives in a toxic atmosphere. Vehicles should have structure I think.
- by Ten-Sidhe - at 2012.10.16 05:30:00
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919. [Feedback] Scout Suit needs buffed - in Feedback/Requests [original thread]
type-ii logi gets speed buff, type-ii scout has less speed. Compare type-i suits, there is a bigger spread in speed. The type-ii scout is like a mini-logi.
- by Ten-Sidhe - at 2012.10.16 05:20:00
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920. scouts: after i ran a few match - in Feedback/Requests [original thread]
There have been comments from ccp about scouts running around a heavy faster then it can turn, and the merc pack was said to be a close quarter package, scout/smg/shotgun. A fast dodgy cqc, deep recon/hacking, scouting for squad, sniping(some sco...
- by Ten-Sidhe - at 2012.10.16 05:08:00
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