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701. Whats up with people raging about other people stealing their vehicles? - in General Discussions [original thread]
If there was a owner status recorded, that let the owner change seats to occupied positions and enter their vehicle even if full by kicking somebody else out. It would be fine. Maybe a lock that can be hacked, so if you leave your tank and somebod...
- by Ten-Sidhe - at 2012.11.09 20:03:00
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702. CQC in the MCC - in General Discussions [original thread]
I like idea of battles on mcc. There are a lot of threads about how impossible to balance attacking a eve players capital would be, but in faction war there are npc capitals. We could have a mode these are attacked, they have no capsuler and lot...
- by Ten-Sidhe - at 2012.11.09 19:36:00
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703. new dropsuits and weapon variations - in General Discussions [original thread]
They are the variants in the data base, they may have been in game and removed or yet to be added, rare drop, or something being tested internally that may never be released. The mag tribute suits were in that list in july, they were added in au...
- by Ten-Sidhe - at 2012.11.09 11:58:00
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704. Request: Dropship tether - in Feedback/Requests [original thread]
The rdv is using medium icon, heavy maybe able to carry more then one vehicle. A maned (with drop ship sized crew/weapons) rdv would be nice. Not needed now, but bigger maps will need it to carry tank over mountain ridges. A large dropship may b...
- by Ten-Sidhe - at 2012.11.08 20:24:00
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705. [REQUEST] NAPALM GRENADE AND FLAME THROWER - in Feedback/Requests [original thread]
Flame throwers are not a flame, it's a stream of burning liquid. Depending on what that liquid is it may be hot enough. Nitromethane will burn with out oxygen, so will hydrazine(well it doesn't technically burn, but reacts to release heat and gas)...
- by Ten-Sidhe - at 2012.11.08 20:15:00
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706. Why should Battlefield Commander be chosen based on WP (War Points) - in General Discussions [original thread]
kdr of ar guy vs ar guy may say who is better. kdr of tank driver vs tank driver too. kdr of tank driver vs ar guy says little. And good gun game doesn't help leadership. A good leader may not be able to hit a building, but can see changes in ba...
- by Ten-Sidhe - at 2012.11.08 19:38:00
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707. The Sniper Debate: What's Really Going On.... - in General Discussions [original thread]
max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing. The Minmatar sniper should fire a normal projectile, at the lower speed it should ha...
- by Ten-Sidhe - at 2012.11.08 07:16:00
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708. [Request] need a DNF% - in Feedback/Requests [original thread]
Maybe if stayed till end or at least 20 minutes? We may get modes that last hours in the future. Station warfare in eve and gate camps can last for days. These would not be modes in hisec or for casual gamers, but they may be needed in null sec to...
- by Ten-Sidhe - at 2012.11.08 06:53:00
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709. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
I think maybe if it allowed moving while charged, but drained the charge while doing so, it would be useful. So if you have it charged and walk 3 seconds, it will be charged again in 3 seconds. So you can charge in cover, then move around corner, ...
- by Ten-Sidhe - at 2012.11.08 06:48:00
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710. [request] Breach forge gun tweak - in Feedback/Requests [original thread]
I had thought they were hit scan, so they are all the same? The current 300m range and listed projectile speed in background of 7000m/s would make the travel time mostly irrelevant. Less then 1/20th of a second. Lav has time to move 170cm from bar...
- by Ten-Sidhe - at 2012.11.08 05:10:00
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711. New shotgun sound - in Feedback/Requests [original thread]
Maybe keep the current sound, but have it change to a fading electricity crackling sound. Like the electric charge of the plasma dissipating. Maybe on rails(railguns, sniper rifle, forge gun) at the firing side only as well, since the electrici...
- by Ten-Sidhe - at 2012.11.08 04:38:00
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712. [Request] Booster Expiration Notification - in Feedback/Requests [original thread]
or maybe a "buy booster now" at end of match screen in case of forgetting? This may get more boosters sold if people have good match and want the advertised potential booster sp. A more obvious no/low booster warning would be nice.
- by Ten-Sidhe - at 2012.11.08 03:12:00
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713. [Suggestion] Wait to start matches - in Feedback/Requests [original thread]
I like the partial teams to start, 6vs6 sounds good.
- by Ten-Sidhe - at 2012.11.08 03:07:00
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714. Request Explanation of rig slots - in Feedback/Requests [original thread]
They said there would be something, they called it rig/attachment I think. I would also like to hear whats planned, even if it is not being added for months. They did say it would take awhile to implement.
- by Ten-Sidhe - at 2012.11.08 03:04:00
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715. [Request] Make Supply Depots/Installations and CRUs a deployable module - in General Discussions [original thread]
I was under impression the command suit was to fill both roles, then they split it into crusader on ground and commander on mcc. The command suit, possibly just a dress uniform, would only be added sometime after launch when players start driving ...
- by Ten-Sidhe - at 2012.11.08 03:01:00
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716. any one of a tie yet on skirmish? - in General Discussions [original thread]
Did they add a timer? I haven't been on since update, downloading now. I would assume it would be both sides lose, since they didn't complete the mission.
- by Ten-Sidhe - at 2012.11.08 02:50:00
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717. (suggestion) Make tanks the main AV weapon - in Feedback/Requests [original thread]
If the missile are to keep there daul role, the splash damage needs reduced. Keep the radius the same. This is mainly a problem with dropship fired missiles, so it could be attached to them, -x% splash damage. Probably both, so missile suppress in...
- by Ten-Sidhe - at 2012.11.08 00:41:00
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718. When are we going to have variety in weapon types? - in General Discussions [original thread]
I would like more variants, like the Gauss rifle, and keep the current too. Each category could be a weapon family based on one model (breach/assault/tactical/burst/compact/specialist) with diffreny color and maybe small changes like barrel lengt...
- by Ten-Sidhe - at 2012.11.08 00:30:00
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719. Buffing Small Blaster Turrets. - in Feedback/Requests [original thread]
Are they doing it by race? It would make sense for gallente to get blaster and caldari missile.
- by Ten-Sidhe - at 2012.11.07 22:35:00
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720. AR Range & Skills = Counter-Intuitive - in Feedback/Requests [original thread]
Hard cap of sniper is ~600m, skills can make this over 850m. The muzzle speeds are high enough many of the weapons would have no noticeable drop, max range sniper shoot at the top of head would hit bottom of head. call of duty is hitscan, halo i...
- by Ten-Sidhe - at 2012.11.07 22:25:00
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