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SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 04:28:00 -
[1] - Quote
Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK.
First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand?
Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK.
Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher.
Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get.
How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping.
In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships... |
Tanis Jumes
Villore Sec Ops Gallente Federation
42
|
Posted - 2012.11.08 04:40:00 -
[2] - Quote
nice, totally agree
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Kaif Zel
Algintal Core Gallente Federation
88
|
Posted - 2012.11.08 04:51:00 -
[3] - Quote
brilliant, +1 to you sir |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 04:54:00 -
[4] - Quote
:facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 05:42:00 -
[5] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. |
Tinodi
Doomheim
39
|
Posted - 2012.11.08 05:45:00 -
[6] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time. That... isn't what he was saying at all. His criticism is the lack of reward, hence motivation to win. Snipers being cost-effective was secondary to that point. Basically, cure the problem by making sniping less effective for the team, since you would actually get something for winning. As it stands, it doesn't matter, so people go for high kills at low cost rather than risking their neck to win. This has literally nothing to do with nerfing snipers. Remove your face from your palm. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:03:00 -
[7] - Quote
SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway.
And also snipers are still useful in corp battles, and you make more than pennies |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:11:00 -
[8] - Quote
Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies
Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. |
Wako 75
SVER True Blood Unclaimed.
76
|
Posted - 2012.11.08 06:11:00 -
[9] - Quote
Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies
agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:15:00 -
[10] - Quote
Wako 75 wrote:Sleepy Zan wrote:SingleTap wrote:And a double :facepalm: to you, good sir. I'll work under the assumption that you read my entire post, though from your response that fact remains in question.
As I stated, it's not about what you get, but what you lose. You can make sniping as difficult as your kitten heart desires, but it won't change the fact that sniping, by its very nature, is more conducive to a higher KDR than all the other infantry ranks.
And if we assume that an assault with a mid-level suit coupled with a mid-level gun will die 4-8 times a match, a sniper who gets 1 kill by sheer luck (due to the difficult nature imposed by what we'll call the "Sleepy Zan sniper mechanics") will still beat an average AR wielding assault in profitability.
EDIT: I should also note the short-sightedness of your post. Once corps have the ability to take on hefty contracts, this will all be a moot point, as those who win will be bathing in ISK. The profit margin of a lone wolf sniper, though seemingly high now, will be pennies once the game launches. And I don't believe that the increase in the number of snipers is simply because of loosing very little in the process. Like I said their weren't many snipers in the E3 build even though you could get a free dropship, fly up to a high spot, and camp all game long with little risk. The only real difference between then and now is the skill it took to snipe. Then you had to lead targets and had sufficient scope sway. And also snipers are still useful in corp battles, and you make more than pennies agree snipers do help and its not cheap one bit i dont snipe unless bored (i dont get bored to often) lol
I never said good snipers don't help. They do, of course. But not when half of the team snipes. That helps no one but the snipers themselves. And yes, sniping is relatively cheap. Why? Because you're not losing as much gear. |
|
Tectonious Falcon
The Southern Legion
395
|
Posted - 2012.11.08 06:23:00 -
[11] - Quote
SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships...
It's not snipers themselves that people hate, its those arseholes that go 20/1 by camping in the redline with a sniper costing me 100k ISK while they lose 20k ISK for a cheap sniper fit. It's like you say people do it because it's cheap, but I still hate those guys that never put themselves in any danger and are useless to the team.
|
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:27:00 -
[12] - Quote
Tectonious Falcon wrote:SingleTap wrote:Curiously, no one has addressed the main reason why there are sometimes 17 snipers out of 32 players. Not even a peep out of CCP, who have an economics expert on staff. Very strange, but suffice to say, it's all economics. Dollars and... well, ISK. First of all, people complain that snipers sit back and don't contribute to winning matches in skirmish mode. That assertion is 100% true for most snipers. But a bigger question lies underneath that fact. Why does winning matter? Has anyone stopped to think about that? Winning simply means nothing as CCP has currently constructed the beta matches. You don't get more SP, you don't get more ISK, and you don't get any other bonuses. So why should anyone care about winning, as things currently stand? Because of this, you can either be competitive while trying to win and spend 30K or 40K per suit on an A-level Assault with a Gek AR and lose it (for the average player) 4-8 times a match (costing you anywhere from 120K to 300K), or you can get a cheap scout or assault suit and snipe for a few thousand ISK. Now, as a sniper, you won't get nearly the WP and ISK that the guys on the ground will get. But it's not what you get that matters, it's what you lose. And snipers won't lose that much, making their profit margins much much higher. Which takes me back to my first point. Winning has to matter. The abundance of snipers has nothing to do with them being OP. It has to do with the fact that there is no incentive to win a match, but there is great incentive to not losing gear, since you need all the ISK you can get. How many snipers were on the field for the tester's tourney? Anyone venture a guess? I wasn't there, but I'm willing to bet there were zero. Maybe one here or there. And that's because winning matters in the tourny. You're playing for something, so the best strategy is to not have half of your team sniping. In skirmish mode now, winning does not matter. All of this sniper talk has failed to address the real issue. If sniping was so overpowered, then people would be using them in the tournament. But I bet people were using dropships... It's not snipers themselves that people hate, its those arseholes that go 20/1 by camping in the redline with a sniper costing me 100k ISK while they lose 20k ISK for a cheap sniper fit. It's like you say people do it because it's cheap, but I still hate those guys that never put themselves in any danger and are useless to the team.
Agreed. Because winning a match lacks any kind of an incentive. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:33:00 -
[13] - Quote
SingleTap wrote:Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. Everyone is making pennies now compared to null sec, and null sec isn't what this game is going to be all about. Of course things are going to change in null sec and corp battles are proof enough of that, but CCP wants to make it easy for players to jump into a pub match and have a good time and with a dozen snipers on the field isn't really fun. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 06:48:00 -
[14] - Quote
Sleepy Zan wrote:SingleTap wrote:Haha. Pennies compared to the payouts of nullsec contracts.
Also, I was in the E3 build as well, and everyone took a dropship up onto the towers to camp. The reason they didn't use sniper rifles was because using the turrets on the ships was much more effective.
But I'm getting off topic, and Tinodi is absolutely right. The current matches don't accurately reflect how things will play out with null contracts. That's what people fail to realize, and that's something CCP should look at implementing now to test. No reward means having to increase your own profit margin in other ways.
Edit: And the other reason for fewer snipers in the E3 build was because of RE's. People went 30-3 with RE's. Why snipe when you can just toss an instant "I win" mine. Everyone is making pennies now compared to null sec, and null sec isn't what this game is going to be all about. Of course things are going to change in null sec and corp battles are proof enough of that, but CCP wants to make it easy for players to jump into a pub match and have a good time and with a dozen snipers on the field isn't really fun.
Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. |
Timothy Reaper
ZionTCD Legacy Rising
321
|
Posted - 2012.11.08 06:53:00 -
[15] - Quote
I think it's a good idea. +1 |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 06:54:00 -
[16] - Quote
SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. |
STB Vermaak Doe
558
|
Posted - 2012.11.08 06:55:00 -
[17] - Quote
There really isn't a problem with the weapons themselves, it's the redlines |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 07:09:00 -
[18] - Quote
Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more.
Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 07:11:00 -
[19] - Quote
Sleepy Zan wrote::facepalm: Its not that snipers are OP as far as damage goes, I like the amount of damage they do after they nerfed it this build. Its that they are too easy to use. Right now if hit detection was spot on it would simply be point and click. For some players sitting in the mountains is more appeasing then running around on the ground. I don't want to nerf the damage I just want to add more difficulty to sniping.
I've been here since E3 and in that build there were hardly any snipers at all, mainly because no one bothered to learn to compensate for the laggy servers. In precursor I blame Manus Peak and the lack of sway in between shots for the increase in snipers. In this build the slower movement speed and the tighter hit detection promoted it even more.
Sniping needs difficulty, it shouldn't be the easy way to get profit. If you can sit on top of a mountain all game with no worries you should at least have to experience a challenge in doing so. All I'm asking for is for CCP to return the E3 sniping mechanics and add bullet drop and travel time.
This. Squad was on Manus Peak for like 5 matches in a row Tuesday night. Other team was roadkilling in food stamp brand lavs so so we were just tossing lav nades. I switched to the throw away assault sniping fit. No modules and no SP in sniping at all. I got 5 free kills for doing practically nothing. I wasnt even in the hills. I was sitting in the rocks accross from the plateu where C is on a skirmish match. You dont even have to lead ur target! Follow up shots way too easy. Im not dawging it out. People have the right to play the game their way. Just agreeing it should be tougher. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:16:00 -
[20] - Quote
SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems. |
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Ten-Sidhe
Osmon Surveillance Caldari State
414
|
Posted - 2012.11.08 07:16:00 -
[21] - Quote
max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:26:00 -
[22] - Quote
Sleepy Zan wrote:SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems. Honestly I have to agree with SingleTap on this one, adding a bigger reward for being on the winning team would cause ALOT(not all) of players to rethink they're strategy. Yes there will always be those players that like to play lazy and sit in one spot all day, and they won't care about a big payout. Most players will however though, everyone wants to level up and add abilities and such, well training books cost a good amount so setting the pub rewards at a low rate and adding a multiplier for the winning team would incourage MANY to seek other methods so they don't have to wait for 200 matches to learn that new skill. |
Scurvy Granger
ZionTCD Legacy Rising
75
|
Posted - 2012.11.08 07:28:00 -
[23] - Quote
Ten-Sidhe wrote:max bullet drop of sniper rifle would be 58cm at 862m range, at 300m its only 7cm. Travel time would be good, and not returning to exact same spot after firing.
The Minmatar sniper should fire a normal projectile, at the lower speed it should have bullet drop, travel time, and wind affects. I suggest they be in their own category called anti-material rifle or payload rifle.
Changing isk payout could make it very hard for causal players, that probably lose more, to keep fits stocked. Maybe have winners get 4x more salvage? Once we can sell/trade it, the salvage will be valuable. or 2x SP for winning team, there are lots of ways they could make it worthwhile to participate more with your team. They just need to program it in. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:34:00 -
[24] - Quote
Scurvy Granger wrote:Honestly I have to agree with SingleTap on this one, adding a bigger reward for being on the winning team would cause ALOT(not all) of players to rethink they're strategy. Yes there will always be those players that like to play lazy and sit in one spot all day, and they won't care about a big payout. Most players will however though, everyone wants to level up and add abilities and such, well training books cost a good amount so setting the pub rewards at a low rate and adding a multiplier for the winning team would incourage MANY to seek other methods so they don't have to wait for 200 matches to learn that new skill. Some may rethink but I believe most of the players that are camping in the mountains will continue to camp. It doesn't cost that much isk to mountain camp and you can make enough to earn what you need to skill just about anything effectively. |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 07:40:00 -
[25] - Quote
Sleepy Zan wrote:SingleTap wrote:Sleepy Zan wrote:SingleTap wrote:Yes, which is why if players got 4X as much ISK for winning, you would see a sharp drop in sniper population. Really? Because snipers, like you said, have little to worry about when it comes isk. Win or loose your going to make a profit and loose very little so I don't see how 4x the isk to the winner will change anything besides making people hate having snipers on there team even more. Ha. OK, so make it 20X. Make it 10X. I don't care, I was just throwing out a number, but make it significant. And then, yes, really, it would change quite a bit. I don't think an increase in gains will make much of a difference for the lone wolf snipers. You made it pretty clear that the reason they snipe isn't because they are looking to gain alot but instead it's because they have nothing to loose. Unfortunately though to big, penalty for a loss in a pub match can have some problems.
If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:59:00 -
[26] - Quote
SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.11.08 07:59:00 -
[27] - Quote
double post |
SingleTap
Circle of Huskarl Minmatar Republic
110
|
Posted - 2012.11.08 08:29:00 -
[28] - Quote
Sleepy Zan wrote:SingleTap wrote:If there are stakes, people will play to win. As there are currently none, people camp. Few play to win now. There is no reason to try to win. Why should anyone try to beat the other team? The object of the current game is to score WP and lose as little gear as possible. Just wanted to say that I do agree with you about having a bigger isk reward for the winners, but I think you underestimate how much people don't care as much about a bigger reward as much as they would a penalty. I still would say that the best solution is to make sniping more difficult to lower the count of the snipers.
You may be right, but I'd like to see CCP try it. At least test the waters. Only way to find out. |
Khal V'Rani
Nephilim Initiative
90
|
Posted - 2012.11.08 08:43:00 -
[29] - Quote
I focused on sniping, not because of the financial aspect or the "ease" of it, but because that is what I want to do. I want to do it the best I can to help my team WIN. I am admittedly guilty of sitting in the hills, though my focus is countersniping. If there isn't opposing snipers to shoot at then yes, I shoot at anything that I can. While I operate on my own I make every attempt and effort to support my team by weakening the opposition. Whether that is by dropping their shields, or bodies, or just causing confusion and forcing them to move, I do it to WIN. Often I get kill assists (in regards to non snipers) instead of outright kills and I'm fine with that because it's supporting my teammates. As primarily a sniper (assaulter/triage 2nd) why would I not play to my chosen roles' strength (distance and speed) and others weaknesses (standing in one spot too long or moving too slow)? Maybe I'm in the minority in the context of this thread but I wanted to put it out there that not ALL of us do it because there is little to lose at the moment. Some of us do it because it is a battlefield neccessity and try to operate in the role of a force multiplier. Who else is going to take out those other snipers that are being talked and complained about faster than someone like me? |
KripnawtiQ Prime
L.O.T.I.S. Legacy Rising
206
|
Posted - 2012.11.08 09:16:00 -
[30] - Quote
Just to add my 2 isk....sniping mechanics aside, I do agree with the OP. Id like to see some sort of a standard base reward for winning matches. Particularly skirmish. Nothing huge, just an incentive to really go for it. Maybe 1500 sp and some isk. Its not a ton but it would add up if ur crew got on a roll for several matches.
I dont, however, believe this would keep people from camping. I mean lets be honest. How many competetive FPS games out there dont have their share of tent gunners? There will always be campers. |
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