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Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.08 03:26:00 -
[1] - Quote
When this game becomes more stable could you please implement a Did Not Finish %?
DNF% is useful to see what type of player you're recruiting, does he quit a lot of matches to keep his stats inflated or does he grind out his game like a proper merc?
Also helps when hiring a Corp., do they play to win or they just worried about stats.
This needs to be put in after all the bugs are sorted out that kicks you, plus this shouldnt count against you if you legitamently get discoed. This should also happen after they fix getting put into battles that are almost over.
See Madden as an example, not sure if FIFA does this but it should. |
Stile451
Red Star.
76
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Posted - 2012.11.08 05:01:00 -
[2] - Quote
This could be implemented now if they only counted timeouts(all combatants must return to the burn zone) and using the leave battle option. |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.11.08 06:53:00 -
[3] - Quote
Maybe if stayed till end or at least 20 minutes? We may get modes that last hours in the future. Station warfare in eve and gate camps can last for days. These would not be modes in hisec or for casual gamers, but they may be needed in null sec to capture planets. These types of battles would probably have to be done with players leaving to eat and come back later, sleep and rejoin in morning, ect... I think the system of rancer was camped for years in eve, not sure the camp may not have ended yet. |
Cross Atu
Conspiratus Immortalis
775
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Posted - 2012.11.08 07:48:00 -
[4] - Quote
I think this would be a great idea for the High Sec matches (which will be like those we have in beta). In Low Sec and (eventually) Null Sec there are other consequences for those who don't do their jobs and a Merc who bugs out in those battles will quickly find they no longer have a Corp.
In any event +1 for this idea in High Sec matches :) |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.08 18:59:00 -
[5] - Quote
This stat is mainly for a basic look at the Corp. or merc you are hiring. Just like KDR and W/L gives the buyer or recruiter a quick glance at what they are getting.
I'm all for more stats, I'd like to know my head shot count, terminals hacked, ammo supplied and shot, heals and repairs, suicides and vehicle destruction. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.11.09 00:45:00 -
[6] - Quote
good idea for putting this in for endgame getting dropped and lowering your stats would suck all kinds of balls
also:sup man we gotta play again sometime |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.09 01:05:00 -
[7] - Quote
Lots of stats for people to look at and for me to look at for. We are testing this game shouldnt I atleast be able to see what kinda suits im owning or what kind is owning me a % for the weapons that kill me and the % for suit kills I get not to mention hotmaps to see where players congregate so I can look at that.
In the furture I hope we get more area controll tools such as road barricades, jammers, mines, etc. so I can know where I should be putting stuff.
Edit: in my opinion k/d and w/l doesnt matter there is only one way to get kills and only one way to get kills, however deaths can result from anything even goofing off when you have the time(LAV racing is awesome) so I dont but much stock in the ratios or care much for mine however showing the number of leave battles and disconnects would be useful I say disconnects becuase if I was an employer I would want to know if the person im hiring has a notoriously high disconnect rate(like if they skipped the leave battle function and just shut the game down from the ps3) |
Belzeebub Santana
SVER True Blood Unclaimed.
409
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Posted - 2012.11.10 00:30:00 -
[8] - Quote
Ya any non-server side disco's should be counted as a DNF%, if your internet gives on you randomly then it should also be noted. |
Ops Fox
ZionTCD Legacy Rising
197
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Posted - 2012.11.10 03:28:00 -
[9] - Quote
Belzeebub Santana wrote:Ya any non-server side disco's should be counted as a DNF%, if your internet gives on you randomly then it should also be noted.
they should be two seperate one for leave game and one for disconnects if i was an employer i would want to known if they drop out of fights to pad thier w/l rate then i would want to know i would also want to know if they have an usually high disconnect rate and if some cant put a high disconnect rate and a insane w/l rate together to figure out its not that hard to disconnect from a game manually |
angelarch
Algintal Core Gallente Federation
93
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Posted - 2012.11.10 04:42:00 -
[10] - Quote
Ops Fox wrote:Belzeebub Santana wrote:Ya any non-server side disco's should be counted as a DNF%, if your internet gives on you randomly then it should also be noted. they should be two seperate one for leave game and one for disconnects if i was an employer i would want to known if they drop out of fights to pad thier w/l rate then i would want to know i would also want to know if they have an usually high disconnect rate and if some cant put a high disconnect rate and a insane w/l rate together to figure out its not that hard to disconnect from a game manually
Very good point.
It might be relevant to know if a potential corpie has a bad internet connection, or a "bad" habit of manually disconnecting, . . . can't tell the difference but that doesn't matter-- either way you may depend on this person to stay up during battle. |
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