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681. Make the free LAVs passenger only - in Feedback/Requests [original thread]
The problem with transport idea can be fixed by making a small turret that is a two seat bench. It could be mounted right where the current small turrets are on lav and dropship. If a player buys a small turret they could swap it for the seats if ...
- by Ten-Sidhe - at 2012.11.21 06:27:00
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682. Replace Free Lav with a 4 Seater: Roadkill damage - in Feedback/Requests [original thread]
on crushing A impact from being hit by vehicle is the same as a impact hitting the ground, except the vehicle will take more damage then the ground. The inertial dampner we use in falls could be useful to prevent vehicle impact damage too. I...
- by Ten-Sidhe - at 2012.11.21 06:09:00
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683. DUST 514 Vehicles Developer Diary Part 1 (and player controlled mechs?) - in General Discussions [original thread]
One of the dev videos mentioned mtacs pulling apart hav with there mechanical hands. The background from EvE says some mtac are equiped with modules that let them cling to walls and ceilings. So, I figure the mtac's will be short-ranged but able t...
- by Ten-Sidhe - at 2012.11.21 05:38:00
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684. Dust 514 Vehicle developer diary - in General Discussions [original thread]
Caldari specialize in missiles and rails. They have tech for blasters, but doctrine is to engage at range. They have fewest drone ships and fewer drones on other ships then the other three races. Gallente specialize in drones and blasters. They h...
- by Ten-Sidhe - at 2012.11.21 04:49:00
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685. Playing MAG. - in Feedback/Requests [original thread]
If they want the feel of the lore in game it would be a reason to make controls different. This is not the case though, in the EvE novels there was a character with implants wall running like the matrix. The limit to turn speed is part of game ba...
- by Ten-Sidhe - at 2012.11.19 20:52:00
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686. Apparently no wipe for the next build. - in General Discussions [original thread]
EvE allowed a respec of attributes every 6 months. We don't have a any attributes though, attributes in EvE affect the rate of sp gain in different categories. The attribute complication is not needed in dust. Specing into some things will take ...
- by Ten-Sidhe - at 2012.11.19 20:38:00
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687. Are sp's broken? - in General Discussions [original thread]
What about a daily cap, unused portion carries over to the next day to a max of seven days worth of sp. So somebody that plays every day it would be like a daily reset. For somebody that plays a few days per week, it would be like weekly cap. A...
- by Ten-Sidhe - at 2012.11.18 18:31:00
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688. Forge Gun range/damage - in Feedback/Requests [original thread]
1)reduce small missile range, this removes need for low ceiling 2)raise ceiling, this reduces effective forge range since the higher flying dropship has to be closer to hit with current range. Therefore small missiles are the problem with forge ...
- by Ten-Sidhe - at 2012.11.18 17:51:00
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689. Damage type specific resistance vehicle and dropsuit - in General Discussions [original thread]
The resistances are already like eve. Lasers cause more damage to shields, explosive more to armour, hybrid both about equal. This is the same as if lasers did em, ar 1/2 thermal and 1/2 kinetic, with explosives being explosive. I think it may be...
- by Ten-Sidhe - at 2012.11.18 16:54:00
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690. Guess who just got the Wolfman's Scrambler Pistol..... - in General Discussions [original thread]
This is a great example of why we need a market to sell/buy with other players, I have 15 gastun-7 hmg(24 damage one) and don't play as a heavy. Selling them could buy me a lot of standard assault suits, and make some heavy player happy.
- by Ten-Sidhe - at 2012.11.18 09:09:00
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691. Scan Profile/Profile Dampening - in Rookie Training Grounds [original thread]
They multiply, not add. -25% + -25% is not -50%, it's -43.75%. -25%-25%-25% is 57.8125%, not 75% any extra dampers would also have a stacking penalty, so three complex sensor damps with max skills lower it 71.6643437%. Other then the math, every...
- by Ten-Sidhe - at 2012.11.17 07:30:00
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692. Suggestion: Team auto balancing - in Feedback/Requests [original thread]
The switch offer sounds good, it should cause standing hit like quitting a mission in eve. Quitting match before end should lower standings as well. Standings, listed as soon in dust menu, determine how npc's view you. If you have low standings w...
- by Ten-Sidhe - at 2012.11.17 06:27:00
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693. Privateer's Greed DLC - in Feedback/Requests [original thread]
As a pve mission, boarding ships could be possible. Like recover something from a rogue drone infested freighter then blow the reactors to take out the drones. To many issues with boarding player piloted ships. The EvE expansions were always fre...
- by Ten-Sidhe - at 2012.11.16 21:23:00
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694. [Feedback] Assault Rifles - in Feedback/Requests [original thread]
There are also effects caused by tolerances, thermal expansion bending the barrel, vibrations from earlier shots, ect... Even a sniper rifle fired indoors that is bolted down will not give perfectly repeated holes, there are still tiny imperfecti...
- by Ten-Sidhe - at 2012.11.16 21:16:00
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695. Any word if we will be able to change and or "improve" our living spaces? - in General Discussions [original thread]
The station walking will probably happen in dust and eve at same time, same code/art for both. Once a expansion adds it, it should make CCP some money. If what I have seen in pshome is any indicator of what people will spend on virtual world cos...
- by Ten-Sidhe - at 2012.11.15 10:16:00
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696. Black OPS HAVs - Can CCP clarify? - in General Discussions [original thread]
my guess is there will be a black ops only module that lets a clone leave the field to respawn at another location without dying, so, for example,a black ops hav and a dropship with cru could teleport infantry from the hav to the dropship. This i...
- by Ten-Sidhe - at 2012.11.15 08:32:00
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697. Reminder for the out going dusters. - in General Discussions [original thread]
They may do this across wipes, corp stays with pre-skills unless ceo updates after wipe.
- by Ten-Sidhe - at 2012.11.13 08:22:00
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698. dont nerf missile fix them - in General Discussions [original thread]
Real missiles often have a self destruct after a set range. Instead of change in accuracy after optimal, the missile could fly straight then arc during falloff. This would be the coast phase after fuel runs out. I think the max small missile rang...
- by Ten-Sidhe - at 2012.11.11 21:34:00
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699. Light weapon sharpshooter - in General Discussions [original thread]
The skill is a direct cut and paste from eve. Similar skill for falloff range is trajectory analysis in eve, if we have one why not both. The sharpshooter skill works just like eve, falloff is added to optimal, so raising optimal also moves fallou...
- by Ten-Sidhe - at 2012.11.10 09:36:00
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700. No Reset for Next Build - in General Discussions [original thread]
We may move to tq in closed briefly, it will probably be glitchy at first. We will probably get wiped and move to tq with glitches everywhere, more stable in few days to week, then it goes open. May be wiped again then, but few days of glitched ga...
- by Ten-Sidhe - at 2012.11.10 08:45:00
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