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721. [Request] Sniper Scopes - in Feedback/Requests [original thread]
A variety of scopes would be nice. Some with adjustable zoom, some fixed. The range finder sounds like a nice item, displayed separably from the range to enemy in the corner. Ideas for scope types near ir : close to normal light but black and ...
- by Ten-Sidhe - at 2012.11.07 21:10:00
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722. Vehicle/AV balancing can't happen untill players are split up by high/low se... - in Feedback/Requests [original thread]
New players with 5-10million sp will be competitive against the older players with near 100 million sp if they have better gun skills and/or fitting skills and/or teamwork. The gap in players for first month will probably be like now, then the dif...
- by Ten-Sidhe - at 2012.11.07 19:44:00
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723. [Request] Leaderboards - in Feedback/Requests [original thread]
Maybe have the kdr leaderboard minimum go up 500 a week till it hits 5000, so after new build launch it shows people on it before weeks have passed. The overall kdr should use all weapons, multiple kdr with certain weapons would also be nice. Pis...
- by Ten-Sidhe - at 2012.11.07 18:39:00
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724. Health and shield meter are too slow - in Feedback/Requests [original thread]
I have noticed this on both sides, I thought the delay when firing till health drops was travel time. Since they said they are hit scan it most have been lag or the slow reaction to rapid fire. The dying while showing armour still can't be lag sin...
- by Ten-Sidhe - at 2012.11.07 09:22:00
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725. missile disruptor - in Feedback/Requests [original thread]
Almost all navys have ciws now, most still look like r2d2. EvE counters are smart bombs and defender missiles. Real life counters are ciwis, hard kill and soft kill active defense. Smartbomb : infinite ammo weapon that causes damage in radius ...
- by Ten-Sidhe - at 2012.11.07 09:13:00
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726. Railgun "speed kills" - in Feedback/Requests [original thread]
I think rail/gauss caldari ar is planned, and some form of light automatic projectile for minmatar. Minmatar shotguns and snipers would be nice, as would plasma pistols. Caldari gyrojet rifle and/or sidearm would be awesome. Heavies will get more...
- by Ten-Sidhe - at 2012.11.07 08:53:00
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727. Request Platoon - in Feedback/Requests [original thread]
I'm hopping squad command adds +1/lv and squad leader is in addition. So, 4 w/lv0, 5+leader at lv1 and 9+leader at level 5. By coincidence this would give same squad size as both EvE and MAG. Right in center of real life size range for squad. Ev...
- by Ten-Sidhe - at 2012.11.07 08:34:00
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728. [Request] Supply Depots on the MCC - in Feedback/Requests [original thread]
Allowing to change fit while in the mcc deployment room sounds like a good idea.
- by Ten-Sidhe - at 2012.11.07 08:17:00
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729. Ideally, what should gameplay look and feel like? - in General Discussions [original thread]
Larger player count would be nice. Add sight options, I don't dislike the camera sight. It looks like and is a camera, but I would like other options. A Reflex could boost close in hip fire, the camera long range hip fire once we have gun modific...
- by Ten-Sidhe - at 2012.11.07 08:04:00
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730. [KNIFE BATTLES !] Tired of debate, tourney, missile etc. Let's have some fun ! - in General Discussions [original thread]
Both the knife and lav only battles would also be great modes for the gladiator arena battles. They sound fun.
- by Ten-Sidhe - at 2012.11.06 21:13:00
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731. Supply Depots: suit swapping. - in General Discussions [original thread]
This could get out of hand. Maybe a limit to switching suits out completely, like it takes as long to do as hack the supply depot. So, changing from scout to heavy would take 10seconds or so. This keeps utility but stops the tactic OP wanted to re...
- by Ten-Sidhe - at 2012.11.06 21:10:00
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732. EvE ISK Transfers 2.0? - in General Discussions [original thread]
We are doing pvp, how fast can money be made in high sec pvp? I don't know the payout for suicide ganking but doubt it's very high. In low sec pvp, I never made a profit, lost 20 million isk an hour or so. Low sec pve I made a nice profit to affo...
- by Ten-Sidhe - at 2012.11.06 20:38:00
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733. My take on AUR items 2.0 - in General Discussions [original thread]
Aur early access is fine like now is fine. The aur suits should follow and be one level lower needed to use them. The stormside, broadside, and others with adv fitting and proto stats are the only items bordering on pay-to-win. Best fix rather th...
- by Ten-Sidhe - at 2012.11.06 20:08:00
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734. Why it's called DropSuit if we don't drop? - in General Discussions [original thread]
Consciousness transfer has drawbacks, they are mentioned in background. Just no in game effect. We shouldn't always fall from the sky, some game modes where this happens would be good. The droplinks are meant to be beacons for worm holes to ope...
- by Ten-Sidhe - at 2012.11.06 19:39:00
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735. Swarm launchers - in Feedback/Requests [original thread]
I think it was meant as a feature to make it harder to locate the firer, but it doesn't work well. If swarms are meant to do this can we at least change the bonus from the swarm op skill from it's current useless damage radius to "swarms don't st...
- by Ten-Sidhe - at 2012.11.06 11:23:00
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736. Jumppacks (Note: not jetpacks) - in Feedback/Requests [original thread]
Part of reason I suggested slowed fall is to prevent bunny hopping with it. Perhaps if jump pack prevented firing weapon while jumping, that would eliminate any use in cqc. Jet packs would have the effect of ruining the limits from terrain to man...
- by Ten-Sidhe - at 2012.11.06 11:14:00
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737. Frist real footage of dust 514 fighter jet gameplay - in General Discussions [original thread]
As I understand it the carbon and eve engine were modified in first attempt at fps, and the gun game was really bad where it was simpler to start over on existing fps engine then fix it. I think the world of darkness team are working on that engi...
- by Ten-Sidhe - at 2012.11.06 09:45:00
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738. Supply Depot Vehicle Module - in Feedback/Requests [original thread]
Maybe the ammo resupply and fit change functions could be separate modules? Maybe a infantry armour repair in radius like the repair nanohives as a 3rd supply module? Then if any element is to hard to balance the others will survive nerf/removal. ...
- by Ten-Sidhe - at 2012.11.06 09:28:00
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739. Make missile guiding smarter - in Feedback/Requests [original thread]
They are steering straight at the dropship. early missiles would do this till somebody came up with trick of having missile maintain a constant angle to target. This builds in target lead reducing missile travel distance. The most effiecnt would b...
- by Ten-Sidhe - at 2012.11.06 08:56:00
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740. [Request] RAW gear and Counter Measure options on all vehicles - in Feedback/Requests [original thread]
This and a MAW(missile approach warning) would be great modules. Beeps more as missile gets closer. Maybe make one go in low and the other in high slot. This would mean armour tanks favor one and shield the other type. The maw in the high slot ...
- by Ten-Sidhe - at 2012.11.06 08:15:00
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