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Sentient Archon
Red Star.
690
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Posted - 2012.10.30 16:28:00 -
[1] - Quote
I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines.
Thank you! |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.30 16:36:00 -
[2] - Quote
Sentient Archon wrote:I have used the AV proximity mines to great effectiveness. It goes great with the REs. I would love to have an option to use Anti infantry Proximity Mines. It can be same way it is for the AV proximity mines.
Thank you!
Only if they cap out at 300 damage prototype level. |
Sentient Archon
Red Star.
690
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Posted - 2012.10.30 16:40:00 -
[3] - Quote
Noc Tempre wrote:Only if they cap out at 300 damage prototype level.
Sure thing. I am all for capping damage.
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.30 17:06:00 -
[4] - Quote
Sentient Archon wrote:Noc Tempre wrote:Only if they cap out at 300 damage prototype level. Sure thing. I am all for capping damage.
Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion. |
Sentient Archon
Red Star.
690
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Posted - 2012.10.30 17:12:00 -
[5] - Quote
Noc Tempre wrote:Only caveat, I would put it in the grenade slot. But that's not necessary for balance, just my opinion.
I wouldnt mind having it in any slot! I would however keep the active number to 2 or 3! A damage cap is also fine as long as it can take out atleast 1 person! The blast radius can also be limited to 2-3 meters!
I would however add a destroy option in terms of the AI proxity mines could be blown up by throwing a granade or something like that!
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Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.30 17:17:00 -
[6] - Quote
Pretty soon we will have a use for those active scanners after all! I do support this idea, but I think it should usually not kill instantly, which is why I suggested 300 at prototype. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.10.30 17:24:00 -
[7] - Quote
honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor |
Noc Tempre
Imperfects Negative-Feedback
1170
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Posted - 2012.10.30 17:27:00 -
[8] - Quote
Sinboto Simmons wrote:honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor
That's the point. They shouldn't instantly kill guys in the same level gear. |
Sinboto Simmons
SVER True Blood Unclaimed.
140
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Posted - 2012.10.30 17:33:00 -
[9] - Quote
Noc Tempre wrote:Sinboto Simmons wrote:honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor That's the point. They shouldn't instantly kill guys in the same level gear.
if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.30 17:39:00 -
[10] - Quote
Sinboto Simmons wrote:Noc Tempre wrote:Sinboto Simmons wrote:honestly think it should do more than 300 damage at prototype I mean think about it the prototype mines are suposed to take out guys in prototype DS guys who at that point have advanced shields and/or armor That's the point. They shouldn't instantly kill guys in the same level gear. if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel
Give you a 300 damage lead on anyone who tries to flank you? Seriously wound an assault squad coming over a hill? Blow up the random ninja, alerting you to his location while he is near dead? I want the game to be more interesting than spend SP, get free kills. |
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Sentient Archon
Red Star.
690
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Posted - 2012.10.30 17:55:00 -
[11] - Quote
Noc Tempre wrote:Sinboto Simmons wrote:if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel Give you a 300 damage lead on anyone who tries to flank you? Seriously wound an assault squad coming over a hill? Blow up the random ninja, alerting you to his location while he is near dead? I want the game to be more interesting than spend SP, get free kills.
Unfortunately the thing with this is that it can be really abused. All you would need is a logi only team carry AI proximity mines and throwing them around like there is no tomorrow. Thats why damage needs to be capped, blast radius too and friendly fire should be turned on. This is even if they do something like having a minefield of proximity mines they will either have to blow it up themselves or deal with the friendly fire consequences. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.30 18:00:00 -
[12] - Quote
Sentient Archon wrote:Noc Tempre wrote:Sinboto Simmons wrote:if it were a gun I'd totaly agree with you but the nature of this equipment makes me feel like it should be able to do so whats the point of an anti personel mine that can't kill hostile personel Give you a 300 damage lead on anyone who tries to flank you? Seriously wound an assault squad coming over a hill? Blow up the random ninja, alerting you to his location while he is near dead? I want the game to be more interesting than spend SP, get free kills. Unfortunately the thing with this is that it can be really abused. All you would need is a logi only team carry AI proximity mines and throwing them around like there is no tomorrow. Thats why damage needs to be capped, blast radius too and friendly fire should be turned on. This is even if they do something like having a minefield of proximity mines they will either have to blow it up themselves or deal with the friendly fire consequences.
Yep, you understand the potential pitfalls exactly. That other guy... not so much. +1 to making them tools a skilled user can exploit, not a substitute for gun game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
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Posted - 2012.10.30 18:07:00 -
[13] - Quote
Claymores are needed |
Ten-Sidhe
Osmon Surveillance Caldari State
414
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Posted - 2012.10.30 19:30:00 -
[14] - Quote
I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives.
Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried as a equipment slot.
They would be great for putting at entrances to buildings to warn if somebody is entering from another door, or to put behind snipers to worn of approaching shotgunner.
Clay more would be good too, in both remote detonated and laser tripwire flavors. Maybe they also should seriously injure rather then one hit kill? We are in very heavy armour, in pve regular humans should be one hit killed, but dust clones have enough armour to take a lot of damage. |
Necrodermis
GunFall Mobilization Covert Intervention
460
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Posted - 2012.10.30 19:32:00 -
[15] - Quote
EnglishSnake wrote:Claymores are needed
i support this.
i want to set explosives everywhere for everyone. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.10.30 19:55:00 -
[16] - Quote
Ten-Sidhe wrote:I support the limited damage infantry proximity mine, but if they don't kill just injure they should have a higher capacity then grenades or remote explosives.
Maybe 3 active 5 carried as a grenade slot or 5 active 8 carried as a equipment slot.
They would be great for putting at entrances to buildings to warn if somebody is entering from another door, or to put behind snipers to worn of approaching shotgunner.
Clay more would be good too, in both remote detonated and laser tripwire flavors. Maybe they also should seriously injure rather then one hit kill? We are in very heavy armour, in pve regular humans should be one hit killed, but dust clones have enough armour to take a lot of damage.
There would have to be an interference mechanism to prevent stacking, otherwise 6 300 damage mines almost always really means 3 600 damage mines. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
3064
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Posted - 2012.10.30 20:12:00 -
[17] - Quote
Should injure in most cases, and not kill (and maybe spot injured enemies like a security system) Should have an anti-stacking mechanism. |
Jak Teston
Osmon Surveillance Caldari State
99
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Posted - 2012.10.30 20:38:00 -
[18] - Quote
I've also used the AV mines lately after I've been crushed by LAVs once too often.
AI mines need to be able to be detected with any sort of active scanner and upgraded passive scanners of equal meta level. Once detected they should be destructible. Like all mines should be destructable.
It's kind of sad when I see a red from a distance circling an unguarded objective, being unsure as to whether he should proceed or not - then he takes all his bravery and approaches the console, hacks, hacks some more, and when he's several seconds into the capture and really sure that the guy who lay down the explosives has probably died - I finally push that L1 button for those 50 WP. |
Brush Master
HavoK Core
163
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Posted - 2012.10.30 20:56:00 -
[19] - Quote
Seems valid as long as there are ways to detect and destroy as well as capacity limits. How about another thing would be to make the mines destroy each other if they are too close together. This would deter stacking in any area. |
Fivetimes Infinity
Immobile Infantry
1086
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Posted - 2012.10.30 22:19:00 -
[20] - Quote
Pointing at the ground and hitting fire once to setup a mine is a very brainless task. The reward should be equally mediocre. The above guy was right in saying they shouldn't be able to one-shot people in similar quality gear. And they should be detectable and destroyable.
Personally, though, I wouldn't mind it one bit if they never added mines of any kind aside from stuff like REs, which you need to manually detonate when someone walks by them. Nobody should be getting kills off of just spamming a bunch of mines around and hoping for the best. |
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