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141. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Not sure if this has been mentioned, but these are my numbers I feel like providing that were from another thread regarding brick tanked scouts. Thread: https://forums.dust514.com/default.aspx?g=posts&m=2168014#post2168014 One Eyed King w...
- by Temias Mercurial - at 2014.05.19 16:29:00
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142. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Varoth Drac wrote: Temias Mercurial -- Gallente Sentinel: 1st plate: 420 HP, 2nd plate: 367.5 HP, 3rd plate: 288.75 HP, 131.25 HP [b wrote: Total HP: 1, 732.5, +Armour Skill, 1,863.75 maximum armour HP[/b] Not too sure how I feel about thi...
- by Temias Mercurial - at 2014.05.18 18:19:00
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143. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
One Eyed King wrote: Taking away the dampening doesn't fix the problem. It will only force Minmatar scouts to go Gallente so they can dampen their profile enough. It is the tanking that is the problem that needs fixing, not the dampening of th...
- by Temias Mercurial - at 2014.05.18 18:02:00
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144. [Suggestion] On Tweaking Cloak - in Feedback/Requests [original thread]
Adipem Nothi wrote: Require users to manually deactivate; solve the "fire-from-cloak" problem. * Addresses the biggest issue with cloak * Discourages "surprise" frontal assaults * Encourages old-school scoutly tactics Alternative: Accelerat...
- by Temias Mercurial - at 2014.05.16 17:15:00
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145. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
Nothing Certain wrote: It is not about vehicle turrets but installation turrets should have much higher HP, neutral ones should give no WP and AI should be nerfed or eliminated. As much as I hate installation turrets, I would be fine with an...
- by Temias Mercurial - at 2014.05.16 16:57:00
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146. Sticky:[Feedback] Tackling Turrets - in Feedback/Requests [original thread]
A suggestion has been made to give large blaster turrets HMG dispersion and functionality. If you want, I could list the thread(s?) regarding them. I believe the suggestion was proposed by Cat Merc and someone else. This allows infantry to be mo...
- by Temias Mercurial - at 2014.05.16 16:22:00
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147. Legion idea - in Feedback/Requests [original thread]
X7 lion wrote: KEROSIINI-TERO wrote: Take legion stuff to legion forum section please. --> https://forums.dust514.com/default.aspx?g=topics&f=1732 show me the offical request by ccp then i might. "This is the place for you to...
- by Temias Mercurial - at 2014.05.12 16:12:00
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148. Let us have our Free Passive SP - in Feedback/Requests [original thread]
Banjo Robertson wrote: Temias Mercurial wrote: To Banjo, I was just elaborating on the actual amount of passive sp you can make per week passively, which is around 200,000sp. I've always capped within a few days. So don't really consider it ...
- by Temias Mercurial - at 2014.04.30 21:20:00
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149. Let us have our Free Passive SP - in Feedback/Requests [original thread]
To Banjo, I was just elaborating on the actual amount of passive sp you can make per week passively, which is around 200,000sp. I've always capped within a few days. So don't really consider it a grind with the active cap.
- by Temias Mercurial - at 2014.04.30 15:21:00
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150. uplink camping counter - in Feedback/Requests [original thread]
Maybe the scanner aspect could be limited to a proximity scanner, only be displayed on the overhead map, and have a small bubble around it that shines red whenever an enemy is within it, but displays no other indicators. No arrows, chevrons, nothi...
- by Temias Mercurial - at 2014.04.30 00:19:00
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151. Let us have our Free Passive SP - in Feedback/Requests [original thread]
Banjo Robertson wrote: 21yrOld Knight wrote: Banjo Robertson wrote: 21yrOld Knight wrote: Then what is the point if buying boosters. Having passive SP on all 3 characters would still let you use boosters to get more SP. Havin...
- by Temias Mercurial - at 2014.04.29 23:57:00
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152. [Request] Disable friendly vehicle on vehicle damamage - in Feedback/Requests [original thread]
The Black Jackal wrote: KAGEHOSHI Horned Wolf wrote: Why? Invisible RDVs crashing into dropships leading to instant doom. This has plagued pilots for a long time, and it needs to be addressed.
Friendly LAV on tank collisions are INSAN...
- by Temias Mercurial - at 2014.04.29 17:27:00
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153. A Fix to Vehicle Spam - in Feedback/Requests [original thread]
Exionous wrote: a brackers wrote: I would recommend separating ads from ds, and maybe change to: lav:3 hav:3 (however an ads counts as 0.5 and round up) ds:2 No, because what will happen? Proto corp squad will choose not to pull any assa...
- by Temias Mercurial - at 2014.04.29 17:20:00
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154. cloaks for jihad jeeps - in Feedback/Requests [original thread]
CELESTA AUNGM wrote: This is actually developing into a really good thread on "cloaking". I am against Cloaking of any kind, and have always been against it in previous games. I think it's a fantasy toy that was inspired in players by the R...
- by Temias Mercurial - at 2014.04.27 05:35:00
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155. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Temias Mercurial wrote: Interplanetary Insanitarium wrote: Soraya Xel wrote: Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own ...
- by Temias Mercurial - at 2014.04.25 22:23:00
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156. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Interplanetary Insanitarium wrote: Soraya Xel wrote: Exactly the point. CCP didn't intend jihad jeeps. But CCP did intend to create a game where players can invent their own tactics and strategies. And jihad jeeps embody the very soul of t...
- by Temias Mercurial - at 2014.04.25 22:11:00
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157. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Jihad jeeps are the sort of creative gameplay CCP wants. Learn to deal with them, they're here to stay. Actually, they weren't intended... don't put words into their mouths.
- by Temias Mercurial - at 2014.04.25 16:22:00
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158. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
TheEnd762 wrote: Jihad jeeps can be done away with as soon as all hardeners and reppers are done away with as well. Or just tone down reppers and hardeners (which already have been, hardeners) and deal with them using proper AV, which isn't ...
- by Temias Mercurial - at 2014.04.25 15:20:00
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159. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: The reality is that the game won't be balanced as long as it takes a tank less time to kill me than for me to kill it, even if I spec specifically into the role of killing tanks. There shouldn't be anywhere vehicles "easily ...
- by Temias Mercurial - at 2014.04.24 03:56:00
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160. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Varjac Theobroma Montenegro wrote: Yea a ADS can run at the first sign of AV and prolly never die, but so can any suit. Shotguns (with cloaks), sniper rifles, forge guns. Also tanks and ADSes, which you can rarely run fr...
- by Temias Mercurial - at 2014.04.23 19:55:00
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