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21. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Temias Mercurial wrote: THE-PIMP-NAMED-SLICKBACK wrote: bogeyman m wrote: Ryme Intrinseca wrote: SMG - No one has ever complained about SMGs being OP. They are the one thing in this game that has alwa...
- by Temias Mercurial - at 2014.08.31 19:20:00
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22. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: bogeyman m wrote: Ryme Intrinseca wrote: SMG - No one has ever complained about SMGs being OP. They are the one thing in this game that has always been balanced. Leave as they are. ScP - Not the god mode w...
- by Temias Mercurial - at 2014.08.31 16:51:00
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23. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
manboar thunder fist wrote: no offence but your evaluation of scr pistols is completely wrong here.. if you go out into some matches you'll find the Scr Pistol does not match up to the smg at all... infact the dps of the scp is much slower than...
- by Temias Mercurial - at 2014.08.31 16:47:00
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24. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
bogeyman m wrote: Ryme Intrinseca wrote: SMG - No one has ever complained about SMGs being OP. They are the one thing in this game that has always been balanced. Leave as they are. ScP - Not the god mode weapon they were prior to the assaul...
- by Temias Mercurial - at 2014.08.30 17:49:00
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25. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Pseudogenesis wrote: Ryme Intrinseca wrote: Pseudogenesis wrote: Ryme Intrinseca wrote: Nova Knives - With the latest buff they have become the nearest thing to a modern day flaylock, i.e. a sidearm widely used as a primary weapon. See...
- by Temias Mercurial - at 2014.08.30 03:18:00
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26. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Erasmus Konstantin wrote: THE-PIMP-NAMED-SLICKBACK wrote: Erasmus Konstantin wrote: I like where we're going with the RoF boost to the bolt pistol, but the charge time between shots needs to go. No other automatic rail weapon works like t...
- by Temias Mercurial - at 2014.08.29 20:59:00
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27. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
THE-PIMP-NAMED-SLICKBACK wrote: Zatara Rought wrote: Magsec needs to have a better scope, and needs less kick when aimed down sight. DPS feels fine. the SMG needs more kick as there is practically none. ^ This Give the magsec a reflex ...
- by Temias Mercurial - at 2014.08.29 02:57:00
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28. Side Arm Balance: Merging the Threads - in Feedback/Requests [original thread]
Mobius Kaethis wrote: After numerous threads and many different ideas being thrown about we still don't have a single unified idea of how to balance side-arms. As many have pointed out the Ion Pistol and the Flaylock are both hugely underpower...
- by Temias Mercurial - at 2014.08.28 22:51:00
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29. Regarding SMGs - in Feedback/Requests [original thread]
Jack 3enimble wrote: RECON BY FIRE wrote: CCP Rattati wrote: what should we do with the Assault SMG, reduce the clip? Massive burst damage, but very limited ammo? Leave it the **** alone. SMGs are one of the few weapons that work well ...
- by Temias Mercurial - at 2014.08.26 21:47:00
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30. Dropsuits - in Feedback/Requests [original thread]
Booby Tuesdays wrote: CCP Rattati wrote: bug, I actually just wrote this down myself. Had not actually seen it myself before until last friday Please tell me you're joking. This has been going on since 1.8 dropped. Over 5 months ago. Next ...
- by Temias Mercurial - at 2014.08.24 17:55:00
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31. Sticky:Hotfix Charlie - Sniper Crosshair change feedback - in Feedback/Requests [original thread]
Can't we just have the two reticules available in the options menu of the neocom? Something like a toggle between the two under controls? I'd prefer this rather than outright removing it from other snipers, and both parties can be happy.
- by Temias Mercurial - at 2014.08.19 21:01:00
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32. 2 weapons - in Feedback/Requests [original thread]
Pokey Dravon wrote: It is my understanding that Militia ARs have less recoil than higher tiers, so while they do less damage, they are a bit more stable and thus could be considered 'more powerful' with the proper skills. AR's have recoil? L...
- by Temias Mercurial - at 2014.08.18 19:13:00
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33. Delta: Militia Sidearms? - in Feedback/Requests [original thread]
CCP Rattati wrote: We want to do proper racial fits, and therefore we need militia sidearms. The open-ended plan is to fix sidearms and make militia variants. Thanks for the response and confirmation!
- by Temias Mercurial - at 2014.08.18 19:08:00
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34. [REQUEST] Option to turn off auto invert steering on LAV/HAV - in Feedback/Requests [original thread]
Your steering is not inverting... that's called turning while going backwards. Real world physics...
- by Temias Mercurial - at 2014.08.18 04:36:00
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35. Delta: Militia Sidearms? - in Feedback/Requests [original thread]
Apologies if this has already been said, but with Delta being focused on sidearm balancing and tweaking, may we also have the remaining sidearms available as militia? I found it quite peculiar that we received the militia rifles, but not the remai...
- by Temias Mercurial - at 2014.08.18 04:34:00
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36. Remove scouts light weapon slot, sidearms only - in Feedback/Requests [original thread]
If we had more sidearms... maybe. Using the same 4 over and over... how about no? Flaylock: Unviable Ion Pistol: More likely to get you killed Bolt Pistol: Works, but not my cup of tea Magsec SMG: Very capable and powerful weapon SMG: Dependable...
- by Temias Mercurial - at 2014.08.18 04:29:00
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37. [Request] Can You make LAVs something more than they are now? - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I'd like +2-3% acceleration or top speed per level. Also, I think the Methana is fine, but I'd like some more PG/CPU for the Saga. That was the old Scout LAV bonus (the acceleration part anyway, or was it top speed?), ...
- by Temias Mercurial - at 2014.08.18 04:18:00
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38. Repurpose the Flaylock - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: Keep the knock back as it is. It's still better than even swarms or forges and I don't want to be literally flipped over by one pocket-rocket. Excuse me and my dirty mind, but... are you trying to make a pun?
- by Temias Mercurial - at 2014.08.18 04:14:00
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39. Wp reward for consecutive kills - in Feedback/Requests [original thread]
I liked that as well, and also when you did enough damage to where you were credited the kill as well (or at least that's the way it is in bf4). It really should be implemented.
- by Temias Mercurial - at 2014.08.18 04:09:00
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40. Blaster Installation Accuracy - in Feedback/Requests [original thread]
Glitch116 wrote: since the charlie dropped i have been playing around with the new installations to see how they operate and have noticed something concerning about the blaster installations and that is their dispersion or lack there of these...
- by Temias Mercurial - at 2014.08.18 04:06:00
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