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161. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel, how often do you play Dust? I personally play 3+ hours every day. If player only had to walk up to you, never shoot, aim, or do anything at all, just touched you, and you died, how ridiculously stupid would that be? Need I remind you h...
- by Temias Mercurial - at 2014.04.23 16:57:00
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162. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Cheap tactics are an integral part of the game. Unless you'd like to remove remote explosives, grenades, cloaks, forge guns, mass drivers, sniper rifles, and um... ADSes and tanks. The idea that a proto heavy suit is more dur...
- by Temias Mercurial - at 2014.04.23 15:21:00
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163. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Temias: I haven't seen a vehicle die to swarms since 1.6. Forge guns are functional now though. If you have Proficiency 4 in them or what have you anyways. Cheap tactics, like it or not, belong in the game. I actually don't t...
- by Temias Mercurial - at 2014.04.23 14:37:00
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164. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: Temias Mercurial wrote: Soraya Xel wrote: I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kil...
- by Temias Mercurial - at 2014.04.23 14:29:00
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165. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: SteelDark Knight wrote: True Adamance wrote: You are showing a particular bias that suggests to me you aren't looking at this mechanic objectively. This. Also, one balance issue does not justify other broken balance...
- by Temias Mercurial - at 2014.04.23 14:16:00
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166. Remove vehicle-to-vehicle collision - in Feedback/Requests [original thread]
Soraya Xel wrote: I think if militia dropships can't ram advanced dropships successfully than militia shotguns shouldn't work on my proto heavy suit. It's just unfair that a cheaper weapon can kill me. How dare they. (And note, it really isn't ...
- by Temias Mercurial - at 2014.04.23 12:11:00
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167. dropships and av - in Feedback/Requests [original thread]
Nevyn Tazinas wrote: Regularly seeing ADS with no gunners going 20+/0 against multiple AV. ADS with only pilot needs a nerf. ADS gunners need a buff to make them more relevant. Um... no. ADS do not need a nerf. If you really are seeing 20+ k...
- by Temias Mercurial - at 2014.04.19 16:57:00
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168. When we get turret variants - in Feedback/Requests [original thread]
DarthJT5 wrote: I was thinking, maybe they could bring back the burst missile turret. Give it increased damage, but reduced splash damage and radius, making more of a precision weapon. Also, give increased range and velocity, like the old accel...
- by Temias Mercurial - at 2014.04.19 10:11:00
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169. Allow us to always see the names of our own squadmates - in Feedback/Requests [original thread]
Odigos Ellinas wrote: No guys i clean screen. No more icons and laters. If you aim on him you see his name already. Nice would be to see numbers for squad members when you open map. Nr.1 for SL etc... In the instance that someone disconnects...
- by Temias Mercurial - at 2014.04.19 09:44:00
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170. Allow us to always see the names of our own squadmates - in Feedback/Requests [original thread]
LT apparition wrote: Hm I'd Say not Names But personlized Tags.. Like K91.. so when you look above my arrow its has it above my arrow.. so you can ID Me Within Your Squad. Wouldn't it be simpler to have your name instead? Rather than remembe...
- by Temias Mercurial - at 2014.04.19 09:41:00
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171. dropships and av - in Feedback/Requests [original thread]
a brackers wrote: My incubus eats proto swarms for breakfast. Gets a bit annoying as I might need 3 missiles to kill the proto logi firing them because he knocks me off. However, a single forge gun can 1 shot my 3800armour, 1000 shield incubus ...
- by Temias Mercurial - at 2014.04.19 09:14:00
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172. dropships and av - in Feedback/Requests [original thread]
Bulldozza Smash wrote: LOL your a joke mate thinking the swarm launcher needs to be nerfed, you must suck at flying a dropship. If anything AV weapons are only useful when multiples are being fired at once due to the speed of the dropship and H...
- by Temias Mercurial - at 2014.04.19 09:09:00
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173. uncloaking a cloak - in Feedback/Requests [original thread]
I just do not understand why cloaks are considered a crutch. I just do not understand people... I don't get it... is it related to the TVs people are using? How many people are using a HDMI? What are your settings? I just don't f*ucking get it....
- by Temias Mercurial - at 2014.04.17 00:53:00
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174. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Temias Mercurial wrote: Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have ...
- by Temias Mercurial - at 2014.04.16 17:12:00
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175. uncloaking a cloak - in Feedback/Requests [original thread]
Seymor Krelborn wrote: Smooth Assassin wrote: No, that means if i try to sneak up on a scout then he "auto decloaks" and he knows i'm there. yeah that's the point... it means you have to be skilled with it instead of just turning it on a...
- by Temias Mercurial - at 2014.04.16 04:36:00
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176. Should tapping R2 also cycle weapons? - in Feedback/Requests [original thread]
Skullmiser Vulcansu wrote: My control setup is Praetorian, so my R2 button fires weapons, so making it switch equipment as well would make playing this game impossible, so I do not support you. You realize that the control scheme would be ad...
- by Temias Mercurial - at 2014.04.13 04:32:00
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177. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Paul Ellinas wrote: Temias Mercurial wrote: Paul Ellinas wrote: Temias Mercurial wrote: Odigos Ellinas wrote: Like i said already here: https://forums.dust514.com/default.aspx?g=posts&t=151988&find=unread (Yes there is alr...
- by Temias Mercurial - at 2014.04.09 15:39:00
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178. shotgun discussion - in Feedback/Requests [original thread]
The difficulty in balancing of the shotgun, assuming that it needs balancing, is its operating range. That range is 5 meters, which is extremely difficult to nerf, as you should have seen them coming (unless they're coming from behind). If the ran...
- by Temias Mercurial - at 2014.04.09 14:12:00
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179. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Paul Ellinas wrote: Temias Mercurial wrote: Odigos Ellinas wrote: Like i said already here: https://forums.dust514.com/default.aspx?g=posts&t=151988&find=unread (Yes there is already a discussion about SG) Before the cloak we d...
- by Temias Mercurial - at 2014.04.08 23:20:00
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180. Request:Reduce shotgun magazine size by 1/2 - in Feedback/Requests [original thread]
Odigos Ellinas wrote: Like i said already here: https://forums.dust514.com/default.aspx?g=posts&t=151988&find=unread (Yes there is already a discussion about SG) Before the cloak we didn't have enough experience with shotguns from so...
- by Temias Mercurial - at 2014.04.08 17:19:00
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