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121. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: Not Iggy wrote: W ith the upcoming buff to assault movement speeds Was this confirmed? The charlie thread was just too long to follow. I can't express how terrible that would be when frame-rate is so low and we st...
- by Temias Mercurial - at 2014.07.14 22:35:00
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122. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
Jaysyn Larrisen wrote: Temias Mercurial wrote: Thanks for the reply , but the rail gun projectile is not really physical, it's a electromagnetic round fired through a series of rails on the rifle (hence the name). Is there anything that c...
- by Temias Mercurial - at 2014.07.07 06:42:00
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123. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
DeathwindRising wrote: Temias Mercurial wrote: DeathwindRising wrote: CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's s...
- by Temias Mercurial - at 2014.07.06 16:39:00
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124. HMG's are still not a small threat to vehicles, they are no thre... - in Feedback/Requests [original thread]
nicholas73 wrote: CCP Rattati wrote: Right now the shield repair is not interrupted by the HMG, so cannot harm a fully shielded vehicle. However, when shields are down, the HMG in optimal does plenty of damage to a LAV, enough at least to pr...
- by Temias Mercurial - at 2014.07.06 05:59:00
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125. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
DeathwindRising wrote: CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicr...
- by Temias Mercurial - at 2014.07.05 20:42:00
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126. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: CCP Rattati wrote: Temias Mercurial wrote: I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ...
- by Temias Mercurial - at 2014.07.05 16:46:00
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127. Hotfix Charlie - Completely Balancing the Rifles - in Feedback/Requests [original thread]
I still think that the rail rifle should have an effect similar to the laser rifle's close up reduced damage, as it's suppose to be a long range weapon, but is still ludicrously good at CQC due to it's damage output.
- by Temias Mercurial - at 2014.07.05 01:03:00
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128. Sticky:Hotfix Bravo - Closed for Feedback - in Feedback/Requests [original thread]
The dark cloud wrote: CCP Rattati wrote: Small turret changes are in the document, I explained the Swarm situation very clearly in the OP. I know that there wont be any changes to swarm clip size or amounts of missiles fired etc. But tha...
- by Temias Mercurial - at 2014.06.16 16:36:00
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129. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: honestly the change you are suggesting is entirly too complicated for such a small issue, we dont need all these numbers and math to fix what some people precive as a problem, i have no issue with bricked tan...
- by Temias Mercurial - at 2014.05.22 20:48:00
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130. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: why nerf plates when fitted to scout frames thats still a nerf I know I must have posted this before you were able to read it, but the above post doesn't actually nerf them, according to my math, which re...
- by Temias Mercurial - at 2014.05.22 20:19:00
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131. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
One Eyed King wrote: Taking away the dampening doesn't fix the problem. It will only force Minmatar scouts to go Gallente so they can dampen their profile enough. It is the tanking that is the problem that needs fixing, not the dampening of th...
- by Temias Mercurial - at 2014.05.22 20:16:00
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132. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a %...
- by Temias Mercurial - at 2014.05.22 20:07:00
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133. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Alabastor 'TheBlaster' Alcar wrote: Temias Mercurial wrote: Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and ca...
- by Temias Mercurial - at 2014.05.22 19:53:00
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134. a easy simple fix to gal scout tanking ccp rattatai pls read - in Feedback/Requests [original thread]
Nerfing the suits skill is counter productive... I've seen others mention that armour modules can be changed to a % based value, instead of a fixed 148.5hp per complex plate, and calculated the result based off of that assumption. If done correctl...
- by Temias Mercurial - at 2014.05.22 17:25:00
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135. Ion pistol - in Feedback/Requests [original thread]
Cardio Therapy wrote: Ooh the stars spoke to me and gave me another even worse idea. Can bolt pistol be like a mini shotgun with 3 times less damage, but 3 times less dispersion and 3 times longer range??? That's what I thought it was goin...
- by Temias Mercurial - at 2014.05.21 16:23:00
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136. [feedback] Wrong Colour Schemes And Model Schemes - in Feedback/Requests [original thread]
Everything else is true, but they did say that the magsec wouldn't have the silencer as of now. It is true that most weapons do not have the correct models in the market place and fitting screen, like the Assault Rifle, Combat Rifle, Rail Rifle, a...
- by Temias Mercurial - at 2014.05.21 16:14:00
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137. Tank questions - Dev response please - in Feedback/Requests [original thread]
BLAAAASTER wrote: SCATTORSHOT RINNEGATE wrote: Can we see tanks variations? please im waiting the surya since 2 years :( My idea is This: STD Tank Madrugar= 3 low 2 High STD Tank Gunnlogi= 3 High 2 low Enforcer Tank Vayu= 4 low 2 High Enfo...
- by Temias Mercurial - at 2014.05.20 14:31:00
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138. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Tesfa Alem wrote: Its the high fitting cost of complex reactive and ferroscale plates. Why would i bother struggling to fix a complex reactive plate for so little gain in HP or armor regen when i can put an enhanced one on and a repper? Thats p...
- by Temias Mercurial - at 2014.05.20 14:19:00
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139. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Eko Sol wrote: someone mentioned % bonus instead of fixed amount bonus. That is the best idea anyone has had about armor plates and shield extenders EVER. That's exactly what they should do. I don't remember where I saw it (probably the sa...
- by Temias Mercurial - at 2014.05.20 01:44:00
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140. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Cat Merc wrote: Temias Mercurial wrote: Not sure if this has been mentioned, but these are my numbers I feel like providing that were from another thread regarding brick tanked scouts. Thread: https://forums.dust514.com/default.aspx?g=post...
- by Temias Mercurial - at 2014.05.19 21:06:00
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