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101. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
TechMechMeds wrote: JRleo jr wrote: Aeon Amadi wrote: After constant use, I like the Ion Pistol a lot - just wish the charge up was a bit more forgiving considering that it is 100% a skill-shot weapon. If you miss, or underestimate how mu...
- by Temias Mercurial - at 2014.07.23 14:03:00
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102. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Jathniel wrote: Temias Mercurial wrote: Jathniel wrote: TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon And that in no way justifies the nerf done to ...
- by Temias Mercurial - at 2014.07.23 14:01:00
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103. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Fizzer94 wrote: Temias Mercurial wrote: Jathniel wrote: TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon And that in no way justifies the nerf done to ...
- by Temias Mercurial - at 2014.07.23 13:54:00
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104. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Jathniel wrote: TheD1CK wrote: those denying the effectiveness of the current ScP arer clearly Lazy.. It's a pistol dammit not a primary weapon And that in no way justifies the nerf done to it. The SMG could face down the Scrambler Pis...
- by Temias Mercurial - at 2014.07.22 19:54:00
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105. Sticky:Hotfix Charlie - HMG Heat and Burst HMG Changes - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: I quite like this. I'm not sure what the burst changes will entail, but I think his is a pretty good place for the HMG. I also think the scouts need to be a little less bitter that they're no longer the primary assaul...
- by Temias Mercurial - at 2014.07.20 15:38:00
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106. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Zindorak wrote: ScP: Needs a little buff like Rof or Damage SMG: Perfectly fine if anything needs to be done nerf range cuz range is the Magsec's thing Flaylock: havent used enough to make a decision Ion: Terribad gun something needs to be done...
- by Temias Mercurial - at 2014.07.20 12:10:00
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107. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: Temias Mercurial wrote: Baal Omniscient wrote: Temias Mercurial wrote: To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits... Things are supposed to ...
- by Temias Mercurial - at 2014.07.18 08:07:00
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108. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: Temias Mercurial wrote: To do that, we need about 50-60% more pg and cpu, with that extra slot. Currently, everything just barely fits... Things are supposed to just barely fit. That's the idea, sacrificing some th...
- by Temias Mercurial - at 2014.07.18 07:46:00
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109. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
TYCHUS MAXWELL wrote: Benjamin Ciscko wrote: Atiim wrote: Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it s...
- by Temias Mercurial - at 2014.07.18 05:59:00
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110. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
Baal Omniscient wrote: DUST Fiend wrote: Atiim wrote: DUST Fiend wrote: Why should a single player who refuses to skill into AV be a persistent threat all by himself to a vehicle player who is very likely fully skilled into vehicles? ...
- by Temias Mercurial - at 2014.07.18 04:06:00
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111. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Takahashi Kashuken wrote: Adipem Nothi wrote: Takahashi Kashuken wrote: Infantry players like atiim wanted this and think that vehicles are better now Nah, bro. You see what happened was ... AV was broken and HAVs were ridiculously ...
- by Temias Mercurial - at 2014.07.17 18:35:00
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112. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Leeroy Gannarsein wrote: Bormir1r wrote: Proto Amarr Heavies are 3-4 shot at the least depending on they're configuration. Never one shotted. Mathematically speaking Amarr Sentinel maxes out at 595/1195, which is 991/1327 vs explosives (i...
- by Temias Mercurial - at 2014.07.17 18:33:00
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113. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Temias Mercurial wrote: Seymour KrelbornX wrote: Temias Mercurial wrote: The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves...
- by Temias Mercurial - at 2014.07.17 01:28:00
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114. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Seymour KrelbornX wrote: Temias Mercurial wrote: The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people w...
- by Temias Mercurial - at 2014.07.17 00:45:00
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115. [Request] Swarm Launcher Damage Progression - in Feedback/Requests [original thread]
taxi bastard wrote: i agree that it would be a good move, but my biggest issue is swarm speed. even with max unlock time the speed of the dropships with afterburners means they can even miss the second volley simply by outrunning them. Th...
- by Temias Mercurial - at 2014.07.16 07:26:00
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116. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
The only thing that I want in a game is balance of which that requires skill, and not a bunch of winers who can't deal with it themselves or a small group of people. I can not believe people who speak of encounters of a single tank that is impervi...
- by Temias Mercurial - at 2014.07.16 07:14:00
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117. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
mollerz wrote: Temias Mercurial wrote: The sprinting glitch arises immediately after firing a weapon, throwing a grenade (maybe...), using/placing equipments, and etc... then sprinting while doing so, which cancels/interrupts the previous ...
- by Temias Mercurial - at 2014.07.16 04:10:00
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118. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
mollerz wrote: Adipem Nothi wrote: CCP Logibro wrote: You are already moving at full speed while holding a charge with a Nova Knife. I will however do some testing to double check, but from what I can see you should be moving at the same ...
- by Temias Mercurial - at 2014.07.16 01:58:00
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119. Lets Talk Dust= Delta. - in Feedback/Requests [original thread]
Ace Mercenary wrote: TechMechMeds wrote: I would love the flaylocks to actually be decent again. Competent players simply dodge the shots and jump most of the time. I know that its OK on a scout suit but anything is when your enemy doesn't ...
- by Temias Mercurial - at 2014.07.15 22:50:00
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120. Sticky:Nova Knives in Hotfix Charlie - in Feedback/Requests [original thread]
Appia Vibbia wrote: CCP Logibro, how exactly do you see "Aim adhesion" improving Nova Knives? It's true that DUST has a notoriously small Field of View (FOV), probably the smallest of any FPS ever, but how will aim adhesion help when people cau...
- by Temias Mercurial - at 2014.07.15 18:39:00
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