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41. [rant] Give my my ADS, Charlie!!!! - in Feedback/Requests [original thread]
emm kay wrote: True Adamance wrote: Stop whining you have the most lethal weapon in the game right now. I'm pretty sure shared tacnets are way more lethal. But you still need competent players to make shared tacnets useful, rather tha...
- by Temias Mercurial - at 2014.08.18 04:03:00
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42. ADS + Small Blaster Turret - in Feedback/Requests [original thread]
If it didn't increase in disperse while firing (only in an ADS), then it would have a chance at being decent without changing other factors. It sounds terrifying, is hard to use, but is frankly useless against anything other than Vipers...
- by Temias Mercurial - at 2014.08.18 03:59:00
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43. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
As of now, i feel that encounters with other heavies is completely uncontested with my burst hmg, even when the enemy is proto and tanked to hell. It also has decent range as it cones instantly, which makes picking off people relatively easy. I'm...
- by Temias Mercurial - at 2014.08.18 03:56:00
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44. Assault bonuses - in Feedback/Requests [original thread]
This post is along the exact same lines of what I suggested in another thread (5th post down and continues), and similar numbers as well, along with the same suggestions of skill changes... https://forums.dust514.com/default.aspx?g=posts&m=2...
- by Temias Mercurial - at 2014.08.18 03:44:00
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45. 2 weapons - in Feedback/Requests [original thread]
Maiden selena MORTIMOR wrote: Lightning35 Delta514 wrote: 1 sniper rifle. Now with dropsuit buffs, it's harder to kill guys. The Thales can one shot kill scouts and logis really so I feel it should get a small buff. 2 I don't know if it's ...
- by Temias Mercurial - at 2014.08.18 03:27:00
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46. [rant] Give my my ADS, Charlie!!!! - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: I guess they could be redused to 300,000 but there good the way they are. Oh goodie... I can save 23,000 isk... More like 100,000, the price of a tank. I wouldn't mind that if they weren't going to go any lower.
- by Temias Mercurial - at 2014.08.18 03:19:00
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47. [Feedback/Request] Flaylock & Ion pistol fixes (some SCP stuff a... - in Feedback/Requests [original thread]
I find a little odd that scrambler rifle overheats in two charge shots, yet the ion pistol overheats at full or at least 1/3 charged.
- by Temias Mercurial - at 2014.08.18 01:09:00
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48. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Dalton Smithe wrote: Temias Mercurial wrote: Rather than telling be to think before posting, you should be working on wording your voice correctly and define it. If ADS usually run away, and rarely are they possible to destroy with swarms, ...
- by Temias Mercurial - at 2014.08.12 19:47:00
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49. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Dalton Smithe wrote: Temias Mercurial wrote: Dalton Smithe wrote: CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been...
- by Temias Mercurial - at 2014.08.11 20:13:00
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50. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
zzZaXxx wrote: Will you people stop full quoting massive amounts of text??? Anyways I was thinking that installations passive repair was rep they would give to nearby infantry. That would have totally changed the game but I guess they're just r...
- by Temias Mercurial - at 2014.08.11 19:58:00
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51. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Temias Mercurial wrote: Aeon Amadi wrote: Temias Mercurial wrote: With FW payouts being far lesser than regular isk payouts, and they still will be in Charlie, is it really that big of an issue that people who put g...
- by Temias Mercurial - at 2014.08.10 21:51:00
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52. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Aeon Amadi wrote: Temias Mercurial wrote: With FW payouts being far lesser than regular isk payouts, and they still will be in Charlie, is it really that big of an issue that people who put greater effort into something get greater rewards...
- by Temias Mercurial - at 2014.08.10 21:13:00
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53. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Sgt Kirk wrote: Yeah CCP. You'd be biting off more than you guys can chew (which is a common error with you guys) if you tried to add another suit in the game before the others ones were even near balanced. See the Commando suit for example....
- by Temias Mercurial - at 2014.08.10 18:04:00
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54. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Aeon Amadi wrote: NextDark Knight wrote: Aeon Amadi wrote: CCP Rattati wrote: NextDark Knight wrote: Putting down my drink again : Would CCP Rattati or the Community be against putting in a AUR/LP variant of the Caldari Heavy Suit...
- by Temias Mercurial - at 2014.08.10 18:00:00
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55. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Dalton Smithe wrote: CCP Rattati wrote: Dear players, the final numbers have gone into QA testing and eventual deployment. As per usual, a Devblog will be posted after the hotfix has been successfully deployed. You can find them here: H...
- by Temias Mercurial - at 2014.08.09 04:25:00
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56. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
iliel wrote: The dark cloud wrote: Assaults using dampeners are just silly cause they can be picked up by proto scanners on gal logis every day. Cause regular proto scanners have a precision of 28DB then you add precision bonus from gal. log...
- by Temias Mercurial - at 2014.08.08 04:57:00
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57. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: I still think Installations got too much of a buff, though thanks for reducing the engaging and total range of them. As an ADS and LAV pilot this is going to be rough, but the reduction in AI might balance it out. I'll pr...
- by Temias Mercurial - at 2014.08.07 20:27:00
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58. [Discussion: Ion Pistol] Change Ion Pistol firing mode to automatic. - in Feedback/Requests [original thread]
How does the idea of a 3-burst Ion pistol sound, and the charge shot having a large amount of kick, but still fires 3 shots?
- by Temias Mercurial - at 2014.08.03 17:18:00
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59. Bug Reports - in Feedback/Requests [original thread]
Liftrasir wrote: Bug report: decloak animation isn't show before switching to a weapon. Bug report: Caldari scouts do not get Intel Assist WPs for clones they scan down. Bug report: Vehicles hardeners obfuscates gunners view. Bug report: HUD...
- by Temias Mercurial - at 2014.08.03 17:14:00
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60. Bug Reports - in Feedback/Requests [original thread]
Boot Booter wrote: Hey Rattati, do you know what happened to the effect that illuminated the screen of the person being repaired with a repair tool? For some odd reason it was one of my favorite things about this game... It's been gone for a wh...
- by Temias Mercurial - at 2014.08.02 17:44:00
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