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Telleth
DUST University Ivy League
24
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Posted - 2013.06.06 04:01:00 -
[31] - Quote
I think my biggest complaint as a HAV pilot is the lack of variety. You go shield or armor, then you spend the rest of your SP trying to lvl 5 in a handful of skills.
Going after a 700k SP lvl 5 skill for an extra 3% pg reduction to one specific module is boring as hell at a 3k-6kSP per match rate.
Give us some more diversity in skills. There are hardly any skills at all for turrets. Hell, nerf the turrets so that a full load of lvl 5 skills in rate of fire, overheating, tracking speed, and such bring their stats to current levels. Then buff the pg/hp of tanks and you've fixed 90% of the whining on both sides of the AV table.
Stop using the rank of the skill as an arbitrary SP sink, it just makes the progression rate slow and dull. |
SuperKing BigNuts
Contract Hunters
109
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Posted - 2013.06.06 04:08:00 -
[32] - Quote
Telleth wrote:I think my biggest complaint as a HAV pilot is the lack of variety. You go shield or armor, then you spend the rest of your SP trying to lvl 5 in a handful of skills.
Going after a 700k SP lvl 5 skill for an extra 3% pg reduction to one specific module is boring as hell at a 3k-6kSP per match rate.
Give us some more diversity in skills. There are hardly any skills at all for turrets. Hell, nerf the turrets so that a full load of lvl 5 skills in rate of fire, overheating, tracking speed, and such bring their stats to current levels. Then buff the pg/hp of tanks and you've fixed 90% of the whining on both sides of the AV table.
Stop using the rank of the skill as an arbitrary SP sink, it just makes the progression rate slow and dull.
i agree with the SP sink commentary... especially for 'basic' dropsuit modules, though not relative to tanks, it is relative to the frustration induced by the current SP-Sink skill trees... 2 weeks to get adv modules, another 4 weeks to get prototype, in that span you could get 2 more advs to ACTUALLY make your dropsuit useful, then its nothing for a month... |
Obodiah Garro
Tech Guard General Tso's Alliance
63
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Posted - 2013.06.06 04:10:00 -
[33] - Quote
Telleth wrote: Stop using the rank of the skill as an arbitrary SP sink, it just makes the progression rate slow and dull.
Its the lack of variety of the game itself that makes you think progression is slow and dull, if you had more to do and more to fit instead of 2 game modes and 3 turrets then the grind itself wouldn't seem that bad.
Also the SP sink is needed for many reasons, personally I think the top one is to separate the dedicated hardcore guys who want the ultimate edge of their machines/fits over their casual buddies. Ofcourse that opens up the whole booster debate but ill leave that alone. |
SuperKing BigNuts
Contract Hunters
109
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Posted - 2013.06.06 04:18:00 -
[34] - Quote
Obodiah Garro wrote:SuperKing BigNuts wrote: sort of what im thinking is something akin to a mobile wall rolling up providing cover for infantry to cross a killing field, while being able to provide 'effective' damage to opponents to deter other vehicles, primarily jeeps and close air support dropships
I think what you are asking for will be delievered with the introduction of MAV. A hardenered APC that will be able to roll into fortified areas, perhaps it will be only equipped with 1 small turret but having high resistance and EHP so I can get to where it needs to go and deliever its payload then egress out of the hot zone. Whatever the specifics of its design am sure it will be much more than a LAV capable of ferrying more than 3 people. As for HAV, I honestly hope they don't get more ehp. I would be in favour of them having more attack potential rather more defensive. I have seen them work, seen pilots go 25-0 and beyond with a blaster, the pilots know what they are doing and credit to their skill. They pose the proper threat level and warrant the proper response from the opposing team. Imagine HAV getting a mlt lav boost? Just damn right aweful sounding.
as far as the MAV, part of me thinks they should get a couple turrets or theyre just over glorified LAVs, drop ships get 2 turrets and can fly, a considerably more effective use of rapid transport, and they can generally fly out of range of infantry AV, and just inertia damp infantry down... MAV should hopefully be sturdy and provide some 'real' firepower compared to LAVs or what would the purpose in deploying them over FREE LAVs serve... which i would wager would be more agile than MAVs, still get a turret, and are FREE... MAV deserves at least 2-3 lights or a single large turret manned by a passenger with penalties to range/damage or targeting restrictions(like HAV nose turret) to prevent you from kiting HAVs(or god forbid an actual medium turret class to match the MEDIUM vehicle line) while being able to provide ACTUAL fire support for the infantry gettin dropped off |
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