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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Aqil Aegivan
The Southern Legion RISE of LEGION
121
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Posted - 2013.06.06 17:57:00 -
[31] - Quote
DeeJay One wrote:...so he can rejoin the battle after an accidental disconnection.
How? |
Abu Stij
Goonfeet
162
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Posted - 2013.06.06 18:11:00 -
[32] - Quote
Terry Webber wrote:How about an Assets Manager? Their job is to manage corporation-owned vehicles, weapons, dropsuits, etc. and create fittings for them.
That requires the secondary market to be activated, and that's more or less what your Logistics guy does as the COO. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
114
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Posted - 2013.06.06 18:15:00 -
[33] - Quote
In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control. |
Abu Stij
Goonfeet
164
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Posted - 2013.06.06 18:37:00 -
[34] - Quote
Canari Elphus wrote:In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control.
I will sum up my response to this post in one word:
No |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
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Posted - 2013.06.06 22:42:00 -
[35] - Quote
Abu Stij wrote:Draco Cerberus wrote:I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assigned squad leader roles. That is, generally, how it works in EVE so there is no reason for it to not work that way in DUST. I just don't want them to forget that it needs to be possible. The mirroring of corporate structure wasn't done when Dust first began and we have been discussing it ever since. This is the first big step towards similar structures. |
Deluxe Edition
TeamPlayers EoN.
360
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Posted - 2013.06.06 22:47:00 -
[36] - Quote
CCP FoxFour wrote:
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways.
I would love to hear what you guys think of these roles, their names, and their purposes.
Squad member is important due to the disconnects, infinite loading screens, memory leaks, and the other myriad of problems that would require a solo player to join a battle. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
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Posted - 2013.06.06 22:52:00 -
[37] - Quote
Canari Elphus wrote:In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control.
My accountant pays my taxes and does any number of other things, I wouldn't trust his secretary to pay my taxes, but him I'm okay with. If the roles had levels of interaction associated with them such as wallet access or not I think this may solve the problems you seem to be concerned about.
I support the idea that a customizable role system should be put into place so a CEO could assign many small roles to a custom title to assign all at once. This would allow not only the ability to structure your corp as you see fit but to limit access based on criteria that only you may see as necessary. For example Johnny can get access to view the wallet to confirm deposits but cannot make transactions. Bill can make transactions and join PC. Sue Can boot corp members, has access to the wallet can join PC but has no hanger access. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
884
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Posted - 2013.06.06 22:54:00 -
[38] - Quote
BL4CKST4R wrote:Accountant: Has full access to the mercenary wallet.
Do you mean Corporation wallet? Because I don't want anybody having any access to my wallet.
It'd be great to have multiple wallets where we can have the main treasury separate form Operations, Reimbursements, and Training wallets.
we need separate wallets.
As for the squad leader/member debate I'd rather have Commissioned Officers and Non-commissioned Officers. Commissioned Officers can start a team and accept contracts and attack districts. NCOs can start teams to take on existing contracts and attack/defend in battles that have already been scheduled. |
mrunknown2u2
Ill Omens EoN.
51
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Posted - 2013.06.06 23:18:00 -
[39] - Quote
Charizard Zakalwe wrote:I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. The squad member role is very important.
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SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
500
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Posted - 2013.06.06 23:57:00 -
[40] - Quote
I actually like the Squad Member role. Maybe most corps will give that role to every member, but it is still nice to have as an option.
This would be great for new recruits, especially with large corps. It would be good to have only trusted members getting that role, and the rest getting pulled in by Squad Leaders.
Will the Mercenary Wallet will eventually be a new wallet division when the DUST and EVE sides of a corp are eventually merged? As in the Merc wallet being a secondary Master Wallet, with merc taxes going to it, and the other divisions just being open to officers on either side. |
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Roy Ventus
Foxhound Corporation General Tso's Alliance
287
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Posted - 2013.06.07 00:20:00 -
[41] - Quote
Wtf CCP. Have you been reading my mind?
>__________________________________> This is perfect for Foxhound's Divisional system. I mean seriously. |
Brush Master
HavoK Core RISE of LEGION
521
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Posted - 2013.06.07 00:27:00 -
[42] - Quote
The squad member role is not needed. Also make these access groups that we can assign to our own custom titles. Add a title, assign it one of those levels, assign title to player. This would allow us to customize our role name and have the roles you define. Long term, it would be good if we could check off the various access roles we want each title to have. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
287
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Posted - 2013.06.07 00:39:00 -
[43] - Quote
Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ran.
Squad Leaders can pick up from the Reserve if there's any seats left while the Squad members of said squad can go in without the need of the Squad Leader.
It makes things go faster but it also can make things a bit clumsy. I say we keep it and let CEOs decide if they'll want to use them. |
Mavado V Noriega
SyNergy Gaming EoN.
3426
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Posted - 2013.06.07 06:22:00 -
[44] - Quote
Roy Ventus wrote:Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ran.
Squad Leaders can pick up from the Reserve if there's any seats left while the Squad members of said squad can go in without the need of the Squad Leader.
It makes things go faster but it also can make things a bit clumsy. I say we keep it and let CEOs decide if they'll want to use them.
this. keep it some corps are big and when ppl dc midgame might need a sub
also ETA on this??? |
Heidoukan
Forsaken Immortals
26
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Posted - 2013.06.07 09:21:00 -
[45] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
My Suggestions:
Personal Director -> Name change to Recruitment Officer. Keep the same syntax as with Chief Operations Officer.
Commander -> 1 Level above Platoon Leader in terms of Hierarchy. When you increase the player cap to a really high level you will need 1 Commander per battle. His/her role is to direct the Platoon Leaders. Can join corporation battles solo or as commander with platoon leaders that do not include corporation members.
Platoon Leader -> 1 Level above Squad Leader in terms of Hierarchy. Can join corporation battles solo or as platoon leader with squad leaders that do not include corporation members.
Squad Member: I think is needed when you want to limit the use of AWOXING in PC. This role should exist. Purpose of this role is perfect. Name could do with a change maybe. I'll think about it.
Recruit: Just entered. Can't access corporation battles solo. (Don't know if it makes sense but included anyways) |
G Torq
ALTA B2O
151
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Posted - 2013.06.07 11:19:00 -
[46] - Quote
CCP FoxFour wrote:
- Personal Director: Can accept applications to the corporation.
Sweet - so can I get my Personnel Director to assign me a Personal Director?
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CCP FoxFour
C C P C C P Alliance
23180
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Posted - 2013.06.07 11:40:00 -
[47] - Quote
G Torq wrote:CCP FoxFour wrote:
- Personal Director: Can accept applications to the corporation.
Sweet - so can I get my Person nel Director to assign me a Person al Director?
No, only the CEO and directors will be able to grant roles. |
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CCP FoxFour
C C P C C P Alliance
23183
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Posted - 2013.06.07 11:49:00 -
[48] - Quote
An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) |
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Absolute Idiom II
BetaMax. CRONOS.
109
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Posted - 2013.06.07 11:55:00 -
[49] - Quote
Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely. |
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CCP FoxFour
C C P C C P Alliance
23183
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Posted - 2013.06.07 11:56:00 -
[50] - Quote
Absolute Idiom II wrote:Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely.
We call that the carousel, going from match to match, and we have it in development. |
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Oxskull Duncarino
Shadow Company HQ
199
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Posted - 2013.06.07 11:57:00 -
[51] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) This all sounds great. The more precise roles are going to make live so much easier for corporations, and therefore make the game more fun. Excellent work.
Haha, any chance of ya elaborating on the Platoons idea |
XtoTheS
BetaMax Beta CRONOS.
15
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Posted - 2013.06.07 11:58:00 -
[52] - Quote
CCP FoxFour wrote:An update! :D
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
I say in addition to expanding on squads, increase the max members in a game. 16 to 18 and eventually 24 on a side.
For titles related to major roles in the game itself, I lack the knowledge and know-of to really give my input. But if it were up to me? Squad Leader would be Red Leader then Red Five and Red Four and so on for all 6 squad members... ya.. inspired by starwars.. hope I just didnt cost CCP a few million bucks. |
Telleth
DUST University Ivy League
26
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Posted - 2013.06.07 12:15:00 -
[53] - Quote
Platoon leaders as part of the squad mechanics sounds interesting. Being able to have multiple squads in a match without having to try to queue sync would be nice. A few thoughts on that, with the current player limits, the short squad of 4 be the Pl squad. Put skill requirements to be able to run a platoon, which can be built upon later for adding MCC control and larger battle sizes in the distant future. Also further down the line, command suits, and leadership skills. Maybe have it based off a module that the SL/PL has in their equipment slot, all very similar to EVE's setup. |
Beren Hurin
OMNI Endeavors Reverberation Project
519
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Posted - 2013.06.07 13:34:00 -
[54] - Quote
What about "Quartermaster" for the COO? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
287
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Posted - 2013.06.07 13:47:00 -
[55] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
T_T Please keep Squad Members. If a CEO can't handle assigning this role to a large group of players they'll organize their structure. Like for example:
A corp with 100 mercenaries = 10 Squad Leaders + 0 Squad Members A corp with 10 mercenaries = 0 Squad Leaders + 10 Squad Members
Of course these^ are only examples and some corporation's have more complex structures than just applying a squad leader to every squad of 10 or making all of it's members squad members.
Of course there are obvious uses of the Squad leader role that you have probably thought of such as picking up alliance players, or mercenaries who are hired for the job so I'd like to talk more about Squad Members.
Squad Member Role Can Aid a Corp by:
- Allowing a certain group of players to have first response action.
- Label members as trusted for battles.
- Cutting down time for adding members to a battle.
- Allowing only your members to join battles(If you're not using Squad Leader).
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Kevall Longstride
DUST University Ivy League
250
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Posted - 2013.06.07 13:57:00 -
[56] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Hallelujah!!!
I don't think you'll find any CEO who has been banging the drums about roles more and longer than I have. I'm sure FoxFour and Nullabor will confirm this.
The squad member role is needed at the moment for the reasons that have already been stated.
I'd like to ability to combine the roles below Director as well. It would give us CEO a bit more fine control to create tailored roles to our needs.
The names I'm OK with but perhaps the ability to rename them at a corp level is within possibility? Maybe Combat Officer for Squad Leader and Combat Specialist for Squad Member.
I like the idea of Quartermaster for the COO. We'd have no end of applicants if it means they get a chance to be called Q.
I love the idea of platoons for different dropsuit specialities and as team size increases happen the ability to change the default names for squads will be gratefully received.
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Beren Hurin
OMNI Endeavors Reverberation Project
522
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Posted - 2013.06.07 14:05:00 -
[57] - Quote
Quote:In land armies, especially US units, a quartermaster is either an individual soldier or a unit who specializes in distributing supplies and provisions to troops. The senior unit, post or base supply officer is customarily referred to as "the quartermaster". Often the quartermaster serves as the S-4 in US Army, US Marine Corps units and NATO units.
In many navies, quartermaster is a non-commissioned officer (petty officer) rank for personnel responsible for their ship's navigation. In the US Navy, the quartermaster is responsible for the ship's navigation and maintenance of nautical charts and maps. Aboard merchant ships, quartermasters are usually the Able Seamen assigned to bridge watches. A naval quartermaster's main task is to steer the ship and apply the helm orders given by the Captain or watch officers.
-Wikipedia
Eventually if they became the 'keepers of the MCC' that would make a lot of sense. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
154
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Posted - 2013.06.07 14:09:00 -
[58] - Quote
This is awesome. Pl0x make this a thing ASAP. Then my Smerglings can all come home! |
Heidoukan
Forsaken Immortals
26
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Posted - 2013.06.07 14:16:00 -
[59] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
CCP FoxFour,
You mentioned Terrestrial Logistics Officer. Would you consider this:
>> Planetary Logistics Officer |
Aqil Aegivan
The Southern Legion RISE of LEGION
125
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Posted - 2013.06.07 14:18:00 -
[60] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles.
Sigh, this is why I don't really bother with the forums anymore.
If you've already made your mind up then why ask us for feedback? Even with the ability to pull people into battle it still means keeping track of who's DC'd and making sure they get re-invited when they get back, etc.
If people want to spend time improving their efficiency by managing individual squad member roles then let them, or not, at this point I don't really care anymore. In fact do whatever you like. |
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