Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 19:44:00 -
[1] - Quote
So as a tanker I run only tanks. The cheapest one I can run without losing to an AV sneeze is 600k. Most matches average about 200k, so does that mean that CCP thinks that you should be able to go at least 3 matches without losing a tank? Or that tankers shouldn't only run tanks despite their high sp cost? |
knight of 6
SVER True Blood Unclaimed.
182
|
Posted - 2013.06.08 19:47:00 -
[2] - Quote
It means tanks are broken, simply put. tank skills use to effect dropsuits which helped a lot with cost management but now they don't and they aren't profitable. |
undeadsoldier90
Hellstorm Inc League of Infamy
513
|
Posted - 2013.06.08 19:50:00 -
[3] - Quote
Esp since the av killing us is free and or militia 90% of the time. So all av should cost as much as my tank if that is how it is going to be done. |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 19:51:00 -
[4] - Quote
I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. |
xXCleopatra FlippantXx
Silver Sand Social Club
0
|
Posted - 2013.06.08 19:54:00 -
[5] - Quote
It means you should probably play some rounds in ambush like the rest of us. I dont know if being a pure anything is even viable |
Disturbingly Bored
Universal Allies Inc.
252
|
Posted - 2013.06.08 19:54:00 -
[6] - Quote
knight of 6 wrote:It means tanks are broken, simply put. tank skills use to effect dropsuits which helped a lot with cost management but now they don't and they aren't profitable.
In my humble opinion, vehicles should be:
1) Vulnerable enough to AV that they can be popped reliably with reasonable effort 2) Cheap enough to use one a match or so without breaking the bank
Balancing around isk is stupid. Balancing around rock/paper/scissors is smart.
Make vehicles potent. Make AV potent. Make vehicles reasonably cheap. |
xXCleopatra FlippantXx
Silver Sand Social Club
0
|
Posted - 2013.06.08 19:55:00 -
[7] - Quote
or, just get your corp to buy them for you |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
117
|
Posted - 2013.06.08 19:56:00 -
[8] - Quote
Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle.
tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me.... |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 20:03:00 -
[9] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me....
We should not go back the point where forge gun shots just bounced off the damn things mind you. |
Nebra Tene
Roaming Blades
51
|
Posted - 2013.06.08 20:05:00 -
[10] - Quote
Its the same for regular infantry, if you only run with good, expensive gear all the time, you're not going to make a profit. Also yes you specialize with tanks, but that doesn't mean a tank is needed in every. single. fight.
Run some random militia tank or infantry fits, yes you're not going to be totally pro and dominate the field with them, but if it was easy and profitable to run top-tier gear, everyone would just do that all the time. |
|
Disturbingly Bored
Universal Allies Inc.
252
|
Posted - 2013.06.08 20:07:00 -
[11] - Quote
Anmol Singh wrote:only way to balance them is to nerf av nades...
Except... no it isn't. Examples:
1) Reduce HAV and Dropship prices 2) Have dual-use vehicle and dropsuit passive skills again so its easier to play without a vehicle some matches 3) Introduce insurance for vehicles similar to EVE (vehicle cost partially refunded, module cost lost)
That's just off the top of my head. Many other ways to do it that don't involve nerfing AV. |
Aythadis Smith
The Generals EoN.
18
|
Posted - 2013.06.08 20:25:00 -
[12] - Quote
I will admit that at 2.5m does make you play smarter and stick closer to squads. I think the price works well so that it isn't spam matches. Personal though is to keep them expensive but not this brutal. As it sits at (for me) 200k to 450k does take time to recover 1 vehicle. |
Iron Wolf Saber
Den of Swords
4987
|
Posted - 2013.06.08 20:27:00 -
[13] - Quote
If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. |
Maken Tosch
DUST University Ivy League
2621
|
Posted - 2013.06.08 21:00:00 -
[14] - Quote
1. Not every match you play needs to have you in a tank.
2. Just wait until PvE comes in.
3. Wait until the secondary market comes in so you can do what I do and profit from wholesale trading without so much as firing a bullet. Well... I don't usually fire bullets because I almost never hold a gun (just knives). |
BOZ MR
Internal Error. Negative-Feedback
205
|
Posted - 2013.06.08 21:03:00 -
[15] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair. I dont want to beleive this dude still calls for Av buff. 4Dmg mod swarms hit 3500 to armor, you must be , I don't know any words to describe you. |
undeadsoldier90
Hellstorm Inc League of Infamy
514
|
Posted - 2013.06.08 21:04:00 -
[16] - Quote
Iron Wolf Saber wrote:If had to balance it would buff AV grenade damage much more, but limit them to one throw and buff the other AV options to compensate and make them all very slow to restock from any source.
Increase Vehicle HP but lower their ability to self repair.
Terrible, Terrible, terrible.
Leave armor alone, buff shield rep and exp resistance more, make it as fast if not faster than armor. .. seriously my armor tank drives faster backwards.
Reduce av nade range tracking and dmg or increase cost to 80k for proto. Also make them have their own skill tree.
Swarms...... reduce available ammo and locking range. I should not be sniped from across the map by invisible swarms that do 3000 dmg to my 58% dmg res tank.
Forge, reduce rof on assault variants or lower dmg a bit. It should not shoot as fast and hit as hard as a railgun.
Increase all av prices to balance the cost of losing a tank.
The tank in dust is no longer a rolling death machine to be feared by all. It is an annoyance and easily handled by 1 person with advanced av. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
238
|
Posted - 2013.06.08 21:05:00 -
[17] - Quote
Anmol Singh wrote:Iron Wolf Saber wrote:I find that surviving matches is a key to earning profits in an HAV. Also knowing when to call one down or not or when to recall them.
You certainly know you're doing your job when you have half a team go after you with anti-vehicle. tankers know ccp isnt doing their job, tanks and av are unbalanced, only way to balance them is to nerf av nades... and make all av more expensive so the Sver knows that he is taking a risk coming after me....
you dont even have proto tanks yet. if they nerf AV now your proto tanks will have to be nerfed too. is that really what you want? |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 21:07:00 -
[18] - Quote
Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the match, then call in a tank or keep on logi'ing. Not a viable option now |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.08 21:10:00 -
[19] - Quote
What I think would be best, would be to nerf the vehicles a bit, drop the prices a lot, and have a bunch of skills that once trained would cancel out the nerf. Then a light nerffing of AV to balance. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
329
|
Posted - 2013.06.08 21:10:00 -
[20] - Quote
Being a tanker is all fine and good and all, however, remember this.
When you spawn into the match, what do you spawn in?
On your feet or in a tank?
Get comfortable on your feet first and then explore vehicles. You'll do better in the long run since you won't be running a deficit. |
|
Surt gods end
Demon Ronin
250
|
Posted - 2013.06.08 21:11:00 -
[21] - Quote
there is an old strip joint just two miles from here. a lot of amarr old priests go there... but if you want the cash, you know what you must do. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
329
|
Posted - 2013.06.08 21:13:00 -
[22] - Quote
Surt gods end wrote:there is an old strip joint just two miles from here. a lot of amarr old priests go there... but if you want the cash, you know what you must do.
I think you meant orphanage. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
239
|
Posted - 2013.06.08 21:15:00 -
[23] - Quote
Telleth wrote:Every match I either have to call in a tank, or run MLT suits with 0 sp in any dropsuit skills. Just waiting is obnoxious when there is no timeline or "in the works now". During chromosome I could look, see who we were fighting, get a feel for the match, then call in a tank or keep on logi'ing. Not a viable option now
If you see the Wolves dont call in a tank. unless you like exploding, dont call vehicles, period. |
bastille123
Sardaukar Merc Guild General Tso's Alliance
0
|
Posted - 2013.06.08 21:24:00 -
[24] - Quote
the only way that HAV s get balanced and more viable is to:
A: temporarily remove AV ADV and protos(this means that all AV weapons are stuck to standart like tanks are) and remove the 60 percent HP buff to LAV s and give 20 percent HP buff to dropships
or
B: give HAV s ADV and prototipe variants
simple |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:25:00 -
[25] - Quote
Honestly, having been a tanker from way back in august (close to the start of closed beta) and seeing the ups and downs of CCP's decisions on tanks, i find that there are only minor adjustments to this kind of thing that would help. You could make tanks cheaper, that's probably not gonna happen. You could make Av nades less of a problem by dropping the damage. One guy with Av nades and nanohives can blow up most tanks by himself, yeah so he uses 100,000 Isk worth of Equipment and blows up a 3 million isk tank. That's absolutely brilliant, but a good tanker wont just stand there. Its occasionally you get the not so bright guys who go running in like manics. You could buff shield tanks a bit, seeing how they have less PG now, they're repair modules are and always have been slower than armor tanks, and they are slower or equal speed wise making them completely inferior tank on tank. You could balance AV weapons, Proto swarms and Proto Forges doing more damage than any Tank weapon or installation in the game with a couple damage mods, yes because that's not broken? lol I know CCP will fix some things, because in the past they have. Last build tanks and AV stuff was pretty balanced in my eyes. But now we are back to after the days of Bad Furry, when tanks were getting owned by one man in an LAV with a Forge. Or on top of a building with Forge guns that shoot dead straight and with incredible distance. That odd graphics bug really is making snipers and rail-gun tanks life hard when you cant see people 300 meters away who are literally wide in the open. Come on now. But patience is a virtue. In due time. Because hell i'm still waiting for artillery turrets. Who remembers when those had a space on the market? So CCP make every tankers life better. Re-balance the AV stuff just a bit, give us the option to Lock are doors, because noobs love to run off with 2.5 million dollar tanks, and while your at it look at the proto forge gun that does more than any rail gun in the game? Or hey re-install our proficiency skills? Everything else has them why not us? What about the Sagaris and Surya? Whats the new thing with them? Gonna make them 1.2 million for an extra low or high slot? yeah.. because that's worth skilling into. :D |
undeadsoldier90
Hellstorm Inc League of Infamy
516
|
Posted - 2013.06.08 21:30:00 -
[26] - Quote
Earl James wrote:Honestly, having been a tanker from way back in august (close to the start of closed beta) and seeing the ups and downs of CCP's decisions on tanks, i find that there are only minor adjustments to this kind of thing that would help. You could make tanks cheaper, that's probably not gonna happen. You could make Av nades less of a problem by dropping the damage. One guy with Av nades and nanohives can blow up most tanks by himself, yeah so he uses 100,000 Isk worth of Equipment and blows up a 3 million isk tank. That's absolutely brilliant, but a good tanker wont just stand there. Its occasionally you get the not so bright guys who go running in like manics. You could buff shield tanks a bit, seeing how they have less PG now, they're repair modules are and always have been slower than armor tanks, and they are slower or equal speed wise making them completely inferior tank on tank. You could balance AV weapons, Proto swarms and Proto Forges doing more damage than any Tank weapon or installation in the game with a couple damage mods, yes because that's not broken? lol I know CCP will fix some things, because in the past they have. Last build tanks and AV stuff was pretty balanced in my eyes. But now we are back to after the days of Bad Furry, when tanks were getting owned by one man in an LAV with a Forge. Or on top of a building with Forge guns that shoot dead straight and with incredible distance. That odd graphics bug really is making snipers and rail-gun tanks life hard when you cant see people 300 meters away who are literally wide in the open. Come on now. But patience is a virtue. In due time. Because hell i'm still waiting for artillery turrets. Who remembers when those had a space on the market? So CCP make every tankers life better. Re-balance the AV stuff just a bit, give us the option to Lock are doors, because noobs love to run off with 2.5 million dollar tanks, and while your at it look at the proto forge gun that does more than any rail gun in the game? Or hey re-install our proficiency skills? Everything else has them why not us? What about the Sagaris and Surya? Whats the new thing with them? Gonna make them 1.2 million for an extra low or high slot? yeah.. because that's worth skilling into. :D
That..... is a wall..... of words..... I can't..... my eyes.... |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:34:00 -
[27] - Quote
Haha i dont post on the forums much, but when i do. I make your eyes bleed. |
Disturbingly Bored
Universal Allies Inc.
255
|
Posted - 2013.06.08 21:39:00 -
[28] - Quote
undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes....
Muscle through, it's a reasonable summary from an old tanker. |
Earl James
Molon Labe. League of Infamy
10
|
Posted - 2013.06.08 21:47:00 -
[29] - Quote
Disturbingly Bored wrote:undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes.... Muscle through, it's a reasonable summary from an old tanker.
Why thank you good sir. |
ladwar
Dead Six Initiative Lokun Listamenn
596
|
Posted - 2013.06.08 21:58:00 -
[30] - Quote
Earl James wrote:Disturbingly Bored wrote:undeadsoldier90 wrote:That..... is a wall..... of words..... I can't..... my eyes.... Muscle through, it's a reasonable summary from an old tanker. Why thank you good sir. had to have help by selecting over where I was read... ADHD sucks on those long bricks of post. |
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |