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361. [Feedback] Vehicle to Vehicle TTK - in Feedback/Requests [original thread]
CCP Rattati wrote: We will be trying to make simple tweaks to make this game more fun and fair for everyone. Let me just kick of the discussion by paraphrasing a few common complaints. 1) Cheap glass cannons are too effective 2) Dmg modifiers ...
- by Tebu Gan - at 2014.06.09 18:49:00
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362. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Apothecary Za'ki wrote: Alena Ventrallis wrote: My problem is that they do a better job of passive reps than a shield tank, which should be the passive repper.vehicle shields should constantly rep, and only stop telling if the shield breaks ...
- by Tebu Gan - at 2014.06.06 17:32:00
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363. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Godin Thekiller wrote: Adipem Nothi wrote: +1s for everyone. Pilots with sense in this thread. most pilots have sense. the ones that don't are usually wannabes This is VERY true. I'll get around to posting on your thread before long ...
- by Tebu Gan - at 2014.06.01 18:14:00
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364. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: all i know is. I lost like 3 gunnlogis in one match on my tanker alt a while back. i'm not anywhere near an experienced tanker and i learned that it's gonna take a lot more than 3 shield hardeners, a proto rail,...
- by Tebu Gan - at 2014.06.01 18:11:00
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365. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Harpyja wrote: Glyd Path wrote: You don't seem to be tankers so let's clear up a few misconceptions. Active repairs? Never worked. If they started they would start at the end of the count down cycle, so every x seconds you got your repair. ...
- by Tebu Gan - at 2014.06.01 18:00:00
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366. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
Glyd Path wrote: You don't seem to be tankers so let's clear up a few misconceptions. Active repairs? Never worked. If they started they would start at the end of the count down cycle, so every x seconds you got your repair. But eve get repair...
- by Tebu Gan - at 2014.06.01 17:22:00
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367. Tanker Feedback - Madrudgers repair rate - in Feedback/Requests [original thread]
So, I suggested this a while back and it seems a very good time to mention it again. What to do with triple rep maddies? It's VERY simple. Change how quickly they repair. Rather than repping EVERY second, change the rate to every 3 to 5 seconds....
- by Tebu Gan - at 2014.05.31 17:25:00
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368. Massive Battles 100 on 100 - in Feedback/Requests [original thread]
Lightning35 Delta514 wrote: That's to much. 50/50 is ok but the thing is what if your team is full of noobs? It would be, nothing new there.
- by Tebu Gan - at 2014.05.29 21:53:00
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369. vehicles are definitely not fine - in Feedback/Requests [original thread]
CCP Rattati wrote: "Fine" was maybe overstating it. When we get Alpha out, I will start the feedback loop for Hotfix Beta. I can imagine the main topics being vehicle TTK, assault suits, sidearms to name a few I've said a bit on that alrea...
- by Tebu Gan - at 2014.05.28 12:51:00
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370. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Fox Gaden wrote: CCP Rattati wrote: Vehicle damage mods get mentioned a lot. Let's address a little bit later. Reducing Vehicle Damage mod bonuses, to bring them back in line with the Hardener Nerf, would have a couple benefits. - It woul...
- by Tebu Gan - at 2014.05.27 22:43:00
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371. [10 minutes of nothing] - in Feedback/Requests [original thread]
Alder King wrote: This was not my own writing, and I won't say who the original author was, only if he wants to come out and say it was him will you find out from me. Quote: The Nerf Hammer, a Brief History: Item overperforms. Becomes FoTM....
- by Tebu Gan - at 2014.05.27 21:13:00
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372. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Derrith Erador wrote: My personal opinion is that ADS and tanks, when fully spec'd into, shouldn't take one guy with a set of proto swarms to kill. They should have to work for that kill, for sure. Even if I go AV now, while my swarms won'...
- by Tebu Gan - at 2014.05.26 17:35:00
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373. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. The blaster is worthless ...
- by Tebu Gan - at 2014.05.26 17:31:00
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374. [Feedback] Hotfix Alpha missed the big one - in Feedback/Requests [original thread]
XxGhazbaranxX wrote: CCP Rattati wrote: Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into...
- by Tebu Gan - at 2014.05.23 15:23:00
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375. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Magnus Amadeuss wrote: i just wanted to drop in and say that CCP Rattati is doing a great job here. As someone who has sworn of Dust due to CCP's actions at/post fanfest, and abandonment of the console cmmuniity,It almost makes me want to rei...
- by Tebu Gan - at 2014.05.22 21:19:00
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376. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
Joseph Ridgeson wrote: I have to disagree with Tank v Tank being balanced. Damage mods are too powerful. Basically, the 33% nerf that hardeners not need to also happen to damage mods. At the moment, Glass Cannons are simply the best option as y...
- by Tebu Gan - at 2014.05.22 21:17:00
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377. Sticky:[Feedback] Hotfix Alpha - in Feedback/Requests [original thread]
MocHolliday wrote: You know that the large blaster out ranges the swarm lock... why would you wait to reduce blaster range...it is ridiculous. Finally found a reference to turrets. That is a good question, but not just because a blaster out ...
- by Tebu Gan - at 2014.05.22 18:37:00
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378. Tank questions - Dev response please - in Feedback/Requests [original thread]
CCP Rattati wrote: Tebu Gan wrote: So what kind of things can be done module wise? I'm speaking of making variations of existing modules. Could we say take our existing shield modules, create a duplicate, and change some stats? For example...
- by Tebu Gan - at 2014.05.20 13:59:00
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379. Tank questions - Dev response please - in Feedback/Requests [original thread]
So what kind of things can be done module wise? I'm speaking of making variations of existing modules. Could we say take our existing shield modules, create a duplicate, and change some stats? For example: -Our current shield hardener, with cur...
- by Tebu Gan - at 2014.05.19 18:20:00
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380. Cloaks - in Feedback/Requests [original thread]
I personally think a cloak should be used in bursts. 60 seconds, for advanced? Why use proto, and suffer the huge PG/CPU disadvantage, when ADV is more than sufficient? Anyone else think that maybe it's the length of time the cloak lasts (IE fa...
- by Tebu Gan - at 2014.05.19 13:06:00
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