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Adipem Nothi
Nos Nothi
912
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Posted - 2014.05.22 21:41:00 -
[1] - Quote
Vehicle vs Vehicle may be in a good place, but Vehicle vs Infantry is and will remain the biggest problem in the game.
The Blaster Tank and ADS consistently "steamroll" pubs; light infantry are and will remain without viable defense. Many of us had hoped, above everything else, that this would be the first problem you would solve.
We trust that you will be watching and would appreciate any insight into the topic you may willing to part with. And we very much look forward to seeing this problem resolved in Hotfix Beta. Or Bravo :-)
PS: Thank you, Rattati and Team, for everything you have done and are doing. o7
Shoot scout with yes...
- Ripley Riley
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CCP Rattati
C C P C C P Alliance
1467
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Posted - 2014.05.22 23:32:00 -
[2] - Quote
Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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XxGhazbaranxX
The New Age Outlaws Proficiency V.
1358
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Posted - 2014.05.22 23:45:00 -
[3] - Quote
CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry.
You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive....
On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum.
Plasma Cannon Advocate
Dust 514 Survivor
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JIMvc2
UNREAL WARRIORS
154
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Posted - 2014.05.23 02:28:00 -
[4] - Quote
CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. How about increasing recoil for the Blaster turret on the HAV, this way it would make it impossible for Tankers to kill Infantry and in the end, Infantry are happy.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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CLONE117
True Pros Forever
796
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Posted - 2014.05.23 02:32:00 -
[5] - Quote
shouldnt be impossible to kill infantry with that turret. i feel it should pose a serious threat to infantry. and one that should be able to break nearly any defense they create and punch openings for its infantry to break through heavily defended positions.
though what ive been noticing in game is ppl going . hey look a tank. lets just ignore it till it kills us.
dust 514 shall be eternal.
pve for dust 514.
oh look. FF somehow made dust better!.
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Hakyou Brutor
G0DS AM0NG MEN
673
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Posted - 2014.05.23 02:35:00 -
[6] - Quote
I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too.
GÇ£War is peace.
Freedom is slavery.
Ignorance is strength.GÇ¥
GÇò George Orwell
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Cyrius Li-Moody
0uter.Heaven
5456
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Posted - 2014.05.23 02:38:00 -
[7] - Quote
Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too.
you must be trolling.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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JIMvc2
UNREAL WARRIORS
154
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Posted - 2014.05.23 02:38:00 -
[8] - Quote
CLONE117 wrote:shouldnt be impossible to kill infantry with that turret. i feel it should pose a serious threat to infantry. and one that should be able to break nearly any defense they create and punch openings for its infantry to break through heavily defended positions.
though what ive been noticing in game is ppl going . hey look a tank. lets just ignore it till it kills us. Here is my loadout for taking out tankers.
Caldari scout advance, 1adv RE, 3 Damage mods, advance Swarm luncher, Sec SMG, Adv AV grenades, 2 enhanced stamina mods, and 1 ammo resupply.
If you run proto gear, prepare to suffer the consequences. You've been warned.
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Garrett Blacknova
Codex Troopers
5563
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Posted - 2014.05.23 02:39:00 -
[9] - Quote
Buffing AV Grenades instead of Swarm Launchers is a bigger thing for them to have missed.
Also, I still stand by what I've suggested many, MANY times in the past.
DON'T flat-out nerf Blaster Turrets without serious consideration of their ROLE. They don't need buffing and nerfing, they need to be given a role.
Are they meant to be the short-range kill everything turret? Great. MAKE THEM A SHORT RANGE TURRET. Don't do the dispersion thing, just cut their range so it's ACTUALLY SHORT.
Are they meant to be an anti-infantry turret? Great. MAKE THEM ANTI-INFANTRY. Don't do the dispersion thing, don't reduce their range, just give them a 20 - 30% damage reduction against vehicles. Make them less of a kill everything weapon so they fill a niche.
MAKE THEM FILL A NICHE.
GIVE THEM A ROLE.
Simple. Or it SHOULD be, at least. |
Hakyou Brutor
G0DS AM0NG MEN
673
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Posted - 2014.05.23 02:44:00 -
[10] - Quote
Cyrius Li-Moody wrote:Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too. you must be trolling. No. I have experience in both sides of the coin.
I have proto tanks on one character, and proto AV on another.
In my experience, tanks are super easy to kill with a proto forge if you get the high ground, and the same goes for the ADS'.
People just don't want to take the time to skill into such weapons and learn to train them like I have learned to tank effectively after six months of tanking.
GÇ£War is peace.
Freedom is slavery.
Ignorance is strength.GÇ¥
GÇò George Orwell
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Zatara Rought
General Tso's Alliance
3161
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Posted - 2014.05.23 02:48:00 -
[11] - Quote
Hakyou Brutor wrote:Cyrius Li-Moody wrote:Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too. you must be trolling. No. I have experience in both sides of the coin. I have proto tanks on one character, and proto AV on another. In my experience, tanks are super easy to kill with a proto forge if you get the high ground, and the same goes for the ADS'. People just don't want to take the time to skill into such weapons and learn to train them like I have learned to tank effectively after six months of tanking.
Sorry bud but you are completely mistaken or biased in a bad way. Just my opinion, but there it is.
One thing I suggest:
Until you can make the argument of why you're wrong, you're probably not in any position to argue why you're right.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cyrius Li-Moody
0uter.Heaven
5458
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Posted - 2014.05.23 02:48:00 -
[12] - Quote
Hakyou Brutor wrote:Cyrius Li-Moody wrote:Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too. you must be trolling. No. I have experience in both sides of the coin. I have proto tanks on one character, and proto AV on another. In my experience, tanks are super easy to kill with a proto forge if you get the high ground, and the same goes for the ADS'. People just don't want to take the time to skill into such weapons and learn to train them like I have learned to tank effectively after six months of tanking.
I cannot take you seriously if you honestly think infantry vs AV is balanced.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Hakyou Brutor
G0DS AM0NG MEN
674
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Posted - 2014.05.23 02:52:00 -
[13] - Quote
Whatever guys.
Get tanks nerfed into the ground, it's not like I wanted to have fun playing anyway.
And no, I don't think AV vs Tank is balanced, but it's more balanced than people make it out to be. Try to use something other than remotes for AV Moody, you may be surprised how well it works.
GÇ£War is peace.
Freedom is slavery.
Ignorance is strength.GÇ¥
GÇò George Orwell
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Zatara Rought
General Tso's Alliance
3161
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Posted - 2014.05.23 03:03:00 -
[14] - Quote
Hakyou Brutor wrote:Whatever guys.
Get tanks nerfed into the ground, it's not like I wanted to have fun playing anyway.
And no, I don't think AV vs Tank is balanced, but it's more balanced than people make it out to be. Try to use something other than remotes for AV Moody, you may be surprised how well it works.
I can promise you I don't want them nerfed into the ground.
CEO of FA, Candidate for CPM1
Follow me on twitter Skype Zatara.Rought
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Cyrius Li-Moody
0uter.Heaven
5458
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Posted - 2014.05.23 03:09:00 -
[15] - Quote
Hakyou Brutor wrote:Try to use something other than remotes for AV Moody, you may be surprised how well it works.
Yep. That's all I know how to use!
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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killian178
S.e.V.e.N. General Tso's Alliance
19
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Posted - 2014.05.23 03:11:00 -
[16] - Quote
Cyrius Li-Moody wrote:Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too. you must be trolling.
No,that's a legitimate statement. My ads fit is about 600k isk, 700k gunnlogi. Cheap tanks get squished easy, but that's kinda the point. Yes AV is UP but any, I mean ANY tank or ads can be taking out, solo even; the question is, do you have the moxxy to get the job done?
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1084
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Posted - 2014.05.23 03:25:00 -
[17] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum.
ISK should absolutely nt be a balancing factor, by this I mean something shoud not be overpowered simplybecause it cost alot.
SOURCE: The 1+ trillion isk that PC has generated so far.
Fixing swarms
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Harpyja
Molon Labe. General Tso's Alliance
1754
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Posted - 2014.05.23 14:20:00 -
[18] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. Too cheap? Are you f***ing kidding me? My tank also costs over half a million, and I frequently lose multiple tanks per battle trying to battle those cheap ass glass Sicas. I can always win against one due to my experience but sh*t hits the fan when they spam them and one's on my ass right after I won against one of their scrub brethren.
If anything vehicle prices need to be reduced. Or massive nerfs to militia and standard to reflect their low costs.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Magnus Amadeuss
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
1091
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Posted - 2014.05.23 15:09:00 -
[19] - Quote
Harpyja wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. Too cheap? Are you f***ing kidding me? My tank also costs over half a million, and I frequently lose multiple tanks per battle trying to battle those cheap ass glass Sicas. I can always win against one due to my experience but sh*t hits the fan when they spam them and one's on my ass right after I won against one of their scrub brethren. If anything vehicle prices need to be reduced. Or massive nerfs to militia and standard to reflect their low costs.
I would say turret costs should be reduced, maddies and gunnlogis are already pretty cheap, it is the damn turrets that make them so expensive.
Fixing swarms
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Tebu Gan
Dem Durrty Boyz General Tso's Alliance
967
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Posted - 2014.05.23 15:23:00 -
[20] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum.
It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver.
I will say that Soma's and Sica's need a price increase to better reflect their power.
Tanks - Balancing Turrets
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Harpyja
Molon Labe. General Tso's Alliance
1756
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Posted - 2014.05.24 04:26:00 -
[21] - Quote
Tebu Gan wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver. I will say that Soma's and Sica's need a price increase to better reflect their power. I'm more in favor of removing one of their non-main tank module slots and reducing PG/CPU accordingly. Also nerf damage mods down to 10% and I think the majority of the tank problems are fixed. My biggest complaint is that someone with 0 SP can be so effective and devastating, making millions of SP investment yielding only marginal benefits, if any at all if you don't count cooldowns.
Seriously, my alt with 0 SP into vehicles has a glass cannon Sica with double damage mods and two plates that can wipe any tank off the field if I get the drop on them but also survive long enough to pop any tank in a head-on engagement. I do lose if I get dropped on, but that should be expected with militia mods and 0 SP. However, it's not justifiable that with 0 SP I can destroy anything out there with just 2 or 3 shots.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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CCP Rattati
C C P C C P Alliance
1606
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Posted - 2014.05.24 04:38:00 -
[22] - Quote
Harpyja wrote:Tebu Gan wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver. I will say that Soma's and Sica's need a price increase to better reflect their power. I'm more in favor of removing one of their non-main tank module slots and reducing PG/CPU accordingly. Also nerf damage mods down to 10% and I think the majority of the tank problems are fixed. My biggest complaint is that someone with 0 SP can be so effective and devastating, making millions of SP investment yielding only marginal benefits, if any at all if you don't count cooldowns. Seriously, my alt with 0 SP into vehicles has a glass cannon Sica with double damage mods and two plates that can wipe any tank off the field if I get the drop on them but also survive long enough to pop any tank in a head-on engagement. I do lose if I get dropped on, but that should be expected with militia mods and 0 SP. However, it's not justifiable that with 0 SP I can destroy anything out there with just 2 or 3 shots.
Vehicle damage mods get mentioned a lot. Let's address a little bit later.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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MINA Longstrike
788
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Posted - 2014.05.24 06:16:00 -
[23] - Quote
XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum.
When *MLT* tanks are destroyed. Standard tanks are prettymuch fine (and if AV is going to be easier that may not be the case - they could quickly shoot back into the realms of being way too expensive).
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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jerrmy12 kahoalii
Proficiency V.
1520
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Posted - 2014.05.24 06:17:00 -
[24] - Quote
CCP Rattati wrote:Harpyja wrote:Tebu Gan wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver. I will say that Soma's and Sica's need a price increase to better reflect their power. I'm more in favor of removing one of their non-main tank module slots and reducing PG/CPU accordingly. Also nerf damage mods down to 10% and I think the majority of the tank problems are fixed. My biggest complaint is that someone with 0 SP can be so effective and devastating, making millions of SP investment yielding only marginal benefits, if any at all if you don't count cooldowns. Seriously, my alt with 0 SP into vehicles has a glass cannon Sica with double damage mods and two plates that can wipe any tank off the field if I get the drop on them but also survive long enough to pop any tank in a head-on engagement. I do lose if I get dropped on, but that should be expected with militia mods and 0 SP. However, it's not justifiable that with 0 SP I can destroy anything out there with just 2 or 3 shots. Vehicle damage mods get mentioned a lot. Let's address a little bit later. Lets do it now 1 per vehicle 15% more damage Next.
Closed beta vet.
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MINA Longstrike
788
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Posted - 2014.05.24 06:22:00 -
[25] - Quote
CCP Rattati wrote:Harpyja wrote:Tebu Gan wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. It does have a very large impact thank you very much. The only way I could manage staying isk positive is NOT losing them every match, but I'm also a very experience driver. I will say that Soma's and Sica's need a price increase to better reflect their power. I'm more in favor of removing one of their non-main tank module slots and reducing PG/CPU accordingly. Also nerf damage mods down to 10% and I think the majority of the tank problems are fixed. My biggest complaint is that someone with 0 SP can be so effective and devastating, making millions of SP investment yielding only marginal benefits, if any at all if you don't count cooldowns. Seriously, my alt with 0 SP into vehicles has a glass cannon Sica with double damage mods and two plates that can wipe any tank off the field if I get the drop on them but also survive long enough to pop any tank in a head-on engagement. I do lose if I get dropped on, but that should be expected with militia mods and 0 SP. However, it's not justifiable that with 0 SP I can destroy anything out there with just 2 or 3 shots. Vehicle damage mods get mentioned a lot. Let's address a little bit later.
Part of the problem is the damage mods, part of the problem is the insane damage on the turrets themselves. 2 damage mods is over a 63% increase IIRC, 3 damage mods is around a 97% increase to damage. When you combine that with the *already exceptionally high damage per round* of railguns (especially the prototype ones) you can end up with numbers of something like 3700 damage *per shot with an ungodly rate of fire*.
Rails need their damage rolled back 200-400 points and damage mods need to be brought down to about 20% for large weapons.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Harpyja
Molon Labe. General Tso's Alliance
1761
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Posted - 2014.05.24 14:07:00 -
[26] - Quote
@MINA - yes, railguns also need some nerfing. I was very disappointed when only large blaster turrets were mentioned, but that they weren't even going about them as they should: damage reduction. I swear that dispersion will make killing infantry easier.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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ratained
Dem Durrty Boyz General Tso's Alliance
0
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Posted - 2014.05.24 14:30:00 -
[27] - Quote
I notice these are mostly infantry complaining about tanks. The soma and sica are op for their price level. However the proto gonlogi and madrugar are expensive. 450-500k enough where you lose one you have lost the isk for 2 matches. If you nerf the rail damage matches will be plauged by blasters with speed mods since they just play the bump n crash game with rails until they are dead.Also with the av buffs and tank nerfs tankers are going to lose any chance of profitability with good tanks. I suggest removing some cpu an pg from milita tanks and droping a slot of two. |
Ice Fitzy
Heaven's Lost Property
40
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Posted - 2014.05.24 16:08:00 -
[28] - Quote
Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too.
Example, I use a gallante proto scout with remotes, proto swarm and proto av grenades with a cloak. I ended up against a tanker who is a friend the other day so naturally I wanted to take out his maddy tank, so I cloaked and snuck up on his tank got 1 remote on his weak spot before he noticed so I hit him with both av grenades, blow the remote and hit him instantly with my swarm once it locked on after a few seconds and got a second volley of swarms off before he got away. I DID NOT DESTROY HIS TANK. After he told me he was also been hit by another swarm, but his triple rep maddy just ate all the damage up. Where is the balance in that scenario. |
The-DON of-DOT-MAFIA
The DOT MAFIA
3
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Posted - 2014.05.24 18:06:00 -
[29] - Quote
Harpyja wrote:XxGhazbaranxX wrote:CCP Rattati wrote:Well, the intent was to both recognize that and take steps to adress it by buffing AV through grenades and the PLC while reducing the Blaster efficiency against infantry. You also have to take into consideration that tanking is too cheap at the moment. When tanks get destroyed it doesnt have a huge impact on the one running it because they are not expensive.... On the other hand when I lose my 525k dropship I feel it and that means I go negative for the next 3 matches minimum. Too cheap? Are you f***ing kidding me? My tank also costs over half a million, and I frequently lose multiple tanks per battle trying to battle those cheap ass glass Sicas. I can always win against one due to my experience but sh*t hits the fan when they spam them and one's on my ass right after I won against one of their scrub brethren. If anything vehicle prices need to be reduced. Or massive nerfs to militia and standard to reflect their low costs.
lol,
this is why Germany lost WWII.
If your using proto in pubs well, I will spam Sica's for my guys 24/7. |
Nothing Certain
Bioshock Rejects
755
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Posted - 2014.05.24 19:57:00 -
[30] - Quote
Cyrius Li-Moody wrote:Hakyou Brutor wrote:Cyrius Li-Moody wrote:Hakyou Brutor wrote:I don't understand why infantry doesn't quit there whining, skill into AV, and take us out themselves.
FFS, one match ONE GUY with standard swarms kept me from getting kills because even though he didn't do enough damage to kill me, he did enough damage to scare me away, while he was hiding in a spot that is inconvenient for me to try to kill him.
Skill into forges or swarms, quit crying like little babies, if you think it's so easy to steamroll in an ADS why don't you try it?
Oh yeah that's right, cause it's not easy.
As for prices on vehicles, as long as there are double damage mod sicas that can two hit my 500k ISK Maddy I think the price is fair. Oh, and Jihad Jeeps too. you must be trolling. No. I have experience in both sides of the coin. I have proto tanks on one character, and proto AV on another. In my experience, tanks are super easy to kill with a proto forge if you get the high ground, and the same goes for the ADS'. People just don't want to take the time to skill into such weapons and learn to train them like I have learned to tank effectively after six months of tanking. I cannot take you seriously if you honestly think infantry vs AV is balanced.
I've been trying AV for awhile and have stated this before , when tanks aren't a problem, killing tanks isn't a problem. When tanks are a problem, killing them is a problem.
A pair of decent tankers working together can defeat a squad of AV, a good tanker with infantry support can stop AV dead. Yes, if your infantry controls the field killing tanks isn't hard, but if they don't it is.
I would love it if they could have an AV/vehicle event so we could see how it looks when everyone is motivated to kill tanks., because that is one of the issues. If you run AV gear and vehicles don"t show up you completely gimped yourself, so there is even less incentive to run it. So it is a complicated equation, but it is still clearly in the tankers favor.
Because, that's why.
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