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81. So I hit the SP cap for today... - in General Discussions [original thread]
I-Shayz-I wrote: Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has. You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whateve...
- by Sytonis Auran - at 2013.01.11 04:09:00
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82. HAV starting fittings - in Rookie Training Grounds [original thread]
bluenzo1 wrote: slap26 wrote: missles are worthless now go hybrid turrets, bust out a blaster for AI and a rail for AV. And if your in a game against me best not to pull it out Rail for anti-vehicle, why not use blasters? Alpha damage...
- by Sytonis Auran - at 2013.01.10 22:44:00
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83. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
With regards to the stamina skills, I take them for the stamina gain and not to unlock mods. If core skills are mainly *1 skills, then the speed skills on that basis shouldn't be there as they are *3. Cross, I would call this basic core, just bec...
- by Sytonis Auran - at 2013.01.10 22:37:00
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84. Starting Skill Guide for new (Infantry) Players. - in Rookie Training Grounds [original thread]
Good idea Cross. Feedback: I would remove Endurance as its not as cost effective SP wise as Vigor, which is also a *3 skill. Slightly pedantic, but dropsuit command isn't a fitting skill. I feel grenedier should be added to offense too. If this...
- by Sytonis Auran - at 2013.01.10 00:48:00
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85. CCP's New SP Cap... - in Feedback/Requests [original thread]
I agree the game needs a cap. My preference would be weekly, as I stated last time the cap was discussed and for the same reasons then. I don't want to have to log in each day, I'd rather play the long weekend. That said, I'm somewhat surprised a...
- by Sytonis Auran - at 2013.01.09 22:27:00
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86. make armor infantrying a viable option. - in General Discussions [original thread]
Reimus Klinsman wrote: Forlorn Destrier wrote: I'd like to point out something: there are always trade off in New Eden. Want to have more damage output? Go with armor so you can fit the damage mods. Want to be more mobile and better able to...
- by Sytonis Auran - at 2013.01.09 00:12:00
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87. CCP's New SP Cap... - in Feedback/Requests [original thread]
Surely the easy solution to the worry about AFKers clogging up the MCC is to just remove the SP gain just for being in a match i.e. the 1sp per 1sec. Is that part of the daily cap needed?
- by Sytonis Auran - at 2013.01.08 23:49:00
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88. Remote Explosive Appreciation Thread - in General Discussions [original thread]
DJINN leukoplast wrote: I would like to try them out, but as an assault player I just can't do without my precious nanohives. Our suits need more slots, hard to enjoy all the customization in the game when I can only use something if I get ri...
- by Sytonis Auran - at 2013.01.08 03:22:00
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89. HAV starting fittings - in Rookie Training Grounds [original thread]
Sica fitting: Sica Large rail or blaster 2 small turrets left unchanged (cost reasons) Large shield extender 1 Large shield booster 1 Shield hardner (30% module preferable) 1 Militia power diagnostic unit BPO 1 Militia power grid expansion uni...
- by Sytonis Auran - at 2013.01.08 01:27:00
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90. FFS Fix the matchmaker for the AU servers - in Technical Support/Bugs [original thread]
It would be helpful to show the numbers waiting for games on each of the regions too. Back during the phase where we had server regions and game modes, the player count indicator was very helpful in getting in a battle quicker as did the three bat...
- by Sytonis Auran - at 2013.01.08 00:56:00
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91. make armor infantrying a viable option. - in General Discussions [original thread]
Forlorn Destrier wrote: I'd like to point out something: there are always trade off in New Eden. Want to have more damage output? Go with armor so you can fit the damage mods. Want to be more mobile and better able to survive? You will do less...
- by Sytonis Auran - at 2013.01.07 23:56:00
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92. Remote Explosive Appreciation Thread - in General Discussions [original thread]
I'm a fan of the remote explosives too. Regularly get multiple kills each match where I use them. Anyone use anything other than the first level ones though? I use a squad members nanohive so just don't see the benefits to using the higher meta ...
- by Sytonis Auran - at 2013.01.07 23:41:00
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93. [Feedback & Suggestions] A report on Swarm Launchers as a weapon class (Long... - in Feedback/Requests [original thread]
While the OP may be a close range swarm user, it should not be evaluated solely as such. Swarm launchers are a ranged weapon, which can operate in predetermined locations which in all likelyhood have nanhives to resupply themselves. This locatio...
- by Sytonis Auran - at 2013.01.07 23:32:00
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94. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Logi Bro wrote: Decided to edit to be more specific. I think that: -Militia and Standard Grenades should only allow you to carry one grenade. -Advanced Grenades should let you carry two. -Proto Grenades should let you carry three. -IF there ar...
- by Sytonis Auran - at 2013.01.04 00:38:00
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95. Logistic fittings - in General Discussions [original thread]
GLOO GLOO wrote: A-series 2 complex shield extender + 1 enhance damage modifier 1 complex armor plate (AUR) + 1 complex/enhance shield regulator + 1 standard armor repairer Gauged nanohive + Repair tool lvl 2 + Nanite lvl3 M1 GEK-38 Around 50...
- by Sytonis Auran - at 2013.01.04 00:15:00
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96. Wii U and Dust 514 - in General Discussions [original thread]
Th3rdSun wrote: Snip Sytonis Auran wrote: If you listen especially to FanFest and E3 interviews and demos, what they have said over and over is it would launch exclusively on PS3. That's a completely different thing from saying it would not...
- by Sytonis Auran - at 2013.01.02 00:44:00
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97. HAV starting fittings - in Rookie Training Grounds [original thread]
NAV HIV wrote: What faction or Race is your clone? Caldari, Gallente ...? Everyone seems to prefer the Gunlogi since its a shield tank. Dont bother buying a Soma or a Sica (Total waste of isk),. I guess its only good for learning the map or the...
- by Sytonis Auran - at 2013.01.02 00:15:00
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98. HAV starting fittings - in Rookie Training Grounds [original thread]
First pick shield or armour. I would advise against armour first, it needs more skills you wouldn't otherwise already have from running as infantry. Its also much less forgiving in terms of how slow turning and the speed is. It is cheaper ISK-wise...
- by Sytonis Auran - at 2013.01.02 00:12:00
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99. [Request] One grenade at a time. - in Feedback/Requests [original thread]
Rather than add a skill or module to increase the amount of grenades, a simpler approach might be to reduce the amount carried at current meta levels. Militia would be 1 grenade, standard 2 and advanced 3 etc. At the moment there isn't a good enou...
- by Sytonis Auran - at 2013.01.01 23:49:00
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100. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
Swarm launchers have a very easy skill path. Almost all skills bar the swarm launcher skill benefits whatever other roles you play. This is a significant advantage. While there may be dedicated swarmers out there, its also just as easy to be just ...
- by Sytonis Auran - at 2013.01.01 23:36:00
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