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181. has anyone tried this tank build? - in Rookie Training Grounds [original thread]
Musta Tornius wrote: CRU lavs aren't too bad, especially if you are running with a corp squad. CRU HAVs people will just spawn in and not get out cause they will leech off WP. It is an interesting way of using drop uplinks for sure. Pretty m...
- by Sytonis Auran - at 2012.12.13 23:40:00
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182. WP must be increased for AV roles to fix this discrepancy. - in Feedback/Requests [original thread]
Vexen Arc wrote: I would also support adding WP back in for damaging vehicles, not just destroying them. There are times when my Forge or Swarms deny an area to an enemy tank, forcing them to retreat. How is that not a contribution to my team ...
- by Sytonis Auran - at 2012.12.13 01:12:00
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183. [request] more militia gear. - in Feedback/Requests [original thread]
While militia is a good way of people seeing if they like before they invest skill points. But, it can also lead to problems too. Remember the update with militia vehicles which were BPO? How about the OP HAVs posts where infantry were relying on ...
- by Sytonis Auran - at 2012.12.11 00:31:00
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184. Please give dropships an "eject passengers" button - in Feedback/Requests [original thread]
I agree with OP add an eject to HAV's too. That has been already asked for, but for different reasons. There so squad supporting the HAV can get back in once random take their seats. As for the dropship, if you've been ejected into the redline wh...
- by Sytonis Auran - at 2012.12.11 00:18:00
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185. 14000 AUR per week on boosters ... How much for a year in real money? - in General Discussions [original thread]
Tony Calif wrote: Boosters already increase the cap. They going to increase the increased cap next. The current capgap is around a million a month. It was painfully obvious when we played Imperfects that they had better gear than me, (proto vs ...
- by Sytonis Auran - at 2012.12.11 00:06:00
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186. Tank battles now and before - in General Discussions [original thread]
Tony Calif wrote: If there are AP & AV missile variations, that could help (something I can see down the road...think un-nerfed Dropships but with total crap direct damage). Lasers could have some kind of wide beam vs concentrated type of d...
- by Sytonis Auran - at 2012.12.10 23:40:00
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187. Armor Vs Shields - in Rookie Training Grounds [original thread]
Its also worth pointing out that shield tanking can be assisted by PG and CPU modules, if you have insufficient fitting skills or are just squeezing more on lower meta suits. Armour does not have this luxury. It does allow you to fit damage mods, ...
- by Sytonis Auran - at 2012.12.09 22:09:00
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188. SP AND ISK ARE TOO LOW - in Technical Support/Bugs [original thread]
ECHO PACK wrote: itll be better if they boosted it to a million nobody wants to play 3 weeks just to upgrade your dropsuits If its taken three weeks for a single upgrade, surely its a significant upgrade? Surely, that upgrade should see sig...
- by Sytonis Auran - at 2012.12.09 21:27:00
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189. RAILGUN BULLETS ARE TRASH - in Technical Support/Bugs [original thread]
Shooting infantry with large rail turrets, is like using a sniper rifle. You need direct hits only. Small rail turrets suffer from range issues too.
- by Sytonis Auran - at 2012.12.09 21:19:00
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190. SP AND ISK ARE TOO LOW - in Technical Support/Bugs [original thread]
Payouts have been boosted. The problem is, if you join after the match has started then you get to see 85-120 payout. In from the beginning and you should comfortably see 200k. Unfortunately, it seems sometimes it likes to repeatedly put you into ...
- by Sytonis Auran - at 2012.12.08 18:38:00
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191. CCP BLAM - Top tier LAV and Dropships don't follow EVE standards in fitting. - in Feedback/Requests [original thread]
Pretty sure it was in game until hot patched out prior to 50% vehicles event.
- by Sytonis Auran - at 2012.12.08 01:24:00
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192. MID RANGE WEAPONS............................... - in General Discussions [original thread]
Mavado V Noriega wrote: Tzaar Bomba wrote: Bad post. Assault rifles are for close to mid range combat. The way they are designed and what they do in this game shows it well, they do what it says. Im not seeing an issue. The only weapons wi...
- by Sytonis Auran - at 2012.12.08 01:00:00
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193. Fluxdriver - in Feedback/Requests [original thread]
Fear the duo running with mass driver and flux driver, if this were to ever happen.
- by Sytonis Auran - at 2012.12.06 23:58:00
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194. [BUG] Long loading while restocking in match - in Technical Support/Bugs [original thread]
The problem here, restocking loadouts whilst in a match can at times takes minutes or just hangs until you cancel. Doesn't happen all the time, but intermittently occurs. The delay/loading happens when the restock has been initiated and it is calc...
- by Sytonis Auran - at 2012.12.06 00:14:00
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195. [BUG] Invisible walls - in Technical Support/Bugs [original thread]
I usually experience this while strafing. I hit invisible walls, where usually I can move back and forward but very little sideways movement. I've had this on the flat when there was no obvious obstructions, such as bumps on hills or actual walls,...
- by Sytonis Auran - at 2012.12.06 00:03:00
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196. [BUG] Mic bugged - in Technical Support/Bugs [original thread]
I've gone through the known bugs post here https://forums.dust514.com/default.aspx?g=posts&m=381216#post381216 and surprised to see this one not listed. This particular bug is when you can't hear other people in squad or corp chat and the m...
- by Sytonis Auran - at 2012.12.05 23:52:00
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197. Railgun tanks= defenseless - in General Discussions [original thread]
Scheneighnay McBob wrote: Sytonis Auran wrote: Scheneighnay McBob wrote: This biggest problem is that forge guns can snipe from across the map too. Don't believe me? Well, next time all the turrets on your team's side of the map in a ski...
- by Sytonis Auran - at 2012.12.05 23:29:00
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198. Railgun tanks= defenseless - in General Discussions [original thread]
Dust Goon wrote: I disagree with the damage boost for small blasters, i think they need a range buff. I agree with this too. I would much rather small blasters being a decent deterrent. To be such, it needs to be able to shoot further. I'm l...
- by Sytonis Auran - at 2012.12.05 23:27:00
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199. Railgun tanks= defenseless - in General Discussions [original thread]
Scheneighnay McBob wrote: This biggest problem is that forge guns can snipe from across the map too. Don't believe me? Well, next time all the turrets on your team's side of the map in a skirmish vanish extremely quickly without a forge gunner...
- by Sytonis Auran - at 2012.12.05 23:07:00
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200. Is the stacking penalty working as intended? Because it counts ALL modules that... - in Technical Support/Bugs [original thread]
Doesn't seem to be stacking mods for shield extenders. I can stack 3 complex extenders and each add 66. Working as intended? (Almost wrote working as extended haha.)
- by Sytonis Auran - at 2012.12.04 19:29:00
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