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lovinBoston
Doomheim
0
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Posted - 2013.01.02 22:49:00 -
[1] - Quote
what are the best drop suites and shields for Logistics right Now I have 190 shield with the A series and it serious feels weak |
Scheneighnay McBob
Bojo's School of the Trades
1058
|
Posted - 2013.01.02 23:06:00 -
[2] - Quote
Logistics are as good as you fit them- they have the most PG/CPU compared to every other type, meaning you can fit tons of stuff to make them tough. If I remember right, my main logi fit actually has 2 shield extenders (one advanced, one basic), armor plates (advanced), and an armor repairer. Can't recall what tier that is. |
JW v Weingarten
SyNergy Gaming
300
|
Posted - 2013.01.02 23:40:00 -
[3] - Quote
you sir need to learn how to make a fit.
i have 280 shields and 390 armor hp on my a-series suit. with good equipment and weapon. |
Logi Bro
ZionTCD Legacy Rising
836
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Posted - 2013.01.02 23:51:00 -
[4] - Quote
^What the guy above me said^
I run a Type-1 fit 90% of the time, and my shields are still 222.
Type-1 Logistics "Sever" Dropsuit.
High-powered slots -Enhanced Shield Extender x2
Low Powered Slots -Enhanced Armor Repair Module -Enhanced Armor Plates
Weaponry -Assault Rifle -Locus Grenade
Equipment -Militia Nanite Injector -Triage Repair Tool -Gauged Nanohive
You might also want to skill up your passive armor and shield skills, I believe they are called Field Mechanics and Shield Control. |
Greasepalms
Ahrendee Mercenaries Legacy Rising
70
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Posted - 2013.01.02 23:53:00 -
[5] - Quote
There are skills that increase your maximum shield and armor, it isn't all about modules
I've got 2 complex shields and 1 basic armor plate on my A-Series, the armor plate basically acts as another complex shield extender apart from the speed reduction, which I use a catalyser to counter that. 525 HP |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.03 00:14:00 -
[6] - Quote
It is all in your skill as well period. If you get engineering and electronics up to five along with nanocurcitury at a decent level as well then you can do a lot with a standard level dropsuit.
My Sever BPO
2 complex shield mods
1 advanced armor plating
1 advanced armor rep
Exo 5 MD
militia nanohive(gauged nanohive)
militia nanite injector(Krin 12 nanite injector)
militia rep gun(or the triage rep gun)
(things I run for my team when we goes a little serious and I am not afraid to lose a little bit more isk)
Total HP around 500 it is tight on CPU but doable with the right skills, and cost around 35,000 for the militia equip and around 50,000 for the advanced equip. |
Goat of Dover
Shadow Company HQ
161
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Posted - 2013.01.03 00:16:00 -
[7] - Quote
Greasepalms wrote:There are skills that increase your maximum shield and armor, it isn't all about modules I've got 2 complex shields and 1 basic armor plate on my A-Series, the armor plate basically acts as another complex shield extender apart from the speed reduction, which I use a catalyser to counter that. 525 HP
With the right skills you can get almost 800 hp on an A series. |
lovinBoston
Doomheim
0
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Posted - 2013.01.03 00:38:00 -
[8] - Quote
[quote=JW v Weingarten]you sir need to learn how to make a fit.
i have 280 shields and 390 armor hp on my a-series suit. with good equipment and weapon.[/quote how did you get it so high |
kellyn whiteheart
ZionTCD Legacy Rising
54
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Posted - 2013.01.03 01:45:00 -
[9] - Quote
i run very tanky when i run logi. i just unlocked my advanced suit and i can put out around 650 total HP including an armor repairier a AR, grenade, nano, triage repair, injector. all advance besides the AR and grenade. |
Myrania Logus
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2013.01.03 02:08:00 -
[10] - Quote
my fit is:
A-series
3x complex shields
2x basic armor repair
1x basic armor plating
1x flux repair tool
1x gauged nanohive
1xKh -52 (is'nt right, but is the nanoijector that gives 50% rep on revive) nanoinjector
1x locus grenade
1x Exo 5 (MD) or M-512 (SMG)
347 shield, 212 armor ( i'm not sure aboute armor, but is '21 something'...
well, this is my best fit, but i use more my basic fit 'skinweave'... |
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Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2013.01.03 03:26:00 -
[11] - Quote
Team mates make great armor padding if you run out of module space. Just hide behind one or two and fire over their shoulder. If they complain you are "kill stealing" apologize by repairing their armor, reviving them and giving them some more ammo.
As far as "best suit", the A-series is the mid range sweet spot. Plenty of module slots and power to fit many roles and wont make you flinch too much if you fall in combat.
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GLOO GLOO
Algintal Core Gallente Federation
217
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Posted - 2013.01.03 10:12:00 -
[12] - Quote
A-series
2 complex shield extender + 1 enhance damage modifier 1 complex armor plate (AUR) + 1 complex/enhance shield regulator + 1 standard armor repairer Gauged nanohive + Repair tool lvl 2 + Nanite lvl3 M1 GEK-38
Around 500+ HP, +90000 ISK ... A second fit where I switch Repairer vs gauged uplink. Working on shield operation/management lvl 5 (old name, don't know new one) before to work on proto suit. If you feel better to put another shield extender instead of damage modifier, I can push the HP to 600+. It's just a choice.
Don't want to put another armor plate for the speed penalty, I'll see on the proto... |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
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Posted - 2013.01.03 15:46:00 -
[13] - Quote
I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG
While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to get to sniping point fast/secret AND not to get sacked while there. Maybe for points in deep redline or on the hardest to reach mountains.)
Every Logi suit should capitalize in AR (and fast reload as you can't swap to sidearm to finish the 2nd or 3rd bogey).
Don't get me wrong - I'd love to use laser or MD as mentality of logi behind assault grunts would perfectly fit in. But the suit won't allow that without too much handicap. Logi WILL have to be able to contribute in killing. |
Sentient Archon
Red Star.
690
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Posted - 2013.01.03 15:52:00 -
[14] - Quote
KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle
While equipping one of those the lack of sidearm makes you too situational and lacking in combat.
I use the Laser with my logi suit a lot. I also have a Triage Repper and a 50% repper. I get a lot of SP revving people and killing people. The lasers is one of the best weapons a logi can use. I have had many games that I have gone 30+ kills and numerous 15+ kill with a laser. Logi with a laser and a heavy with a HMG. Try that combo out. Add in an AR with a Burst AR and you will know what total devastation is. |
Reav Hannari
Red Rock Outriders Red Rock Consortium
295
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Posted - 2013.01.03 15:56:00 -
[15] - Quote
KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG
The lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to get to sniping point fast/secret AND not to get sacked while there. Maybe for points in deep redline or on the hardest to reach mountains.)
Every Logi suit should capitalize in AR (and fast reload as you can't swap to sidearm to finish the 2nd or 3rd bogey).
Don't get me wrong - I'd love to use laser or MD as mentality of logi behind assault grunts would perfectly fit in. But the suit won't allow that without too much handicap. Logi WILL have to be able to contribute in killing.
I've experimented with a variety of weapons while running Logistics and I keep going back to my EXO-5 Mass Driver. Sometimes I do get caught up close and will clip a structure and commit suicide but I usually take my opponent with me. I have enough experience with the weapon to effectively kill or disrupt mid-range snipers and sniping forge gunners and clear assaults on something I'm defending. Scouts pop nicely too. If I need a special purpose weapon to counter long range snipers or vehicles then I'll switch suits but the MD is my go-to weapon for everything else.
For extreme close quarters the butt of the weapon has been fairly useful as well.
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dent 308
Subdreddit Test Alliance Please Ignore
966
|
Posted - 2013.01.03 16:01:00 -
[16] - Quote
I run logi with a laser all the time. Normally I will be operating with a squad, even if they are randoms and not on comms. The primary role of logi is logi work, the laser allows me to engage bads at range when I don't have a repair tool locked onto a blue. |
Tupni
Bragian Order Amarr Empire
7
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Posted - 2013.01.03 17:03:00 -
[17] - Quote
Sentient Archon wrote:KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle
While equipping one of those the lack of sidearm makes you too situational and lacking in combat.
I use the Laser with my logi suit a lot. I also have a Triage Repper and a 50% repper. I get a lot of SP revving people and killing people. The lasers is one of the best weapons a logi can use. I have had many games that I have gone 30+ kills and numerous 15+ kill with a laser. Logi with a laser and a heavy with a HMG. Try that combo out. Add in an AR with a Burst AR and you will know what total devastation is.
Heck yeah! Normally I go with bullets, but the other day someone was talking about their projection that laser rifles will pick up so I thought I'd try it again (I wasn't impressed when it first came out).
It's a laser, and it goes pewpewpepwepewpewpwepewpewpewpew, and I've gotten ALL the kills. Not as good for close range as an ass. rifle (in fact you will probably die in my experience, the build time versus that spread shot means it's harder to hit and you're taking more damage) but I find I'm killing people at a greater distance and it's been fantastic in team play. It also seems to puzzle some people, like they don't know what's happening ('THIS IS NOT BULLETS?!?') so they stand still for a second trying to figure it out. Heheheheheheh....
It's also a potential Heavy-Bane, that slow movement plus that building damage... On a good run it's like melting through butter. I've also had great luck against LAV pilots.
More on topic, Logi A suit. 3 high/low/equipment slots means that with skill in shield/armour/repair enhancements you're getting hundreds of hp and you can expand what one suit can do. And that PG/CPU means you can equip almost anything everywhere without too much worry. |
Zahle Undt
Tritan-Industries Legacy Rising
19
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Posted - 2013.01.03 17:22:00 -
[18] - Quote
KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG
While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to get to sniping point fast/secret AND not to get sacked while there. Maybe for points in deep redline or on the hardest to reach mountains.)
Every Logi suit should capitalize in AR (and fast reload as you can't swap to sidearm to finish the 2nd or 3rd bogey).
Don't get me wrong - I'd love to use laser or MD as mentality of logi behind assault grunts would perfectly fit in. But the suit won't allow that without too much handicap. Logi WILL have to be able to contribute in killing.
If I'm running solo while grinding for SP and ISK I totally agree with you, but as other folks have pointed out in a squad, especially with a heavy, a laser or MD can work out great. I know some of the other logis in my corp get lots of kills in their logi suits with MD. Personally I like my burst fire ARs when playing logi. Fairly suitable for range or in close.
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Myrania Logus
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2013.01.03 19:47:00 -
[19] - Quote
i like SMG for 3 reasons:
first, remember me that i'm not rambo and need one team close to be effective on match;
second, it is good in CQC and with sharpshotter can give a little more damage in close - medium (don't illude yourself, is really ' a little ' ).
third, has a lot of bullets with the skill that expand the maximum carrie on ammo, so for one standard medic with just repair tool and nanoinjector, i think that is the best option.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
580
|
Posted - 2013.01.03 20:56:00 -
[20] - Quote
KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG
While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to get to sniping point fast/secret AND not to get sacked while there. Maybe for points in deep redline or on the hardest to reach mountains.)
Every Logi suit should capitalize in AR (and fast reload as you can't swap to sidearm to finish the 2nd or 3rd bogey).
Don't get me wrong - I'd love to use laser or MD as mentality of logi behind assault grunts would perfectly fit in. But the suit won't allow that without too much handicap. Logi WILL have to be able to contribute in killing.
I will totally agree with you except when running with a dedicated squad. In the case where you have 3 other people (one of them preferably a Heavy), using one of the more specialty weapons is probably to your advantage. I love running Mass Driver to soften up targets for the rest of the squad in front of me.
But yes, if you're running solo logi, AR is probably your best bet solely because of its flexibility. |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
|
Posted - 2013.01.04 00:15:00 -
[21] - Quote
GLOO GLOO wrote:A-series
2 complex shield extender + 1 enhance damage modifier 1 complex armor plate (AUR) + 1 complex/enhance shield regulator + 1 standard armor repairer Gauged nanohive + Repair tool lvl 2 + Nanite lvl3 M1 GEK-38
Around 500+ HP, +90000 ISK ... A second fit where I switch Repairer vs gauged uplink. Working on shield operation/management lvl 5 (old name, don't know new one) before to work on proto suit. If you feel better to put another shield extender instead of damage modifier, I can push the HP to 600+. It's just a choice.
Don't want to put another armor plate for the speed penalty, I'll see on the proto...
Surprised it took this long to see shield regulator.
Great thing about logi you can chuck as much high meta modules as you want and it nearly almost fits. |
Gunner Visari
Crux Special Tasks Group Gallente Federation
163
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Posted - 2013.01.04 00:24:00 -
[22] - Quote
KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle - Mass Driver - SMG
While equipping one of those the lack of sidearm makes you too situational and lacking in combat. (A sniper rifle is veeeeery risky to have, you really have to count to get to sniping point fast/secret AND not to get sacked while there. Maybe for points in deep redline or on the hardest to reach mountains.)
Every Logi suit should capitalize in AR (and fast reload as you can't swap to sidearm to finish the 2nd or 3rd bogey).
Don't get me wrong - I'd love to use laser or MD as mentality of logi behind assault grunts would perfectly fit in. But the suit won't allow that without too much handicap. Logi WILL have to be able to contribute in killing.
I can contribute quite effectively with my sever logi suit with exo MD. But i also have 2 SP in AR wlll eventually go to 3 so i can use Adv ARs.
The trick is to make good use of supply depots on the way to objectives, depending on the number of enemies and the amount of cover i will either bring an AR or the MD its purely situational. But a MD with weaponry 5 can do a crap ton of damage and contribute to the kill score, you just have to know how to use it and cant play like your wielding an AR, you have to come around corners and surprise attack enemies, and before you even think of firing a MD shot you better first toss a flux. Nothing forces ppl to cover and to cower like sissies than a flux, especially when its followed by MD volleys.
But yes AR is good to have for the first week or 2 in your logi build since it takes that much time to build up your circuitry, shield, armor, pg and weapon skills to be a killing machine with an MD and not skimp on equipment/modules.
Edit- Though im not specced into LR with my logi i am with my assault and i immediately now see how this weapon could be useful for performing primary logi functions. Since often the greatest obstacle to rev/rep a teammate is enemies at range that are camping the body, THe LR can greatly push them pack or outright kill them buying you enough time to rev/rep. As far as dealing with enemies in close, laying down a hive and spamming M1 Locus nades will certainly "pave the road" so there are ways to make a LR without a sidearm workable as a Logi, i just dont find it practical because my style of play as a logi is to support but also kill especially in cqc, i love my MD cause it allows me to do both. |
Tbone322
D3ath D3alers RISE of LEGION
124
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Posted - 2013.01.04 01:49:00 -
[23] - Quote
Sentient Archon wrote:KEROSIINI-TERO wrote:I can't understand any logi suit with: - Laser rifle
While equipping one of those the lack of sidearm makes you too situational and lacking in combat.
I use the Laser with my logi suit a lot. I also have a Triage Repper and a 50% repper. I get a lot of SP revving people and killing people. The lasers is one of the best weapons a logi can use. I have had many games that I have gone 30+ kills and numerous 15+ kill with a laser. Logi with a laser and a heavy with a HMG. Try that combo out. Add in an AR with a Burst AR and you will know what total devastation is.
I have been on the receiving end on that combo, it made for a very long game. I think you were running the Viziam that game too, very effective trio. |
Skihids
Tritan-Industries Legacy Rising
968
|
Posted - 2013.01.04 05:06:00 -
[24] - Quote
Goat of Dover wrote:It is all in your skill as well period. If you get engineering and electronics up to five along with nanocurcitury at a decent level as well then you can do a lot with a standard level dropsuit.
My Sever BPO
2 complex shield mods
1 advanced armor plating
1 advanced armor rep
Exo 5 MD
militia nanohive(gauged nanohive)
militia nanite injector(Krin 12 nanite injector)
militia rep gun(or the triage rep gun)
(things I run for my team when we goes a little serious and I am not afraid to lose a little bit more isk)
Total HP around 500 it is tight on CPU but doable with the right skills, and cost around 35,000 for the militia equip and around 50,000 for the advanced equip.
Where do you get the PG to run all that on a SEVER Logi Type I suit?
The militia equipment burns 17 PG, two complex extenders burn 22 PG, and the EXO-5 burns 7 PG. That's 46 out of a total of 48 available PG before you even look at your low slots.
As far a I know Combat Engineering is the only skill that increases PG and I've got that maxed out at L5.
Armor Upgrades is the only skill that lowers the PG cost of anything and that's just 3% per level. The enhanced armor modules you claim burn 11 PG between them and a 15% reduction still leaves it at 9 PG. |
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