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Moonracer2000
Subdreddit Test Alliance Please Ignore
311
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Posted - 2013.01.10 21:53:00 -
[31] - Quote
I usually play 3-5 matches a day for 2-3 days a week. I will probably not change my gaming habits for any SP system.
The more the game makes me worry about stupid stuff like "oh no, not playing Dust today. losing SP" the more it will feel like a chore.
We've basically gone from "can I have another glass of water?" to "can you stop pulling the glass out of my hand every time I try to take a sip?" |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.10 22:31:00 -
[32] - Quote
But there is no ISK cap 8D |
Pokey Dravon
OSG Planetary Operations Covert Intervention
580
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Posted - 2013.01.10 22:32:00 -
[33] - Quote
Bojo The Mighty wrote:But there is no ISK cap 8D
Once we have some form of transfer of ISK from EVE, no one is going to care about how much ISK they can grind up in Dust. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
174
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Posted - 2013.01.10 22:36:00 -
[34] - Quote
Cyn Bruin wrote: There are a ton of good SP system ideas on the forums if they'd look at them. IMO best one seems to be:
Weekly cap + rollover SP pool if you don't reach it.
The pool would help the newcomers into DUST "catch up" to the closed beta testers since no reset.
Love this. |
Chunky Munkey
Amarr Templars Amarr Empire
285
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Posted - 2013.01.10 22:38:00 -
[35] - Quote
I've yet to see a sound argument against an accumulating cap with diminishing returns. Seriously CCP, all the most liked forum requests regarding sp all come up with something similar: let pros keep an advantage without screwing over late starters or people who take time off. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.10 22:38:00 -
[36] - Quote
There have been good suggestions on how to fix the SP cap thing throughout the life of the Beta. Is good to search them and read all those threads.
A simple solution would be to have an SP meter that would empty and re-fill. (edit* And make it visible. Something you can see in a UI and interact with. You could even sell SP meter refills which would essentially act like the active boosters we have now.)
The weekly cap was abysmal when I could play a few hours at peak on a weekday but then if I had more time on the weekend my SP rewards were all screwed around. It was arbitrary and senseless. And as you see in the thread kind encouraged players to be a little less than enthusiastic for a lot of the time they were playing.
Daily cap is for me better. But I would like to see SP de-emphasized and relatively difficult to earn across the board. Players seem to get their knickers in a twist over SP and it starts to seem like a much bigger deal than it really is. SP is not the be all end all of the game but it sure feels like it now.
I would also like to see a reward that has no cap. Maybe some kind of Pro points that allow players who have the time and will to unlock a some benefits that don't straight up make it easier to win. Better merc quarters. War paint. Rankings. There is a lot you could do with a third tier of rewards beyond ISK and SP. |
Aighun
Zumari Force Projection Caldari State
666
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Posted - 2013.01.10 22:41:00 -
[37] - Quote
Cyn Bruin wrote: There are a ton of good SP system ideas on the forums if they'd look at them.
Very true. We all have a favorite solution but I have seen at least four or five suggested schemes that seem better than what we have now. |
Bojo The Mighty
Bojo's School of the Trades
428
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Posted - 2013.01.10 22:51:00 -
[38] - Quote
Pokey Dravon wrote:Bojo The Mighty wrote:But there is no ISK cap 8D Once we have some form of transfer of ISK from EVE, no one is going to care about how much ISK they can grind up in Dust. Not now, and everyone starts off broke, so it's still worth it. |
The dark cloud
Seraphim Initiative. CRONOS.
1060
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Posted - 2013.01.11 00:28:00 -
[39] - Quote
The new CAP system gives me no intention to playing after i hit the cap. However it doe a purpose and forces me to play every day. Well you get half of the amount of SP passive thats not too bad. Dunno about you guys but as soon the server came up i instantly activated passive SP for like 37 days. Best investment for AUR in my opinion cause you get faster access to better gear and dont need to buy the AUR variants which are sooner avaible but consume after each death. |
Wakko03
Better Hide R Die
133
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Posted - 2013.01.11 02:02:00 -
[40] - Quote
I think I finally get it.... they don't know what to do.
Seriously, a few games a day.... I haven't felt like this since I was young and got a $1.00 a day to play video games, in order to keep us amused during the summer vacation. I don't want to go back to the days of wondering if I should play Pac-Man 4 times or maybe a game of Donkey Kong or Space Invaders and save one quarter for tomorrow.
How does this translate into SKILL POINTS at this juncture? Skill points used to mean you used something X amount of times you got skilled using it, it would level out because even if you took longer than another player you could still get there eventually.
Fine if they want to have a period of Boot Camp where everyone is about the same level for like 6 months, but there comes a time, when players need 10's of thousand of SP for something else beside the useless skill they have been possibly spending some time trying out.
After that long a time period if we are still just ending up with such low SP rewards I really will be looking for another game that does have more of what I want. |
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Sytonis Auran
Valor Coalition RISE of LEGION
52
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Posted - 2013.01.11 04:09:00 -
[41] - Quote
I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.>
Its right out of the F2P playbook, but, those games stop you from playing at all. We can still play.
There's plenty of reason to play beyond watching the SP count tick upwards. Don't corp battles and faction warfare both exclude SP gains? |
Skihids
Tritan-Industries Legacy Rising
968
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Posted - 2013.01.11 04:19:00 -
[42] - Quote
Thranx1231 wrote:@Skihids which corp are you going with? Sorry, I forgot and everything references the current status.
Sorry for OTP or just OP which has bad connotations down here in the Dust.
I'm with Tritan Industries. |
KimPossible23
Imperfects Negative-Feedback
25
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Posted - 2013.01.11 04:31:00 -
[43] - Quote
Sytonis Auran wrote:I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.> Its right out of the F2P playbook, but, those games stop you from playing at all. We can still play. There's plenty of reason to play beyond watching the SP count tick upwards. Don't corp battles and faction warfare both exclude SP gains?
So, we still get all our SP in corp battles ??? |
Kanen Serran
Prototype Technology Corp.
4
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Posted - 2013.01.11 05:02:00 -
[44] - Quote
KimPossible23 wrote:Sytonis Auran wrote:I-Shayz-I wrote:Is it just me or is CCP trying to use the same strategy that almost EVERY FACEBOOK GAME EVER has.
You know, like how in order to keep playing the game you have to come back in 24 hours once your energy has recharged or whatever so that the developers keep you playing the game habitually.
>.> Its right out of the F2P playbook, but, those games stop you from playing at all. We can still play. There's plenty of reason to play beyond watching the SP count tick upwards. Don't corp battles and faction warfare both exclude SP gains? So, we still get all our SP in corp battles ???
AFAIK you don't get any sp for corp battles ever, just higher isk payout and potential district control, and of course epeen stroking potential |
DJINN leukoplast
Hellstorm Inc League of Infamy
288
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Posted - 2013.01.11 05:11:00 -
[45] - Quote
All they have to do to make the system perfect is keep what we have now, except add a 7 day rollover. That way people can play every other day, or even one day with a lot of grinding, and not get behind.
Then after the week is up, that rollover pool gets reset to start another week. Win-win for everybody. |
Rodger Forbes
Doomheim
7
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Posted - 2013.01.11 05:21:00 -
[46] - Quote
It was a little disappointing on my first day, but I figured a cap was the case. I don't mind continuing to play for practice and grinding isk out a bit, watching others play and get ideas for different builds so all my skills aren't just in sniping and playing keep-away. lol. I'm thinking about trying out piloting or being a medic. I like supportive roles.
Anyway... it is what it is. I'm trying to make the best of it. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
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Posted - 2013.01.11 05:22:00 -
[47] - Quote
heh blaming this on the "no lifers" typical middle class victimism, I don't think anyone wanted it this way, no lifers want to grind and get SP rewards for every match they play not the first 5. |
Mavado V Noriega
SyNergy Gaming
2282
|
Posted - 2013.01.11 05:26:00 -
[48] - Quote
Cyn Bruin wrote: There are a ton of good SP system ideas on the forums if they'd look at them. IMO best one seems to be:
Weekly cap + rollover SP pool if you don't reach it.
The pool would help the newcomers into DUST "catch up" to the closed beta testers since no reset.
if only ccp listened........ |
Sobriety Denied
Universal Allies Inc.
432
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Posted - 2013.01.11 05:43:00 -
[49] - Quote
the ugly truth is the daily cap is a marketing model, you feel obligated to log in every day, your hooked to grind your daily 40k sp, and to buy boosters, or you'll be in scubby gear, just like someone said a facebook game that you have to maintain, it's the new pay model, get used to it. |
Imp Splat
On The Brink
3
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Posted - 2013.01.11 05:43:00 -
[50] - Quote
That is a good idea though. SP caps not being applied to corp battles. Would allow people who want to/can grind some extra SP as well as promote cohesive teamwork and armies in general. Would also encourage people to corp up instead of pubbing all the time which will encourage semi casuals to lean a bit more hardcore and improve the game overall. |
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Berserker007
Imperfects Negative-Feedback
206
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Posted - 2013.01.11 05:46:00 -
[51] - Quote
ok, here is my take on this "lovely" new SP system.
1). Marketing: Simply put; this gets CCP more money so people can stay competitive to buy boosters (even though boosters are a massive waist, except passive now)
2). They are still stuck on assuming everyone will stick around seven, let me repeat, SEVEN YEARS to max ever skill. FPS's wont be here for 7 years to max out every skill. The way the game is going, they will be lucky if people stay around a year. WIth max skills we have seen (& havent hopefully), they shoudl aim at 3-4yrs to max all skills.
3). No benefit of playing atm once you hit the cap. You can't even sayto gain ISK, as in the 2-3hrs of playing, i've net 2mil ISK. Plus i have nothing to spend it on, nor will i for the first week or so. So can't say it's to far ISK. Even corp battles aren't a big draw at the moment
4). Keep us "no lifers" from getting a massive advantage. Now, i think a weekly cap was great; they just needed to increase the cap, and cost of skills to sync w/ the bigger cap; along w/ having a roll over pool; and a soft cap (a worthwhile one. not this 50SP bull we have now)
At the moment, there isn't a feeling of progress in playing. After this 1st day where we have 300k SP to spend (assuming u spent a decent amount of it), you are looking at the ability to upgrade 2-4 skills a weeks. Even in BF3 or CoD, there is a sense of achievement and advancement when you play. You get new guns, attachments, etc. Here, you simply hold your SP for 1-2 weeks, then you get to use what you wanted. Then rinse and repeat. I dont need or want the instant gratification given in said titles; but having some sense of progress is nice; but when i see my SP pool to 15k unallocated, and know that w/ the passive im to get today, and all of tomorrow i still wont have enough for the next level of skill i want
As the game is now; it really isn't fun anymore. It has become a chore to log on, play my 2-3 hours; then i log off. This is coming from someone who eagerly awaited thurdays so i could jump on and play for 50hrs in a weekend since the game was so entertaining. The main reason i even stay on after i hit the cap is to play/chat/laugh w/ my corpmates. |
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