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281. Active plus passive SP capped at 500k per week?? - in General Discussions [original thread]
Reimus Klinsman wrote: I like the weekly cap. As someone who can't play everday it benefits me. It also benefits everyone who has a full time job and a family (or social life). That currently seems to be CCPs demographic. Putting aside whet...
- by Sytonis Auran - at 2012.11.04 22:53:00
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282. Bug Ingame - sidearm non existant - in Technical Support/Bugs [original thread]
This is the first time I've had this bug, while in a game of skirmish on both a heavy and assault suit I was not able to quick switch to my sidearm, nor did it appear while holding R2 down. Both suits and fits that this bug occurred on had side ...
- by Sytonis Auran - at 2012.11.04 22:36:00
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283. A testament to how OP a dropshit is or how UP a swarm launcher - in Feedback/Requests [original thread]
Lightning Octopus wrote: I think the only problem with Swam Launchers, is the path the missiles take. If I shoot in front of a moving target, the missiles will always chase it from behind regardless of what position it was fired from. Agreed...
- by Sytonis Auran - at 2012.10.28 23:51:00
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284. AIM IS USELESS THESE DAYS - in Technical Support/Bugs [original thread]
Remember to put frequent pauses in your firing. Keeps you accurate and saves ammo.
- by Sytonis Auran - at 2012.10.28 22:13:00
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285. AV and Turrets shouldn't do diffrent damage based on shields/armor! - in Feedback/Requests [original thread]
The disparity we are current seeing, whereby shield HAVs dominating over their armour equivalent is because we do not have all the racial weapons and their different damage types yet. So this should be largely addressed when that happens. Shields ...
- by Sytonis Auran - at 2012.10.28 21:55:00
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286. [FEEDBACK] Heavy Suit's - in Feedback/Requests [original thread]
I wonder how much of the squishyness of heavies relates to how easier it is to hit. Between the slow movement and larger hit area, its easier to apply more damage to, so even with the much higher in comparison HP, it doesn't feel that way in pract...
- by Sytonis Auran - at 2012.10.27 21:49:00
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287. [Feedback/Request] - Vehicle/AV balancing - in Feedback/Requests [original thread]
EnglishSnake wrote: 15. Ejecting seats - Dropships pilots sometimes have a few in them doing nothing, i used to have a full dropship in the past and they never jumped out even if an objective was clear and they could take it, so eject them all ...
- by Sytonis Auran - at 2012.10.27 21:36:00
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288. Nanite Injectors, Triage Units, Revive Guns: USE THEM - in General Discussions [original thread]
Following the same thought, take 5 seconds when spawning to see if there's a drop link down. I put so many down after taking time to put them in safe locations near objectives and nobody spawns on them.
- by Sytonis Auran - at 2012.10.27 00:09:00
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289. [feedback] laser rifle fitting - in Feedback/Requests [original thread]
Villanor Aquarius wrote: The laser rifle fitting particularly cpu is significantly higher than the AR. Currently the laser rifle isn't more effective than the AR just in a slightly further out range but that is balanced out by it's severely gim...
- by Sytonis Auran - at 2012.10.27 00:04:00
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290. Getting KIlled IN the MCC - in General Discussions [original thread]
Its not just splash damage that can kill people in the MCC. Both the MMG and laser rifle can hit and kill people shooting from the ground below, you need to be pretty much right underneath though.
- by Sytonis Auran - at 2012.10.26 22:51:00
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