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141. Cost Effectiveness of Tanks - in General Discussions [original thread]
Bhor Derri wrote: You are new to New eden aren't you blasters are close range Very high DPS Turrets meaning they are not meant to be used against infantry nor they should ever be , but they are Damn effective at doing so if you get close enough...
- by Sytonis Auran - at 2012.12.23 22:17:00
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142. Increase in Hard Freezes - in Technical Support/Bugs [original thread]
howard sanchez wrote: Sytonis Auran wrote: That sucks Mav. I've had no hard resets as such, though I needed to reset once due to having no load out fittings at all appear on spawn screen, having previously had fittings loading circle loop j...
- by Sytonis Auran - at 2012.12.23 03:17:00
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143. 7gb client vs 4 gb client - in General Discussions [original thread]
Looks like with the Chromosome build, show info on Dust 514 in XMB shows over 8gb.
- by Sytonis Auran - at 2012.12.22 23:37:00
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144. So.... - in General Discussions [original thread]
Anyanka Shadowmane wrote: Sytonis Auran wrote: Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base ...
- by Sytonis Auran - at 2012.12.22 23:34:00
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145. [Request] Vehicle locking system - in Feedback/Requests [original thread]
Agreed, this is needed for squads to increase both HAV and objective teamwork.
- by Sytonis Auran - at 2012.12.22 23:31:00
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146. [Feedback] submachineguns are now broken - in Feedback/Requests [original thread]
Higgs flagrantfool wrote: Scheneighnay McBob wrote: From what the patch notes said, the only thing they did to SMGs was reduce recoil. Well then, they lied. There's always more changes to the build than what's in the patch notes. Unfai...
- by Sytonis Auran - at 2012.12.22 23:28:00
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147. [Request] Clear message for OB/PS - in Feedback/Requests [original thread]
Agreed. Orbital notification is far too easily missed, to the point BetaClan had two in one match and didn't even realise until one of us asked 'surely we're due OB by now?'
- by Sytonis Auran - at 2012.12.22 23:09:00
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148. Increase in Hard Freezes - in Technical Support/Bugs [original thread]
That sucks Mav. I've had no hard resets as such, though I needed to reset once due to having no load out fittings at all appear on spawn screen, having previously had fittings loading circle loop just before entry to a match. So all in all, thi...
- by Sytonis Auran - at 2012.12.22 22:28:00
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149. So.... - in General Discussions [original thread]
Random spawns is a particular problem to ambush, one of the reasons I don't play it too much. Spawns on skirmish are in a much better place due to the number of controllable objectives and base spawns. If you chose to spawn on a flashy objective o...
- by Sytonis Auran - at 2012.12.22 22:09:00
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150. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Fallen Wraith wrote: I cant hit anyone with the new controls. I hated the controls before and i really hate them now. My cross hair or iron sites go everywhere but where i want them. I can t tell any difference with ...
- by Sytonis Auran - at 2012.12.22 02:33:00
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151. Wireless PS3 keyboard with Dust514 voucher - in General Discussions [original thread]
The dark cloud wrote: Sytonis Auran wrote: The slimmer Bluetooth headset has the same voucher too called the blast pack. The merc pack items are the HK### shotgun, melee damage booster, hacked drop link, grens and 5000 aurum. The daemon shot...
- by Sytonis Auran - at 2012.12.22 02:26:00
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152. Wireless PS3 keyboard with Dust514 voucher - in General Discussions [original thread]
The slimmer Bluetooth headset has the same voucher too called the blast pack. The merc pack items are the HK### shotgun, melee damage booster, hacked drop link, grens and 5000 aurum. The daemon shotgun BPO does the same damage as the militia shotg...
- by Sytonis Auran - at 2012.12.22 01:29:00
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153. Vehicles haz no turrets - in General Discussions [original thread]
Sytonis Auran wrote: Mavado V Noriega wrote: EnglishSnake wrote: Armor tanks look at your active hardners they are beast painfully slow tho they nerfed movement more like it already wasnt hard to dip back into cover and get out of a s...
- by Sytonis Auran - at 2012.12.20 01:28:00
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154. Need UVT for corp voice now? GG CCP - in General Discussions [original thread]
PalaceGuard wrote: If CCP eventually allows selling UVTs on the market, then players can buy them with isk, or perhaps do a private transfer from player to player? A corporation might even might even buy them for their members. I'm not sure...
- by Sytonis Auran - at 2012.12.20 01:03:00
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155. 7gb client vs 4 gb client - in General Discussions [original thread]
SGT Garrisson wrote: I never Complain wrote: SGT Garrisson wrote: i know im not a bad player Dude, i have played against you and you are a bad player. atm yea i suck big time just having big time issues with the aim which i didnt h...
- by Sytonis Auran - at 2012.12.20 00:13:00
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156. Mass Drivers are FTW - in General Discussions [original thread]
G-SLicK wrote: mass drivers are cool and very skillful to use, they dont need nerf Nah nerf 6 shots, keep total ammo increase.
- by Sytonis Auran - at 2012.12.19 20:50:00
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157. Snipers and Mass Drivers - in General Discussions [original thread]
As a mass driver user last build and a previous build (when first introduced, maybe?), the hike to 6 canisters before a reload is too much. 4 was fine. I would rather they reduce it back down to 4 than change another aspect of them.
- by Sytonis Auran - at 2012.12.19 17:55:00
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158. Vehicles haz no turrets - in General Discussions [original thread]
Mavado V Noriega wrote: EnglishSnake wrote: Armor tanks look at your active hardners they are beast painfully slow tho they nerfed movement more like it already wasnt hard to dip back into cover and get out of a sticky situation Accel...
- by Sytonis Auran - at 2012.12.19 00:34:00
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159. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
Garrett Blacknova wrote: Ydubbs81 RND wrote: And that's after moving my x axis all the way to 100 and to 0... EnglishSnake wrote: Lower it then Helpful reply is helpful. I'm yet to actually test things properly, but I prefer the sens...
- by Sytonis Auran - at 2012.12.19 00:27:00
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160. (FEEDBACK) SENSITIVITY is 2 high - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Mine is on 70, seems perfect. I've switched to 70 too. Previously at 30, but first game today and found that way to sensitive. 70 seems right.
- by Sytonis Auran - at 2012.12.19 00:25:00
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