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121. When were vehicle turret ranges nerfed and why isnt the range stat visible on mo... - in General Discussions [original thread]
Mavado V Noriega wrote: FatalFlaw V1 wrote: I've been out for a while and jumped into a game yesterday to find that my large missile launcher shots were seemingly exploding in mid-flight. I checked the most recent patch notes but found nothi...
- by Sytonis Auran - at 2012.12.28 23:42:00
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122. Free LAVs need to go - in General Discussions [original thread]
Bojo The Mighty wrote: Victor 'LifeLine' Ramous wrote: Bojo The Mighty wrote: Before you go witchunting on LAVs, how sure are you that it was the Baloch? Methana and Baloch look exactly the same. Also I attach turbines to my Methana so it...
- by Sytonis Auran - at 2012.12.28 23:41:00
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123. Just got back on after months+weeks of not playing, looking for a little support... - in Rookie Training Grounds [original thread]
Reduce dead zone to zero for Move too, helps reduce dead zone issues for DS3.
- by Sytonis Auran - at 2012.12.28 23:26:00
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124. Help with the remote explosives... - in Rookie Training Grounds [original thread]
Select the remote explosives using R2 and throw them down using R1. You can put them down in multiple locations depending on ammo reloads and how many can be active at once. Range seems to be unlimited so you can detonate them by selecting them wi...
- by Sytonis Auran - at 2012.12.28 23:24:00
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125. CCP: Sniper rifles need a damage increase - here's why. - in General Discussions [original thread]
StealthReborn wrote: This is not a rant, seriously! I've been sniping for awhile now and have noticed a few things. That it takes alot of practice to become good and takes alot of patience. However, earning the kill even after acquiring ...
- by Sytonis Auran - at 2012.12.28 23:18:00
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126. Considering Logi suits next build.... - in General Discussions [original thread]
ZeHealingHurts HurtingHeals wrote: The only thing I sometimes wish I had was a side-arm, but other than that it works pretty well. I think this is a good balance for the logi. With the sidearm slot too, I don't see why anyone would need assa...
- by Sytonis Auran - at 2012.12.27 22:35:00
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127. daemon shotgun stats - in General Discussions [original thread]
NAV HIV wrote: I havent checked the PSN store yet. But can i get it in the US server ? I believe its only available as part of the blast pack which is bundled with select Sony hardware peripherals in EU territories.
- by Sytonis Auran - at 2012.12.26 23:57:00
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128. Considering Logi suits next build.... - in General Discussions [original thread]
I've been having quite a bit of success with pure BPO logi fit, using the SVER suit. Load out is: 2 militia shield extenders 2 militia basic armour repairers Daemon Shotgun Militia grenade Militia repair tool Militia nanite injector Militia drop ...
- by Sytonis Auran - at 2012.12.26 23:39:00
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129. 'Blast Pack' issue - in Technical Support/Bugs [original thread]
Fallen Wraith wrote: whats stats on daemon shotgun? Standard shotty stats, no skill requirement iirc.
- by Sytonis Auran - at 2012.12.26 16:26:00
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130. A serious thread about Mass Drivers - in General Discussions [original thread]
Ydubbs81 RND wrote: Do you guys think that there's nothing wrong with a grenade launcher that you can fire 6 or 8 grenades without having to reload? That gun requires the least skill in the game but, arguably, the most damaging because it is th...
- by Sytonis Auran - at 2012.12.25 22:40:00
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131. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Sytonis Auran wrote: Ydubbs81 RND wrote: Who cares that there isn't one in Eve? This is Dust 514...stop with the comparisons. They combined the regulator & stamina mod....no arguments from anyone. Adding a cpu/pg...
- by Sytonis Auran - at 2012.12.25 22:11:00
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132. Noob likes game, but stinks at it ;x - in Rookie Training Grounds [original thread]
Take the time to look over all skills and equipment. Read the descriptions. While getting the hang of the maps and controls keep these in mind. Before you heavily invest in a particular path, try out the militia versions. They are cheap, work fine...
- by Sytonis Auran - at 2012.12.25 21:52:00
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133. 'Blast Pack' issue - in Technical Support/Bugs [original thread]
Snaps Tremor wrote: I just popped my Christmas present early (DON'T JUDGE) and redeemed the voucher inside, to find the 4000 AUR included isn't auto-adjusting up to the earlier AUR x10 update. Due to the obscure nature of the issue, a lot of pe...
- by Sytonis Auran - at 2012.12.25 21:16:00
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134. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Ydubbs81 RND wrote: Who cares that there isn't one in Eve? This is Dust 514...stop with the comparisons. They combined the regulator & stamina mod....no arguments from anyone. Adding a cpu/pg module just makes sense. What's the point in u...
- by Sytonis Auran - at 2012.12.24 16:09:00
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135. Sp cap question - in General Discussions [original thread]
I have to echo the chorus of thou does not feel like daily cap. First day of the build matches started with 20,000 SP and there was a normal diminishing return. There was similar lower 1000 SP throughout the week, as I saw with weekly cap. Saturda...
- by Sytonis Auran - at 2012.12.24 15:50:00
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136. So.... - in General Discussions [original thread]
Dr Debo Galaxy wrote: The spawn mechanic is fixed. If you spawn into a situation like the one you explained in the OP, then you have alternate avenues to spawn in. In other shooters you don't really have this option. Also you can spawn back in ...
- by Sytonis Auran - at 2012.12.23 23:27:00
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137. drop the topic - in Feedback/Requests [original thread]
If there is a form of spawn protection, it should only allow the screen to load fully but any movement would break protection. I would allow turning. So using the above example of a shotgunner, they would not be able to close in to kill before p...
- by Sytonis Auran - at 2012.12.23 23:14:00
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138. [SUGGESTION] Anti-Vehicle Installations need more HP - in Feedback/Requests [original thread]
Django Quik wrote: Okay, so I want to get out of the way immediately that I don't think turrets capable of taking out infantry easily should be buffed at all. I really do think though that there should be some specifically design AV installatio...
- by Sytonis Auran - at 2012.12.23 23:01:00
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139. Input Lag - in Feedback/Requests [original thread]
Deranged Disaster wrote: I have been experiencing some input lag lately. After switching my TV's and PS3's setting's and reducing it, I can still see problems with it, which completely throws off my aim. I've tried playing other games and there...
- by Sytonis Auran - at 2012.12.23 22:50:00
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140. (REQUEST) CPU & PG MODULE!!!! - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: I would rather have a PG/CPU modules to go in a high slot instead of low. Gallente vehicles are at a big disadvantage because just about everything useful for them go into low slots- including these modules All armo...
- by Sytonis Auran - at 2012.12.23 22:40:00
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