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221. did the math on armor thicknesses and why tanks should be hard to take down. - in General Discussions [original thread]
GIZMO2606 wrote: Garrett Blacknova wrote: GIZMO2606 wrote: Sorry for the double post. What I really mean by lack of AV, the main damage dealing weapon against shield tanks is the forge and that is limited to the heavy only. Laser Rifle ...
- by Sytonis Auran - at 2012.11.27 15:29:00
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222. Advertisement for Aur? Part 1 (EVE Online Billboards) - in General Discussions [original thread]
The dark cloud wrote: Good corps wont need something that silly. Battleresults allways speak for itself. Advertising the battle results?
- by Sytonis Auran - at 2012.11.27 14:57:00
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223. To all Tank Drivers and Dropship Pilots - in General Discussions [original thread]
Chankk Saotome wrote: Others, including myself, warned you. We tried to prepare you and even help where things would go eventually. You mocked and laughed at the few of us who wanted to properly balance things rather than let the horde have t...
- by Sytonis Auran - at 2012.11.27 14:51:00
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224. Dropsuit Module - Mobile Depot - in Feedback/Requests [original thread]
Something like what your asking could be handled through the battlefield commander role. In addition to calling in turret installations, it seems likely that supply depots can be too.
- by Sytonis Auran - at 2012.11.27 00:05:00
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225. [Request] Passenger entry to top turret of HAV's by default - in Feedback/Requests [original thread]
As the thread title says. Can we have passengers getting in a HAV getting into the top 360 turret by default, not the front-limited-view turret.
- by Sytonis Auran - at 2012.11.26 22:10:00
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226. The thing about tanks and AV - in General Discussions [original thread]
Makina Loussier wrote: (My thoughts and opinions are my own, you have been notified) First off, let me say that while I dislike tanks as they are now I get their role in the battlefield and i get the way that they are used, and that they are mo...
- by Sytonis Auran - at 2012.11.26 00:37:00
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227. [Request/Idea] Armor and Shield balance. - in Feedback/Requests [original thread]
Bhor Derri wrote: Garrett Blacknova wrote: Why add sound at all when that would at least partly negate the value of scan profile? Why not just balance them better by making armour give a larger raw HP bonus than shields, since it has more s...
- by Sytonis Auran - at 2012.11.25 01:14:00
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228. Extrememly Slow Loading of Contacts With Over 30 People - in Technical Support/Bugs [original thread]
Madden The Merciless wrote: I have been playing this game long enough to have amassed a large contact base, I try to remove as many as I can but I often end up readding them or adding new ones to replace those I delete. This has led to me havin...
- by Sytonis Auran - at 2012.11.24 18:15:00
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229. [Request] Revamping Strafing/Aiming - in Feedback/Requests [original thread]
Scout and assault strafing are pretty close to being there at the moment. I haven't used heavy enough to make a comment there. Hit detection still needs work, agreed.
- by Sytonis Auran - at 2012.11.24 17:01:00
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230. [Request] PDU for infantry - in Feedback/Requests [original thread]
We have Power Diagnostic Units for vehicles, is there a reason why we couldn't for infantry? We can use PG and CPU mods already, PDU's gives us different options for fittings.
- by Sytonis Auran - at 2012.11.24 00:54:00
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231. First railguns... - in General Discussions [original thread]
Scheneighnay McBob wrote: people need to understand that tanks aren't meant to be independent killing machines. They're supposed to do an extremely good job of heavily supporting, >>>>>and being supported by infantry.<<<...
- by Sytonis Auran - at 2012.11.23 19:44:00
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232. Repair Tool BPO ISK not AUR - in Feedback/Requests [original thread]
Haven't checked every single militia BPO, but the repair tool is the only one I have seen costs ISK not AUR. Is this intended? Should they all be AUR to be consistent?
- by Sytonis Auran - at 2012.11.20 03:38:00
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233. Make vehicles more visible on radar/overview map - in Feedback/Requests [original thread]
MItt R0mney wrote: So unless you have a black ops variant of a vehicle, I think that all vehicles should automatically be tagged on your radar once it is in range. There have been many times where I would hear a tank or dropship near by but wou...
- by Sytonis Auran - at 2012.11.20 03:32:00
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234. burst hmg vs. reg hmg? - in General Discussions [original thread]
HowDidThatTaste wrote: Here we are into another build and I still don't see anyone using either the burst or the assault hmg on any type of regular usage. I would really hope they would eliminate these ideas cause they really don't make much s...
- by Sytonis Auran - at 2012.11.20 00:23:00
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235. Regular Scout vs Gallente Scout - in Rookie Training Grounds [original thread]
I like: Dragonfly Scout Suit Complex shield extender Militia/basic armour repairer Basic shield regulator Toxic SMG x2 AV grenade Downgrading to an extended shield extender frees a lot of PG/CPU. Costs just over 10,000 isk.
- by Sytonis Auran - at 2012.11.20 00:06:00
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236. Free MMO vs Free to play MMO.... - in General Discussions [original thread]
DON RODIE II wrote: These are two different things. Most people don't know. They think Dust 514 = free game lol. Dust 514 is like planetside 2 for the PS3.They both a free to pay mmo. This do not mean any of these games are generic shooters. Th...
- by Sytonis Auran - at 2012.11.19 23:31:00
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237. "ISK fest" conspiracy theory time... - in General Discussions [original thread]
I see this purely as a means getting more data on vehicles before the next update. Same as the tournament, a PR and data gathering exercise.
- by Sytonis Auran - at 2012.11.19 23:19:00
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238. Apparently no wipe for the next build. - in General Discussions [original thread]
Sir Meode wrote: I hear there will be No wipe but the SP will be unallocated so you can put the SP into different places or put it back where you had it previous. This would be what I'd like to see too, of all the options. But I'd like an a...
- by Sytonis Auran - at 2012.11.19 23:14:00
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239. Apparently no wipe for the next build. - in General Discussions [original thread]
ICECREAMK1NG wrote: CHICAGOCUBS4EVER wrote: an ability to 'respec' would be a welcome addition to the game... sure at a cost of ISK or even AUR, but allowing that capability would bring about a greater draw ISK, AUR, SP, anything, but yes...
- by Sytonis Auran - at 2012.11.19 23:12:00
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240. A little Heavy help. - in Rookie Training Grounds [original thread]
Good advice here by Free Healing et al. I would add that regularly teaming up with the same person is a great way of improving your heavy without changing your suit. The obvious one would be logi, but pairing with an assault with nanohives and r...
- by Sytonis Auran - at 2012.11.19 00:46:00
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