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561. [Feedback] Scanning in general - in Feedback/Requests [original thread]
So far both active and passive scanning have been working beautifully for me.
- by Stefan Stahl - at 2013.06.09 10:13:00
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562. [feedback] swarms too strong and too long ranged and to smart - in Feedback/Requests [original thread]
The current Swarm Launcher mechanics are the result of over a year of careful adjustment and continuous inclusion of the player's feedback. You're breaking the heart of someone at CCP if you tell him that his work basically amounts to what school ...
- by Stefan Stahl - at 2013.06.08 13:36:00
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563. [REQUEST] Smaller maps - in Feedback/Requests [original thread]
I don't think that this is going to change in the future, so here are two practical tips: 1. You can try calling in an LAV to drive to your friends much more quickly. 2. (Almost) instant teleportation is available at the low price of your current ...
- by Stefan Stahl - at 2013.06.02 11:33:00
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564. [Request] How to improve matchmaking - in Feedback/Requests [original thread]
As far as I'm aware MOBA games have this "single draft queue" where people can enter if they want to be matched up with randoms and different queues for people who want to join as a group. I don't know why CCP didn't copy this model.
- by Stefan Stahl - at 2013.06.02 11:27:00
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565. AFK Farming is the only way to sustain - in Feedback/Requests [original thread]
I may not be an expert on the topic, but here's a hint: Prototype gear is for use in planetary conquest. In public matches it's just for vanity.
- by Stefan Stahl - at 2013.06.01 18:37:00
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566. Plasma Cannon buffs - in Feedback/Requests [original thread]
It's mostly the fitting requirements that are keeping me from using this weapon. There's nothing wrong with there being a anti-infantry and anti-vehicle support hybrid in the game that does both but isn't the best at either. The fact that the stan...
- by Stefan Stahl - at 2013.05.30 12:51:00
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567. Give small railguns less "bump" - in Feedback/Requests [original thread]
I didn't notice this before since no one ever uses small railguns because their efficiencies are broken, but I'm bumping it anyways since this looks like a likely thing CCP would do. Do they even have a QA department?
- by Stefan Stahl - at 2013.05.24 19:40:00
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568. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Himiko Kuronaga wrote: I am struggling to blame this on anything other than pure programming incompetency. And there isn't really an answer to fix that. You can't just yell at an incompetent individual and expect them to suddenly be better. We...
- by Stefan Stahl - at 2013.05.24 17:02:00
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569. Option to disable fog, instead of everyone playing at 480p - in Feedback/Requests [original thread]
At least get rid of godrays. They look horrible and reduce the game's performance. Everyone wins if they remove it.
- by Stefan Stahl - at 2013.05.24 16:53:00
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570. Logi support role - in Feedback/Requests [original thread]
Herpn Derpidus wrote: and for nano hives i have a crazy idea that all of you are going to hate for dumb reasons, instead of tosing the nano hive down, hold it and shoot a cluster of nanites that will swarm around the spot you shot them at, the...
- by Stefan Stahl - at 2013.05.24 16:23:00
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571. [Feedback] Splash damage seems not working - in Feedback/Requests [original thread]
Yesterday and the day before I tried out the Plasma Cannon and the Mass Driver. Both worked well in several matches. However you should always account for lag. The people you are shooting are not where you are seeing them, the projectiles you are...
- by Stefan Stahl - at 2013.05.21 17:46:00
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572. Request: Remove objective spawning in Skirmish - in Feedback/Requests [original thread]
Even Battlefield 1942 had measures to avoid spawning on a contested objective. They had that right at launch, over ten years ago. Why CCP hasn't figured out yet that this is a problem is apparently well beyond my limited mental capabilities.
- by Stefan Stahl - at 2013.05.19 21:22:00
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573. [Feedback] Clunky Aiming is Caused 100% By INPUT LAG - in Feedback/Requests [original thread]
Aim acceleration might be tied to framerate, which would be idiotic, but we're talking about CCP here. Considering that aim acceleration is very noticeable in Uprising increasing the framerate might be a good way to improve the feeling of aiming. ...
- by Stefan Stahl - at 2013.05.19 11:06:00
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574. Losing Players to Proto Stacking - in Feedback/Requests [original thread]
Right now the only way to enjoy Dust is to play the academy games. They are lot's of fun and everyone can find his role. A few too many LAVs, but that's nothing a militia blaster tank can't fix. Until it gets blown up by free swarm launchers. At w...
- by Stefan Stahl - at 2013.05.19 10:59:00
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575. [Request] Extend Y Axis for True Vertical View of Dropship - in Feedback/Requests [original thread]
Alternatively, show ground textures in the minimap. Like they have on GPS devices in current day airplanes. Like the one I used last time I flew an airplane. ... On the other hand they don't even have altimeters in Eve. Apparently they skipped th...
- by Stefan Stahl - at 2013.05.16 16:56:00
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576. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Freshticles wrote: And good sir, how many of these do you get on moving targets? If it was viable in the current state of messy hit detection and aiming acceleration, I would have mentioned it. I don't think you quite understood what I said. I...
- by Stefan Stahl - at 2013.05.15 19:36:00
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577. Honest opinion of the scrambler - in Feedback/Requests [original thread]
Four words: Charged scrambler rifle headshot. That alone makes this weapon worth it: Approach corner, charge weapon, spot enemy, release button, +50 WP, smile.
- by Stefan Stahl - at 2013.05.15 19:12:00
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578. Suggestion - Protostomps - in Feedback/Requests [original thread]
The currently best solution is to create an alt and play in the academy instant battles. Those are filled with joy, fun, entertainment and LAVs ... many LAVs. Honestly, let your main character take a break, it's the best thing you can do to enj...
- by Stefan Stahl - at 2013.05.15 19:09:00
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579. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
This should've been obvious to the guy who started writing the "Eve online first person shooter first design document draft", but apparently no one at CCP realized this yet.
- by Stefan Stahl - at 2013.05.14 19:00:00
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580. [Request] More PG for Vehicles - in Feedback/Requests [original thread]
Harpyja wrote: Bump. Giving us skills such as these will greatly reduce the problems that are being experienced by vehicle users. How come infantry can fit adv on adv while we struggle to fit std on std. Not to even mention trying adv on adv. W...
- by Stefan Stahl - at 2013.05.13 21:08:00
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