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221. RIP My Red dot friend :,( - in General Discussions [original thread]
I recently spotted a starter fit run across an open field very close to an active battle. I gave him a few rounds from my rifle to 'improve is situational awareness' but instead he turned around, crouched in the middle of that open space and start...
- by Stefan Stahl - at 2014.07.06 09:25:00
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222. Best Forge Gun Fit and FG Variants - in General Discussions [original thread]
Meisterjager Jagermeister wrote: Do the advanced fg charge faster? I find the mlt take too long to charge the second shot and the tank gets away. The AFG charges 25% faster than the regular one. And FG operation 5 gives a further reduction by ...
- by Stefan Stahl - at 2014.07.04 21:38:00
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223. Rattati, hereGÇÖs an idea for blueberries - in General Discussions [original thread]
I remember vaguely from years ago statements from CCP that Dust 514 was designed for FPS players who already had played a few different types of FPSes and were looking for something more interesting. Now we have a hardcore-designed FPS being playe...
- by Stefan Stahl - at 2014.06.30 17:52:00
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224. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
Iron Wolf Saber wrote: Let me state to you the larger problem. People don't use enough standard gear in a way that people do not use basic frame prototype suit tiers. Are you positive that this is because MLT is too good? I'd conclude that t...
- by Stefan Stahl - at 2014.06.30 17:36:00
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225. RIP MEDIUM FRAMES - in General Discussions [original thread]
Rattati just needs to look at some of the Scout buffs in 1.8 and undo a few of them. Here's a list from the top of my head: - Scan profile reduced - Scan range increased - Fitting resources increased - Second equipment slot added - Cloak added Qu...
- by Stefan Stahl - at 2014.06.29 13:33:00
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226. Active Scanners. Why the hate? - in General Discussions [original thread]
Some of my Amarr Assault suits use active scanners. Since mobility isn't their forte the ability to check flanks for incoming heavies is very useful. Generally I think active scanners are in a great spot. If scouts were less popular with the slay...
- by Stefan Stahl - at 2014.06.29 13:21:00
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227. Are there any Militia Items you feel that are too powerful? - in General Discussions [original thread]
I have no issue whatsoever with the power of militia items. I'm all happy for the poor redberry that finally managed to score a kill after being killed 10 times by stuff he didn't even know exists. If I get killed by someone in MLT equipment he o...
- by Stefan Stahl - at 2014.06.29 11:19:00
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228. Installation EHP Buff - in General Discussions [original thread]
Jerricho Lionheart wrote: But I think a high EHP buff, almost brain-dead AI, a nerf to missile range, and an increase to WP for destroying as well as assist points for damage would be a solid balance to start with. I really, REALLY hope they do...
- by Stefan Stahl - at 2014.06.29 09:32:00
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229. Scout Registry / Killboard - in General Discussions [original thread]
CCP Rattati wrote: If it can be done, what do scouts think of passive scans not being shared in squads, only active scans. Before you go and change how scanning works on a fundamental level I'd rather try adjusting the CalScout's scan range. W...
- by Stefan Stahl - at 2014.06.28 19:31:00
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230. Installation EHP Buff - in General Discussions [original thread]
1. Installations should receive a significant buff in ehp, but not in the order of magnitude of a supply depot or CRU. Right now I wouldn't mind if the ehp of installations was doubled. 2. If you want to see people try to repair installations whil...
- by Stefan Stahl - at 2014.06.28 15:11:00
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231. Don't nerf cal scout... - in General Discussions [original thread]
I think the CalScout should keep it's scan precision as it is but receive a ~20% reduction to scan range. That way the paper thin eWar scout will have to get a bit closer to the action to be helpful to the team. Risk <-> Reward.
- by Stefan Stahl - at 2014.06.26 15:41:00
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232. so what's your 'Kill Suit' for the event ? - in General Discussions [original thread]
A STD Scout with remote explosives. I'm wondering whether I should just start hunting the tryhards.
- by Stefan Stahl - at 2014.06.26 15:38:00
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233. You will name nothing - in General Discussions [original thread]
shaman oga wrote: There will be some sleepless ultra tryhards that will beat you to this. But keep naming your weapons, some of them are funny to read. Pessimist OGA Rail Rifle
- by Stefan Stahl - at 2014.06.26 07:18:00
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234. DESTRUCTIVE DATA MINING: who will orchestrate a name change? - in General Discussions [original thread]
Since we likely won't get it any other way can I name it the "Militia Laser Rifle"? P.S.: I'd support a "OP FOTM Scrub-7 Combat Rifle" - it has a ring to it...
- by Stefan Stahl - at 2014.06.25 20:32:00
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235. Vehicle - [Specifically dropship] collision damage. - in General Discussions [original thread]
If I remember correctly dropship collision damage was dialed in like this because people used to squat infantry by landing on them. I'm unsure whether this would still work with the proliferation of prototype forgeguns these days and the vehicle r...
- by Stefan Stahl - at 2014.06.24 19:32:00
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236. How do I kill Caldari Scouts? - in General Discussions [original thread]
John Demonsbane wrote: Haven't had a major problem... then again I frequently use LR's on an Amarr assault. All I need to do is look at a Caldari suit funny and it spontaneously combusts. (Gallente scouts on the other hand, grrr.....) For me ...
- by Stefan Stahl - at 2014.06.24 18:33:00
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237. If we aren't gonna get a fix for the min scout... - in General Discussions [original thread]
Brokerib wrote: CCP Rattati wrote: Same for Amarr Scout obviously Three possible options for the Amarr 1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so tha...
- by Stefan Stahl - at 2014.06.23 16:30:00
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238. so it's pretty obvious that everyone hates tanks - in General Discussions [original thread]
Personally I think AV and vehicles are in a rather good spot right now. The issue is just that I absolutely hate doing AV. Yet it's what I have to do almost 50% of my playtime. Here's how most of my playsessions go down: 1. Log in to fry some peo...
- by Stefan Stahl - at 2014.06.22 10:55:00
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239. since people are saying ADS are op - in General Discussions [original thread]
Pvt Numnutz wrote: Reduce small missile turret damage per missile Increase small missile turret clip size. Shouldn't be overdone, but generally this seems like a good idea. Prototype-turrets really wreck infantry in an instant. Less-than-proto...
- by Stefan Stahl - at 2014.06.20 20:54:00
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240. Wah! My aurum's all used up. - in General Discussions [original thread]
ReGnYuM wrote: I refuse to support a company that encouraged me to drop 1000 to come to FF for Dust 514, only to hear about a project not even green lit. Remember that, the next time you decide to buy arum Remember that those guys work on Leg...
- by Stefan Stahl - at 2014.06.20 16:00:00
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