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141. [Suggestion] Making non-Afterburner fits viable for dropships - in General Discussions [original thread]
Hi, I don't think there will be much disagreement when I postulate that, if you want to fly a dropship of any type successfully, you have to fit an afterburner (AB). I would be more than happy to learn of any reasonable non-AB fittings, but I've ...
- by Stefan Stahl - at 2015.01.17 18:48:00
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142. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Sgt Kirk wrote: Whoever said the controls were bad for Dropships back then makes me laugh. The controls back then gave you a whole lot more control over the ships movement than the controls now. They simplified the controls so they could ge...
- by Stefan Stahl - at 2015.01.17 18:07:00
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143. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: After having poked at swarm mechanics I can safely say I hate them. I can balance for dumb fire. I can balance for "hold the lock." This fire and forget makes it very hard to just number crunch that crap. Are you aware of ...
- by Stefan Stahl - at 2015.01.17 14:42:00
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144. [ALL CALL] Dropship pilots - in General Discussions [original thread]
Breakin Stuff wrote: Leovarian L Lavitz wrote: a grimsness with 4x complex light armor reps can hover right over a swarmer or a forge gunner and chillax. He won't be shot down. now, if that person gets a buddy, then yes, he will have to flay...
- by Stefan Stahl - at 2015.01.17 13:30:00
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145. To corp or not - in General Discussions [original thread]
The cynic in me wants to say: Wait for the next patch and then join the corp that offers you the best damage bonus around. *cough* Well, I think corp-tags aren't as important as having fun, so go with whatever makes you have the most fun.
- by Stefan Stahl - at 2015.01.15 22:20:00
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146. Why can swarms travel past lock on range? - in General Discussions [original thread]
Even my armor tanked Grimsnes can avoid the third volley when I fire the AB after the first volley hit. If I do my positioning right. Otherwise it won't, but then after the third volley it still has over 2k hp left, assuming that was a prof 5 Wiyr...
- by Stefan Stahl - at 2015.01.15 22:13:00
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147. quality of life fixes. - in General Discussions [original thread]
Breakin Stuff wrote: Specific answer: Nothing matters if the core gameplay isn't good. I'll just quote this again. No amount of officer weapons and warbarges is going to help a game that lacks in the core gameplay department. What would I giv...
- by Stefan Stahl - at 2015.01.12 17:29:00
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148. Eccentric Fits - in General Discussions [original thread]
Is the triple scan precision enhanced Logi still relevant to this thread? Example: Amarr Logi A/1 3x cpx precision enhancer 2x cpx armor plate 1x cpx armor repper 1x GEK-38 Assault Rifle 1x Flux ADV uplink, hive and repper Scans undampened scout...
- by Stefan Stahl - at 2014.12.31 19:53:00
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149. This good setup - in General Discussions [original thread]
My Amarr Logi with three precision mods will pick you up within 37.5 meters - if I didn't pick you up with the active scanner before. So watch out.
- by Stefan Stahl - at 2014.12.29 21:05:00
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150. Stance on casual players - in General Discussions [original thread]
Arkena Wyrnspire wrote: A solid number of vets never have, because at the time we started playing there were no protostompers and people with gigantic SP advantages - everyone was on an even playing field. Just to underline this point: I would...
- by Stefan Stahl - at 2014.12.29 18:14:00
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151. Stance on casual players - in General Discussions [original thread]
Ripley Riley wrote: I believe Rattati said that mercs can earn personal warbarges. These warbarges allow players to invest in themselves beyond earning SP and ISK. That will help retain players, for sure. It will also be another layer of rules...
- by Stefan Stahl - at 2014.12.29 17:36:00
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152. Spawn Time + 10 Seconds - in General Discussions [original thread]
The whole start-of-match-sequence needs to be redesigned: - We need a pre-match phase where people can look at the map while waiting for everyone to load into the match. Once all clients have finished loading a 5 second timer starts and then the m...
- by Stefan Stahl - at 2014.12.29 14:48:00
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153. Connection statistic [DEV question] - in General Discussions [original thread]
John Psi wrote: I want to gather statistic about my Internet connection. Which CCP server I can ping some time? Thanxx. This link will answer all your questions: https://forums.dust514.com/default.aspx?g=posts&m=1055662#post1055662
- by Stefan Stahl - at 2014.12.27 22:17:00
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154. ScR is still imbalanced. - in General Discussions [original thread]
With Amarr Assault 5 in effect I see two issues here when I'm using the ScR: - I barely ever use the charged shot. DPS and damage-until-overheat are best when just spamming uncharged shots. Is this intended? - The ScR is good against armor and ter...
- by Stefan Stahl - at 2014.12.23 14:26:00
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155. Good Job CCP - in General Discussions [original thread]
Positivity on an online gaming forum. Have a like. And a hug. Here's a kitten. Awwwwwww.
- by Stefan Stahl - at 2014.12.22 21:23:00
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156. More Hard/Awkward Questions for CCP - in General Discussions [original thread]
One Eyed King wrote: Before, things seemed scattered. They would put something in a patch that was intended to work with something else coming down the line, but never fully delivering, and never addressing the most important issues at hand. I...
- by Stefan Stahl - at 2014.12.22 21:15:00
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157. Random ideas shields and armor EVE like balancing - in General Discussions [original thread]
I absolutely agree with the notion that the general hp per fitting requirement ratio should be decreased. This then results in a reduction in hp module usefulness that will thus result in increased usage of utility modules. If total hp is to stay ...
- by Stefan Stahl - at 2014.12.21 17:26:00
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158. Any way to turn of the "Care Bear" Auto Drop Dampener? - in General Discussions [original thread]
Here's a simple compromise: The inertia dampener automatically activates when you are fast enough for an impact to kill you. Advantages: - You can never accidentally die from lack of knowledge - You can never accidentally die from lag - You can ...
- by Stefan Stahl - at 2014.12.19 20:40:00
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159. plasma cannon - in General Discussions [original thread]
Pro-tip: Due to the single-shot nature of the PLC its DPS profits the most from bonuses to reload speed. If you bring up rapid reload and put it on a high level commando suit the weapon is in a completely different category than what you'd otherw...
- by Stefan Stahl - at 2014.12.06 23:05:00
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160. Every single pub is a borefest - in General Discussions [original thread]
Thor Odinson42 wrote: I like skirmish better than domination by a LONG shot. I have more 8-7 domination matches that my team won with 95% shields remaining on the MCC than I want to recall. In a dom the actual MCC game is - at least to me - ...
- by Stefan Stahl - at 2014.11.28 22:53:00
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