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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Adipem Nothi
Nos Nothi
2172
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Posted - 2014.06.23 15:50:00 -
[61] - Quote
iKILLu osborne wrote: i'm lvl.5 cal and i laugh when i see this suit try to knife me so, in my mind either lower their scan profile or increase their movement speed(not sprint speed, cause you cannot knife while sprinting) or simply raise their cpu/pg(by how much i don't know cause i don't use the suit.) since the gal scout nerf i have had no competition ( i even stopped using dampeners lol) so please buff something to give me a good fight
Borrowed from the mind of Appia Vibbia: Several key movement metrics are functions of base movement speed. In short, an increase to walk speed would also increase strafe speeds (a likely undesirable effect).
Also, thank you for your honesty, CalScout. My experience as a CalScout is the same.
Shoot scout with yes...
- Ripley Riley
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iKILLu osborne
Hellstorm Inc League of Infamy
35
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Posted - 2014.06.23 15:55:00 -
[62] - Quote
Adipem Nothi wrote:iKILLu osborne wrote: i'm lvl.5 cal and i laugh when i see this suit try to knife me so, in my mind either lower their scan profile or increase their movement speed(not sprint speed, cause you cannot knife while sprinting) or simply raise their cpu/pg(by how much i don't know cause i don't use the suit.) since the gal scout nerf i have had no competition ( i even stopped using dampeners lol) so please buff something to give me a good fight
Borrowed from the mind of Appia Vibbia: Several key movement metrics are functions of base movement speed. As they're interconnected, increasing one means increases another. In short, an increase to walk speed would also increase strafe speeds (a likely undesirable effect). Also, thank you for your honesty, CalScout. My experience as a CalScout is the same. hmmm you are right my good sir so why not give the knives themself a movement speed bonus that only kicks in when selected (just an idea)
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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Adipem Nothi
Nos Nothi
2172
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Posted - 2014.06.23 15:56:00 -
[63] - Quote
iKILLu osborne wrote: hmmm you are right my good sir so why not give the knives themself a movement speed bonus that only kicks in when selected (just an idea)
Methinks such a feat would require a client-side update :-) But I like the way you think, good sir.
Shoot scout with yes...
- Ripley Riley
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iKILLu osborne
Hellstorm Inc League of Infamy
35
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Posted - 2014.06.23 15:58:00 -
[64] - Quote
Adipem Nothi wrote:iKILLu osborne wrote: hmmm you are right my good sir so why not give the knives themself a movement speed bonus that only kicks in when selected (just an idea)
Methinks such a feat would require a client-side update :-) But I like the way you think, good sir. thusly so rattati answer thy question client or server?
hey you liar! i didn't sneak up on you, i was following you for 5 minutes , waiting for you to hack that cru for a camp
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voidfaction
Void of Faction
279
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Posted - 2014.06.23 16:04:00 -
[65] - Quote
iKILLu osborne wrote:Adipem Nothi wrote:iKILLu osborne wrote: i'm lvl.5 cal and i laugh when i see this suit try to knife me so, in my mind either lower their scan profile or increase their movement speed(not sprint speed, cause you cannot knife while sprinting) or simply raise their cpu/pg(by how much i don't know cause i don't use the suit.) since the gal scout nerf i have had no competition ( i even stopped using dampeners lol) so please buff something to give me a good fight
Borrowed from the mind of Appia Vibbia: Several key movement metrics are functions of base movement speed. As they're interconnected, increasing one means increases another. In short, an increase to walk speed would also increase strafe speeds (a likely undesirable effect). Also, thank you for your honesty, CalScout. My experience as a CalScout is the same. hmmm you are right my good sir so why not give the knives themself a movement speed bonus that only kicks in when selected (just an idea) Everyone know you run faster with a knife
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Adipem Nothi
Nos Nothi
2172
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Posted - 2014.06.23 16:08:00 -
[66] - Quote
iKILLu osborne wrote: thusly so rattati answer thy question client or server?
Sadly, I am no Judge Rad and lack a direct line to Rattati.
Shoot scout with yes...
- Ripley Riley
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CRNWLLC
Seykal Expeditionary Group Minmatar Republic
320
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Posted - 2014.06.23 16:12:00 -
[67] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. Isn't that your job? |
VALCORE72
Last VenDetta. Dark Taboo
184
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Posted - 2014.06.23 16:22:00 -
[68] - Quote
lol TBH the hole scout skill in dust has done more damage then you know . scouts are for SCOUTING .recon .snipping . uplink placement hacking depos and objectives . mobile short range radar . not this assassination suit that EVERYONE runs . they should be war point farmers like logies . the suits and skills need to reflect there battle field roles . this freedom of do whatever you want has hurt the game more then you know or ppl want to admit . cloak should have been for commando only hench the word commando . reskill the trees to reflect there numbers on the field would be good . assaults fastest easyest to get going to heavys longest and hardest to do .going from 1.5mill sp assault to 5mill sp heavys .please rethink what and how you want on the field |
Stefan Stahl
Seituoda Taskforce Command
607
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Posted - 2014.06.23 16:30:00 -
[69] - Quote
Brokerib wrote:CCP Rattati wrote:Same for Amarr Scout obviously Three possible options for the Amarr 1. Remove the range bonus from the Cal/Gal and gift it to the Amarr (but based on module efficency instead of a straight bonus so that range amps must be fitted to use the bonus) Do this. Now.
Amarr -> range Gallente -> dampening Caldari -> precision
Amarr spots heavies and undampened mediums at large range but can be scanned easily and doesn't see scouts Gallente doesn't get picked up by scans but can't scan very well at all Caldari picks up anyone within their limited range but can't hide well from scans
In the second step the eWar boni should be turned into module efficacy boni. I'm unsure about the numbers though.
I have no opinion on Minmatar stuff, though. I have no idea what their purpose is in Dust. Be quick to the front line and then die in the first 1-v-1? |
Appia Vibbia
Molon Labe. General Tso's Alliance
3013
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Posted - 2014.06.23 16:32:00 -
[70] - Quote
voidfaction wrote:iKILLu osborne wrote:Adipem Nothi wrote:iKILLu osborne wrote: i'm lvl.5 cal and i laugh when i see this suit try to knife me so, in my mind either lower their scan profile or increase their movement speed(not sprint speed, cause you cannot knife while sprinting) or simply raise their cpu/pg(by how much i don't know cause i don't use the suit.) since the gal scout nerf i have had no competition ( i even stopped using dampeners lol) so please buff something to give me a good fight
Borrowed from the mind of Appia Vibbia: Several key movement metrics are functions of base movement speed. As they're interconnected, increasing one means increases another. In short, an increase to walk speed would also increase strafe speeds (a likely undesirable effect). Also, thank you for your honesty, CalScout. My experience as a CalScout is the same. hmmm you are right my good sir so why not give the knives themself a movement speed bonus that only kicks in when selected (just an idea) Everyone know you run faster with a knife
You think you're being funny. Too bad, you actually do run faster with a knife out in DUST than you do with other weapons. Each weapon has a hidden weight value that slows down your suit a very small amount. Grenades and Knives are the lightest and you do in fact run faster with them.
Who was it that tested this with me. It was 3 or 4 of us. Ghost Kaiser and I were there, I forgot who else. Oh, right. It was 3 of us. 2 to run, 1 to watch. then a fourth scout found us randomly while he was on the other side so we chased him for a while.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Adipem Nothi
Nos Nothi
2174
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Posted - 2014.06.23 16:36:00 -
[71] - Quote
Appia Vibbia wrote: You think you're being funny. Too bad, you actually do run faster with a knife out in DUST than you do with other weapons. Each weapon has a hidden weight value that slows down your suit a very small amount. Grenades and Knives are the lightest and you do in fact run faster with them.
Who was it that tested this with me. It was 3 or 4 of us. Ghost Kaiser and I were there, I forgot who else. Oh, right. It was 3 of us. 2 to run, 1 to watch. then a fourth scout found us randomly while he was on the other side so we chased him for a while.
If this is true, then perhaps a "negative" weight factor could be added to knives such that base movement is increased when they're equipped. This could be accomplished without a client-side update.
Shoot scout with yes...
- Ripley Riley
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Texs Red
DUST University Ivy League
336
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Posted - 2014.06.23 16:45:00 -
[72] - Quote
I know the Amarr hate their stamina bonuses but if you wanted to expand on that (so it's actually a worthwhile bonus) then I suggest making it 20% bonus to stamina regen and max stamina plus another bonus, say a 10% reduction to plate speed penalty per level.
Just as the Gallente dampening should offset Caldari precision then Amarr endurance should offset Minmatar speed. Also Minmatar should be very regenerative with low HP while Amarr scouts should logically be brick tanked and low regeneration. |
Floyd20 Azizora
Forty-Nine Fedayeen Minmatar Republic
62
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Posted - 2014.06.23 16:47:00 -
[73] - Quote
VALCORE72 wrote:lol TBH the hole scout skill in dust has done more damage then you know . scouts are for SCOUTING .recon .snipping . uplink placement hacking depos and objectives . mobile short range radar . not this assassination suit that EVERYONE runs . they should be war point farmers like logies . the suits and skills need to reflect there battle field roles . this freedom of do whatever you want has hurt the game more then you know or ppl want to admit . cloak should have been for commando only hench the word commando . reskill the trees to reflect there numbers on the field would be good . assaults fastest easyest to get going to heavys longest and hardest to do .going from 1.5mill sp assault to 5mill sp heavys .please rethink what and how you want on the field so you want scouts to have no combat ability? |
Krator Kosta Nostra
Nos Nothi
9
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Posted - 2014.06.23 17:10:00 -
[74] - Quote
Perhaps the answer really should be:
Make all scout suits initially the same - 40 precision/ 40 scan profile, with same layout - no suit specific bonuses.
Every weapon/tool/armor/shield adds a specific amount of CPU/PG like it already does, but it also increases the scan profile by a specific amout. Those that choose to run with minimal equipment will be unscannable without the precision enhancers.
Those that run with a lot of equipment, can chose to run with dampners which will reduce the scan profile by a specific percentage
This could be applied across ALL the suits, thus making some suits able to be unseen in specific situations (ie A heavy unscanable by an Assault if they are only running a Scp for instance.
Doing something like this , would bring equality across the suits, and would allow anyone to become the hacker, the scanner, the stalker...etc.
And...it would allow everyone to be able to counter properly (assuming they had the points invested in the appropriate counter and used the appropriate eMods)
I forsee this *might* require one more client side update, but going forward after that, it would all be server side adjustments. |
I do SUCK
Hired Logi's
89
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Posted - 2014.06.23 17:27:00 -
[75] - Quote
Chunky Munkey wrote:I never had more fun in this game than when using Minmatar scouts.
I honestly don't know what everybody is doing wrong. You need to get good. Says the Npc corp I'm a bastard there not way you can fit two proto kin cats and make it work
I'm the worst explainer in game
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
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Posted - 2014.06.23 17:35:00 -
[76] - Quote
VALCORE72 wrote:lol TBH the hole scout skill in dust has done more damage then you know . scouts are for SCOUTING .recon .snipping . uplink placement hacking depos and objectives . mobile short range radar . not this assassination suit that EVERYONE runs . they should be war point farmers like logies . the suits and skills need to reflect there battle field roles . this freedom of do whatever you want has hurt the game more then you know or ppl want to admit . cloak should have been for commando only hench the word commando . reskill the trees to reflect there numbers on the field would be good . assaults fastest easyest to get going to heavys longest and hardest to do .going from 1.5mill sp assault to 5mill sp heavys .please rethink what and how you want on the field Though assassination is clearly a scout role, improving hacking speed would fit with your view of scouts. |
Alldin Kan
Imperfects Negative-Feedback
1116
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Posted - 2014.06.23 17:54:00 -
[77] - Quote
How about we change the topic to how to nerf scouts?
Alldin Kan has joined the battle!
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gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
61
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Posted - 2014.06.23 17:54:00 -
[78] - Quote
Venerable Phage wrote:CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Electronics are the main scout skills. Yet range and either dampener or precison were given to the gal and cal whilst none were given to Min or Amarr. In addition to this the number of low slots for Gal scouts gives them far more scouting flexibility. Biotic (Kinetic in particular) are hungry for PG but Min are PG gimped so cannot use the kinetics without losing other fittings ie eWar which they need to be competitive with the Cals or Gals. It should have been one biotic/one electronic. As much as I would like range amplification to be removed from Cal and Gal and given to Mins, I think Amarr should get the range amplification. Make them the mobile radar. For Min, make the fitting cost for kinetic be less and of a larger benefit ie same as investing in the kinetic skill.
this is the best idea so far
Absorb what is useful,
discard what is not,
make it uniquely your own........ Bruce Lee
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Cross Atu
OSG Planetary Operations Covert Intervention
2474
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Posted - 2014.06.23 18:08:00 -
[79] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of. Here's an idea, or a small set of them. Smart - no question Simple - I think so but I can't vouch for the tech side, don't know enough Complete overhauls - Depends on what one means but slots don't need changed and only some of the on suit skills get adjusted/altered.
NOTE: These are not my ideas, I'm just making like a CPM and bringing them to your attention.
Cheers, Cross
PS ~ Spreadsheet!
Cross Atu for CPM1- An emergent candidate
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VALCORE72
Last VenDetta. Dark Taboo
184
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Posted - 2014.06.23 18:13:00 -
[80] - Quote
tbh do we even care? is this a dead game or is there hope? are we just given ideas to improve this one or well they be used somewhere else ? theses are the real questions we need a reply to cause whats the point if it dead ? are theses ideas for legoin or for dust? |
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Appia Nappia
970
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Posted - 2014.06.23 18:46:00 -
[81] - Quote
Texs Red wrote:I know the Amarr hate their stamina bonuses but if you wanted to expand on that (so it's actually a worthwhile bonus) then I suggest making it 20% bonus to stamina regen and max stamina plus another bonus, say a 10% reduction to plate speed penalty per level.
Just as the Gallente dampening should offset Caldari precision then Amarr endurance should offset Minmatar speed. Also Minmatar should be very regenerative with low HP while Amarr scouts should logically be brick tanked and low regeneration.
Stamina Regeneration is far more important than just have some huge pool of stamina. Especially since there are so many tiny ledges and other things that you have to jump over. The first jump takes 65 stamina but the second takes you down to a third and a third jump drops you to 0. The Minmatar have the fastest stamina regeneration and make Amarr Stamina tank pretty pointless.
Secretly Appia Vibbia
If you can read my signature... I'm on the wrong alt.
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Master Smurf
Nos Nothi
527
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Posted - 2014.06.23 18:55:00 -
[82] - Quote
Amarr bonus improves both though.
"Shine bright like a diamond"
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5408
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Posted - 2014.06.23 19:05:00 -
[83] - Quote
Alldin Kan wrote:How about we change the topic to how to nerf scouts?
Do honestly believe the Minmatar Scout needs a nerf!?!?
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Ghost Kaisar
The Last of DusT. General Tso's Alliance
5408
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Posted - 2014.06.23 19:08:00 -
[84] - Quote
Appia Nappia wrote:Texs Red wrote:I know the Amarr hate their stamina bonuses but if you wanted to expand on that (so it's actually a worthwhile bonus) then I suggest making it 20% bonus to stamina regen and max stamina plus another bonus, say a 10% reduction to plate speed penalty per level.
Just as the Gallente dampening should offset Caldari precision then Amarr endurance should offset Minmatar speed. Also Minmatar should be very regenerative with low HP while Amarr scouts should logically be brick tanked and low regeneration. Stamina Regeneration is far more important than just have some huge pool of stamina. Especially since there are so many tiny ledges and other things that you have to jump over. The first jump takes 65 stamina but the second takes you down to a third and a third jump drops you to 0. The Minmatar have the fastest stamina regeneration and make Amarr Stamina tank pretty pointless.
Not on open ground.
That being said, Minmatar should be burst sprinters, and Amarr should be distance runners
Raise Minmatar sprint speed and reduce stamina
That Crazy Minmatar Fanatic
Stabbing Heavies for the Republic since Uprising 1.1
PSN: EVL_Elgost105
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Chimichanga66605
Hellstorm Inc League of Infamy
168
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Posted - 2014.06.23 19:15:00 -
[85] - Quote
Gavr1Io Pr1nc1p wrote:Chimichanga66605 wrote:Why does everyone think this suit is broken? I do just fine with it & have ZERO problem fitting whatever I want on it. It's the epitome of a suit where you "pick your fights," its that simple. The suit isn't meant to go up against other scouts, so don't go hunting other scouts. The suit isn't meant to go toe-to-toe with heavies (unless your a skilled Nova Knifer) so don't go toe-to-toe with heavies. The suit EXCELS at taking out EVERY medium suit you'll go up against, so use it to go after mediums. To me its that simple. CCP Ratatti, I've never asked anything of you, so for the love of Beer & Tacos PLEEEAAASE leave my scout alone. I honestly think its fine where it is. Question: Have you ever played a PC, and if so, did you use a minmitar scout?
Yes, I have done PC. I'm far effective at Medic Logi or Sentinel in PC. Like I said earlier, it isn't viable in PC. I get that. I have primarily a Pub/FW perspective, simply cuz that's where most of my experience is. Its just where I have more fun. PC isn't for everyone.
Mk.0 Specialist, Republic Loyalist
"Badassery is not born, but often thrust upon you." -Franklin Delano Roosevelt
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Bright Steel
Tears Of Wars
20
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Posted - 2014.06.23 19:38:00 -
[86] - Quote
I run min scout 90% of the time and do alright, I'm not the greatest player cause my aim sucks LOL, but I do best with that suit. The trick for me is to keep moving, the other scouts can't keep up so they don't try.
It's funny when the cal or gal scout try to get me with a shotgun but can't catch me so I just run out of their optimal and pop them with my CR.
Keep moving and avoid heavies within 30 meters unless u got cover and surprise.
The Best Worst game you can't stop playing..... DUST
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Lynn Beck
NoGameNoLife
1893
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Posted - 2014.06.23 19:43:00 -
[87] - Quote
Honestly, i'd say the Minja just needs a Pg increase of like 5.
Currently it's what, 10Pg under the Caldari, while gaining 30 CPU?
Doesn't help either that kincats and knives use metric fucktons of PG, while still using tons of CPU.
Please at the VERY least, reduce PG cost of shield extenders, and maybe drop PG on Kincats by 3-4
General John Ripper
-HAM(Yum)
This message was approved by the 'Nobody Loved You' Non-Association Foster Care Office
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
974
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Posted - 2014.06.23 19:46:00 -
[88] - Quote
voidfaction wrote:I wouldn't say it sacrifices CPU. It has more than Gal If your going to say it sacrifices shield for stamina does that include the stamina regen in with that? armor for speed ok. but what about the innate hacking, melee, shield recharge? what does it sacrifice for those innate bonuses?
Im all for fixing minmatar but the option to fit 3 cDampeners is there to hide from scans. how many sidearm dmg mods does a non minja have to use to equal the NK dmg of a minja? I did not choose minmatar not because it sucks but because it is geared for only using ONE weapon. It would be my fist pick should the NK bonuse become something universally useful. balanced slots and the most innate bonuses of all the scouts sacrifice only a small eHP and PG. the diehard NKers will not give up there NK bonus so let them suffer being useless at everything for it.
Apparently, I looked at the non-scout version. I have numerous M-1s that I have to burn through.
So not only does CCP provide useless suits, but they gimp them from a resources standpoint. Makes sense. Force you to waste SP on garbage you don't need, and salt the wound... thanks CCP! Still, PG is low on the scout (as has been noted by diehard minmatar scout users).
And the whole of the scout suits are messed up. What cool innate bonuses do caldari have? Or gallente? Or Amarr? What do they get? Are they on par with the minmatar?
Don't ask me. All the classes in this game seem to have been poorly thought out from a bonus perspective. I'd say it ALLneeds to be redone.
I am a minotaur.
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OP FOTM
Commando Perkone Caldari State
0
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Posted - 2014.06.23 20:27:00 -
[89] - Quote
CCP Rattati wrote:Come up with smart, simple ways to "fix" it, we'll listen. No complete overhaul of skills, or slots. What does it already have, that would make it competitive if it only had a little bit more of.
Haven't you already read all the good ideas?
It needs serious help against Caldari's precision. Either increase the base hack speed, or decrease the base scan profile to compensate.
Perhaps you could even grant them an extra low slot alongside the PG increase.
The fact is, you can't run dampening with hack speed because the Caldari scout will see you. Minja shouldn't have to use 3 complex damps just to avoid a Calamari with 2 complex precisions.
High risk, low reward. |
I do SUCK
Hired Logi's
93
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Posted - 2014.06.23 20:28:00 -
[90] - Quote
Alldin Kan wrote:How about we change the topic to how to nerf scouts? Khan stfu and gtfo
I'm the worst explainer in game
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