Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
61. TACNET Update - Identification With Icons - in General Discussions [original thread]
CCP Rattati wrote: This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies ...
- by Stefan Stahl - at 2015.07.10 17:38:00
|
62. CCP, do the metrics not show how pathetic pubs are? - in General Discussions [original thread]
One thing I'd actually like to know from the data: Whenever I look at the overview map (which means, whenever I eat more bullets than are good for me) I spot maybe 5 blueberries on the map. Out of 15. Statistically, during a 15 minute skirmish y...
- by Stefan Stahl - at 2015.07.03 17:50:00
|
63. nice to see domination is still unplayable - in General Discussions [original thread]
The ISK payout system is probably to blame for most of this. In Dust 514: As the likelihood of a defeat increases the expected payout is reduced. The logical reaction to that is to select less expensive fittings so you stop draining money. The re...
- by Stefan Stahl - at 2015.05.27 17:06:00
|
64. Dust 514 Oldschool RPG Style - in General Discussions [original thread]
Dice history (read bottom up): http://www.brockjones.com/dieroller/dice.htm wrote: 1d6 = 2 1d6 = 2 1d6 = 2 1d6 = 6 1d8 = 3 1d8 = 4 1d6 = 5 1d8 = 5 1d4 = 4 This is the resulting fit. It's a C/1 Assault with 3 extenders, a PG upgrade ( ), shie...
- by Stefan Stahl - at 2015.05.27 16:11:00
|
65. The recent events.... suck - in General Discussions [original thread]
Stormblade Green wrote: Genral69 death wrote: Kill 150- this is doable is you have lot of time (I do not) 35 V kill assists - is complete waste of time (you will lose more isk in vehicles than the mission provides ) so your not making profit...
- by Stefan Stahl - at 2015.05.20 11:44:00
|
66. [ VIDEO ] LAV Small Railgun Hunting Montage - in General Discussions [original thread]
Methana, cpx damage amp, particle cannon, cpx small reps, enhanced 120 mm armor, cpx PG mod. Those ADS pilots won't know what happened.
- by Stefan Stahl - at 2015.05.19 20:59:00
|
67. [ VIDEO ] LAV Small Railgun Hunting Montage - in General Discussions [original thread]
Damage amped particle cannons are *evil*.
- by Stefan Stahl - at 2015.05.19 20:56:00
|
68. If they give Forge Gun dispersion.... - in General Discussions [original thread]
I would very much trade a small amount of dispersion for a return of proper splash damage.
- by Stefan Stahl - at 2015.05.18 17:10:00
|
69. rail rifle range, where? - in General Discussions [original thread]
One general point I'd like to add is that in my opinion handling should never be used to balance performance. The base idea is that - since this is a game - using any weapon or equipment should be enjoyable. This is mostly the case - except for t...
- by Stefan Stahl - at 2015.05.16 15:12:00
|
70. Cal assault shield extender penalty needs to be removed - in General Discussions [original thread]
I've been running a CalAssault almost exclusively for the past few weeks and while I do see room for improvement, the shield extender penalty definitely isn't the main issue. I generally run a C/1 with two regulators, a recharger and an ARR. As l...
- by Stefan Stahl - at 2015.05.11 19:58:00
|
71. How would you guys feel if - in General Discussions [original thread]
Aeon Amadi wrote: CCP put new content and balancing on hold for a month or two to work solely on nothing but bug fixes? I would extend this to "polish". Polish contains bug fixes, but also minor design changes to existing features. Some stu...
- by Stefan Stahl - at 2015.05.10 08:57:00
|
72. I made a forgegun montage video. - in General Discussions [original thread]
The Nova Knife + Forgegun combo had me burst out laughing. You are magnificent.
- by Stefan Stahl - at 2015.05.08 15:54:00
|
73. Can we haz free respecs for people who skilled into ADS? - in General Discussions [original thread]
CCP Rattati wrote: Well, I do want ADSs to be tankhunters with gunners, and DS's to be more durable (maybe even slower), able to react to infantry on the ground if equipped and with gunners. They should be one counter to invincigars I agree wi...
- by Stefan Stahl - at 2015.05.06 14:31:00
|
74. The matchmaker actually worked VERY well - in General Discussions [original thread]
I've made very good experiences with the matchmaking too. My monthly win-loss-ratio came down to 1.01 - which is quite perfect. Matchmaking just about tripled the quality of Dust for me.
- by Stefan Stahl - at 2015.05.05 14:29:00
|
75. The cheapest SKINs in Eve Online.... - in General Discussions [original thread]
Aeon Amadi wrote: Are 740 Aurum. Which comes down to about $4.11 in Eve Aurum terms. The skins are tier-based and a lot of the ships are spread between different tiers depending on the skin. The general gist of the tiers is on the ship size, ...
- by Stefan Stahl - at 2015.05.04 13:28:00
|
76. sensitivity is weird on flat screen - in General Discussions [original thread]
Kalante Schiffer wrote: bathtubist wrote: perfect so no way to fix it then? does your tv have a game mode option? This. Look it up in the TV's manual.
- by Stefan Stahl - at 2015.05.03 09:25:00
|
77. Does anybody else miss the old battle finder screen? - in General Discussions [original thread]
For reference: The old battlefinder had specific battles that told you in advance which factions where going to fight where, how many people were queueing for that specific fight and whether it had already been launched or not. With the arrival o...
- by Stefan Stahl - at 2015.05.02 11:53:00
|
78. Solo Blueberry Success Guide - in General Discussions [original thread]
Good stuff OP. My personal to top priorities for people who are struggling to play alone: 1. Get used to a defensive stance. It may not be what you're used to, but stick with people and don't be the hero. Solo heroes die often and kill few in th...
- by Stefan Stahl - at 2015.05.02 11:47:00
|
79. Duvolle Assault Rifle - in General Discussions [original thread]
DeathwindRising wrote: adjust gallente mobility: increase sprint speed and decrease stamina regen. end result: gallente end up able to close distance rapidly, but cannot sprint frquently. this means they can get into or out of a fight quickly...
- by Stefan Stahl - at 2015.05.02 11:40:00
|
80. Let's Talk about the Core Locus Grenade - in General Discussions [original thread]
CCP Rattati wrote: I like normalizing damage and increasing radius with tiers. I also disagree with that we didn't know grenades use would go up, that was the intent, grenades were UP and are currently not a problem. This doesn't have to be an...
- by Stefan Stahl - at 2015.05.02 11:31:00
|
Pages: 1 2 3 [4] 5 6 7 8 9 10 20 30 |
First page | Previous page | Next page | Last page |