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1. What makes New Eden Unique? - in General Discussions [original thread]
A while ago I picked up Fractured Space, a game where you captain battleships in a 5v5 MOBA style setting. It's very nice to play and enjoyable, but I miss a few things that I got used to in Eve and Dust: - The properties of each ship are fairly...
- by Stefan Stahl - at 2016.09.22 16:58:00
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2. Good morning spacefriends - in General Discussions [original thread]
Good morning Rattati. Glad to see some actual player vs player gameplay. Looking forward to more details on this. My biggest question is probably the timeline - both of the 'project' and when more communication is going to happen. Can we expect ...
- by Stefan Stahl - at 2016.04.23 12:03:00
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3. New to forging - in General Discussions [original thread]
For CQC forging you will likely want an armor rep tanked sentinel. When going up against infantry you want to have line-of-sight on your enemies about every 3 seconds (4 seconds recharge - 25% Forgegun operation bonus). An armor tanked sentinel w...
- by Stefan Stahl - at 2016.03.12 09:23:00
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4. New to forging - in General Discussions [original thread]
GeorgeN76 wrote: Well I tried the assault forge today for the first time and that did not workout well My timing was way off and I could only hit vehicles. With the regular forge you just charge and fire when YOUR ready The assault version ...
- by Stefan Stahl - at 2016.03.09 20:56:00
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5. DUST NPE #5 - Hey, letGÇÖs do the Limbo Rock - in General Discussions [original thread]
That was a very interesting read. Thanks. If you're still looking for ideas on stuff to try out: Make sure you used the flexibility of your suit properly before spending SP prematurely. Especially with the GalAss you have the abilty to make some ...
- by Stefan Stahl - at 2016.01.26 21:27:00
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6. Replace warbarge damage bonus with a specialist weapons factory. - in General Discussions [original thread]
Any AUR obtainable bonuses are good as long as they can be traded for with time spent in matches (mostly measured in ISK). Have no time? Spend more AUR. Have no money? Play more. (So the paying costumers have someone to shoot at) The warbarge da...
- by Stefan Stahl - at 2016.01.16 10:54:00
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7. Oculus Rift is $599. Oh well, no Valkyrie for me. - in General Discussions [original thread]
Do you get a free T-shirt that says "I payed 600 $ (+tax) for a headset and all I got was Eve Valkyrie"?
- by Stefan Stahl - at 2016.01.06 18:20:00
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8. Much scrubbery! - in General Discussions [original thread]
Alena Asakura wrote: Stefan Stahl wrote: ... I've wondered about this sort of thing myself, the benefits of mixing racial stuff against the lack of bonuses. The AR is an amazing weapon. I use it with my Gal alt and it's just phenomenal com...
- by Stefan Stahl - at 2016.01.04 13:29:00
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9. Much scrubbery! - in General Discussions [original thread]
I beg to differ, the Caldari Assault with an AR is *the* original assault loadout, back before the other racial assaults were implemented and when the AR was the only rifle in the game. It's not scrubbery, it's oldschool. My beta-stuff is locked ...
- by Stefan Stahl - at 2016.01.03 14:17:00
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10. 1.3 Expectations are High CCP - in General Discussions [original thread]
Just like shortly before Fanfest 2014. I can see no possible bad ending for this. High expectations and no communication are an industry standard for successful projects.
- by Stefan Stahl - at 2016.01.02 15:44:00
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11. Reworking HMGs - in General Discussions [original thread]
Breakin Stuff wrote: Don't get me started. AHMG is a bit less effective than the old HMG used to be. I pretty much despise the new HMG. The burst has something like a 25% hits per burst ratio, as tested by thaddeus. Pretty much IMHO the onl...
- by Stefan Stahl - at 2016.01.01 02:23:00
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12. Love How - in General Discussions [original thread]
GM Archduke wrote: I don't mean to offend anyone, but we did say that we'll be silent until there is something to talk about. Simple as that. Other than this, we're still working on 1.3, it will be released and it will be quite interesting. T...
- by Stefan Stahl - at 2015.12.29 19:17:00
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13. Map rotation - in General Discussions [original thread]
Chuckles Brown wrote: Simple concept. Every map gets equal play time. Why is that just not a concept in this game? I'm fairly sure all maps and sockets *are* seeing equal play time and that they are picked at random. Because of that you'll oft...
- by Stefan Stahl - at 2015.12.28 13:34:00
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14. completely get rid of aim assist - in General Discussions [original thread]
Clearly all other console FPS games on the market that are implementing much stronger aim assist are doing it wrong. We don't want any of that pick-up-and-play experience. Player retention can only be achieved through steep learning curves and pun...
- by Stefan Stahl - at 2015.12.28 09:54:00
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15. Scanners 514 - in General Discussions [original thread]
Abraxis Mangelor wrote: Another guy who has to have his whole game CQC, and invisible until he's within his short effective range. OH, wait... there's a big alert that you've been scanned. Might that not be an indicator to change your movemen...
- by Stefan Stahl - at 2015.12.27 21:32:00
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16. Your Best LOL Fits - in General Discussions [original thread]
Caldari Sentinel: - Non-assault FG - 2 x complex precision enhancer - 1x complex profile dampener - 1x shield extender - 1x shield energizer Instructions: Get into any short range skirmish, charge FG, wait for undampened heavies or mediums to wal...
- by Stefan Stahl - at 2015.12.27 19:15:00
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17. Scanners 514 - in General Discussions [original thread]
For me the annoying thing about active scanners is their range. I would absolutely agree with the way scanners are working right now if their range was drastically reduced, to somewhere about 50 m for non-flux scanners. That way the scanner stops...
- by Stefan Stahl - at 2015.12.27 14:08:00
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18. Any Future Plans For The LAV? - in General Discussions [original thread]
LAVs suffer the same problem as dropships. They kind of work, but they don't work effectively enough to justify two people manning them. A well fit LAV with a railgun that stays mobile whenever possible and never gets closer than 100 meters to an...
- by Stefan Stahl - at 2015.10.27 19:45:00
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19. First big piece of news on Dust in a while - in General Discussions [original thread]
Did I just read something about Dust 514 marketing? *dries a tear* ... I didn't think I'd live to see that.
- by Stefan Stahl - at 2015.10.27 11:15:00
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20. [Discussion/Theorycrafting] Swarm Launchers and Variants - in General Discussions [original thread]
DiablosMajora wrote: Again, why not just have different swams for different vehicles? One that can only lock on air vehicles, thus can be balanced around that One that can only lock on ground vehicles, thus can be balanced around that as well ...
- by Stefan Stahl - at 2015.10.15 12:02:00
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