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1261. Nice flaylock nerfs. Too bad they still knock dropships out of the sky. - in Feedback/Requests [original thread]
I once saw someone's LAV get stuck upside down on some terrain. The driver just got out and flaylocked it a couple times until it flipped over. Most ridiculous (yet awesome) thing I've ever seen.
- by SponkSponkSponk - at 2013.07.31 10:28:00
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1262. cheating in planetary conquest - in The Council's Chamber [original thread]
DildoMcnutz wrote: Also liked to thank or Nyain buddies alot for their continued support in filling the gaps in our line ups, you guys have really been a big help to us and its always a pleasure to fight along side you guys. Confirming tha...
- by SponkSponkSponk - at 2013.07.31 07:35:00
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1263. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
CCP Shanghai needs a lesson on iteration from CCP Reykjavik.
- by SponkSponkSponk - at 2013.07.31 07:24:00
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1264. Somethings changed - in General Discussions [original thread]
Chilled Pill wrote: This phenomenon is glaringly observed while using a Tac AR. :) Try and count how many times you say: 'Oh that's BS!' I thought I was just suddenly bad at scrambler rifles, which sadly is a distinct possibility.
- by SponkSponkSponk - at 2013.07.31 07:08:00
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1265. I have a stupid idea - in Feedback/Requests [original thread]
I would love to drive a howitzer MAV.
- by SponkSponkSponk - at 2013.07.31 03:38:00
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1266. [bug] turrets still overheat then go nuts - in Technical Support/Bugs [original thread]
from 1.3 patch notes : Quote: Bug fixes and polish Fixed an issue with the overheat system, where turrets and infantry weapons would fire indefinitely without depleting ammunition
Sadly, this still seems to be happening. A turr...
- by SponkSponkSponk - at 2013.07.31 02:01:00
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1267. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
I would even be okay with both of them having the longer range.
- by SponkSponkSponk - at 2013.07.30 07:35:00
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1268. [Request] Speeders - in Feedback/Requests [original thread]
I would like bikes, since I feel bad abandoning my LAV on a whim.
- by SponkSponkSponk - at 2013.07.30 07:33:00
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1269. 6 v 6 - in Feedback/Requests [original thread]
There's rumours that smaller planetary territories may turn up, where battles are 6v6. No ETA yet.
- by SponkSponkSponk - at 2013.07.29 23:20:00
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1270. Addressing Building-Rooftop Warfare - in Feedback/Requests [original thread]
I don't mind dropship-only locations. As long as I have a mortar I can use to drop shells on them with.
- by SponkSponkSponk - at 2013.07.29 06:33:00
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1271. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
I really want to drop prox mines that do at least as much damage as a packed AV grenade. Is that too much to ask?
- by SponkSponkSponk - at 2013.07.29 06:26:00
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1272. 10 months since a simple feature was promised: abandoned by CCP - in General Discussions [original thread]
Fluidity of movement is important, but I agree that this is something that's more design decision than clearly-cut improvement. Given limited dev resources, I would much rather see vaulting over barricades first.
- by SponkSponkSponk - at 2013.07.29 05:44:00
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1273. Feedback - Delicious Dollars - in Feedback/Requests [original thread]
In Australia, a Merc pac is closer to twenty quid.
- by SponkSponkSponk - at 2013.07.29 04:41:00
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1274. DUST Naming Policy - in General Discussions [original thread]
http://dustboard.com/global/search/ Fairly easy to find hundreds of uncool names.
- by SponkSponkSponk - at 2013.07.29 01:50:00
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1275. The Asian servers are dead for one reason. - in General Discussions [original thread]
mollerz wrote: IF that clan is so good in asia, I wonder why they don't kick some ass over here? If OP is talking about Nyain San, they do. I was in an ambush against a squad of them once. I got one of the three kills against their entire s...
- by SponkSponkSponk - at 2013.07.29 00:12:00
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1276. Bug - Installations going haywire - in Technical Support/Bugs [original thread]
Once they overheat once, they're bugged and keep firing, even though their heat drops to zero again.
- by SponkSponkSponk - at 2013.07.27 22:38:00
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1277. [Request] Shield repair gun - in Feedback/Requests [original thread]
Well, maybe Caldari logi can deploy shield spheres so all the shield assault suits can cower, uh, I mean take cover behind it until their shield regen. I hear that shield spheres are coming some time this year...
- by SponkSponkSponk - at 2013.07.27 14:42:00
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1278. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Wolfman mentioned that MKB will have uncapped turn rate in 1.3 (or was it 1.4?) Being able to wear heavy plates without gimping your turn rate would be an interesting change. I know I try to minimise my armour penalty mostly for the turn rate rat...
- by SponkSponkSponk - at 2013.07.26 14:06:00
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1279. [Bug] Swarm Launcher retain lock on destroyed target - in Technical Support/Bugs [original thread]
This also happens vs installations (I may have done this ~a few~ times during Mordu's Grind) 1. Lock onto red installation 2. Blow it up 3. Wreck is still relockable for a fair few seconds afterwards (possibly while it's still burning?) 4. You ca...
- by SponkSponkSponk - at 2013.07.26 13:57:00
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1280. Thanks to CCP for fixing PC! (from the ANZACs) - in General Discussions [original thread]
We've thrown a few clone packs around since Uprising 1.2 More than once we've lost on clones while holding all points, with the red MCC on a bare sliver of health. I think 130 clones is perhaps too high and around 120 would be a better number. ...
- by SponkSponkSponk - at 2013.07.26 13:51:00
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