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Thread Statistics | Show CCP posts - 2 post(s) |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
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Posted - 2013.07.27 14:11:00 -
[1] - Quote
The feature: reloading while running.
Running while reloading is NOT impossible, especially with the muscle memory of an experience of a soldier, or an immortal mercenary with countless lives worth of experience and augmentations. It would be noticeably slower to do while running, but it is possible.
CCP already promised this feature, its been 10 months since they promised, yet they have yet to keep their promise.
This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now. They have no even mentioned this feature since 10 months ago. If they changed their minds, then they should have said so. Them just giving up on a simple promised feature like that makes it hard to trust them on the big promised features.
CCP if you're reading, rescind the statement about reloading while running, or get to work on implementing the feature. I suggest you remove all promised features in the feedback/requests weekly updates thread that you've changed your mind on to prevent confusion. |
Bendtner92
Internal Error. Negative-Feedback
817
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Posted - 2013.07.27 14:21:00 -
[2] - Quote
It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
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Posted - 2013.07.27 14:23:00 -
[3] - Quote
Bendtner92 wrote:It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that? At least they mentioned that recently again in a recent update in the thread, they talked about it at Fanfest also and how they plan on overhauling the WP system also. |
Jason Pearson
Seraphim Auxiliaries
2183
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Posted - 2013.07.27 14:26:00 -
[4] - Quote
Bendtner92 wrote:It's actually funny reading through that thread. Just look at the OP for example. "WP for mCRU" use", where is that?
Still waiting on my mCRU points :( Don't understand why it's taking so long, 25 WP per spawn, same as an uplink. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
822
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Posted - 2013.07.27 14:27:00 -
[5] - Quote
One of the many reasons I love the scrambler rifle, hardly ever need to reload that.
I've sort of grown accustom to the risk-reward that this implemented. Do I want to reload now so I can be better prepared if I run into someone, risking that someone may catch up behind me? Or do I want run now to make sure I get away, risking that I may run into an enemy and have no ammo in my clip?
That said, I would still embrace running while reloading if they ever got around to it. |
Iron Wolf Saber
Den of Swords
6627
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Posted - 2013.07.27 14:51:00 -
[6] - Quote
I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. |
N1ck Comeau
Pro Hic Immortalis League of Infamy
863
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Posted - 2013.07.27 14:53:00 -
[7] - Quote
Running and reloading would be nice, especially for scouts, they need every advantage they can get. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5172
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Posted - 2013.07.27 14:54:00 -
[8] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. Not the point. They promised something, and didn't keep their word. If they changed their minds because of a change in opinion or something, then they should have said something. |
Duck Drahko
DUST University Ivy League
87
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Posted - 2013.07.27 15:02:00 -
[9] - Quote
Aero Yassavi wrote:One of the many reasons I love the scrambler rifle, hardly ever need to reload that.
I've sort of grown accustom to the risk-reward that this implemented. Do I want to reload now so I can be better prepared if I run into someone, risking that someone may catch up behind me? Or do I want run now to make sure I get away, risking that I may run into an enemy and have no ammo in my clip?
That said, I would still embrace running while reloading if they ever got around to it.
Could reduce sprint speed while reloading, that would still provide a tactical trade-off without being so horribly frustrating (the worst bit being that your reload is cancelled if you sprint too early). I'm also used to it now, but it still seems wrong. |
Takahiro Kashuken
Red Star. EoN.
748
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Posted - 2013.07.27 15:09:00 -
[10] - Quote
So hard to jog while reloading |
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BobThe 844-1 CakeMan
Murder Cakes Of Doom
74
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Posted - 2013.07.27 15:17:00 -
[11] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run. Tht's is not the point. the point is they havn't done wat they have promised. are u tht stupid. i mean WTF dude. why r u even a CPM u don't know anything. |
Midas Fool
BetaMax Beta CRONOS.
65
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Posted - 2013.07.27 15:20:00 -
[12] - Quote
KAGEHOSHI Horned Wolf wrote:CCP already promised this feature
CCP Cmdr Wang wrote:The following topics were discussed by the dev team this week regarding gameplay issues in the beta
Well there's your problem right there. |
Cosgar
ParagonX
3255
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Posted - 2013.07.27 15:20:00 -
[13] - Quote
I'd really be more okay with progressive reloading where you go into your reload animation, run and continue the animation when you stop or a slower reload while sprinting. Just being able to reload while sprinting almost defeats the purpose of having two different movement speeds. |
Ansiiis The Trustworthy
WE ARE LEGENDS
191
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Posted - 2013.07.27 15:26:00 -
[14] - Quote
What do you mean? I have never noticed anything like this. Can't you move while reloading? |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
696
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Posted - 2013.07.27 15:28:00 -
[15] - Quote
Ansiiis The Trustworthy wrote:What do you mean? I have never noticed anything like this. Can't you move while reloading?
yeh, I do a little dance when I reload.. you just can't sprint.. and I don't see why you should |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5176
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Posted - 2013.07.28 10:10:00 -
[16] - Quote
I wish they'd just post the status of this feature, confirm or deny if its still planned. |
Django Quik
R.I.f.t
1121
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Posted - 2013.07.28 10:22:00 -
[17] - Quote
I've always disagreed with the whole reloading while running thing but have recently come around to think that okay, we should be able to but it should run down your stamina really quickly to do so.
However, it is annoying that CCP would officially note so many things so long ago and never implement them or at least mention what's happening with them. Things like the SP rollover system! |
steadyhand amarr
Foxhound Corporation General Tso's Alliance
986
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Posted - 2013.07.28 11:12:00 -
[18] - Quote
Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
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Django Quik
R.I.f.t
1124
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Posted - 2013.07.28 11:20:00 -
[19] - Quote
steadyhand amarr wrote:Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
Which is perfectly fair enough - there have been (and continue to be) far more important things that have needed doing. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5182
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Posted - 2013.07.29 01:56:00 -
[20] - Quote
steadyhand amarr wrote:Well you guys bitched none stop about other things that needed to be fixed so ccp redrew their road map. Sorry to stay but things like the above not getting done are down to the communty asking for other stuff to be higher priority.
This isn't some big difficult feature like PVE, so that excuse doesn't cut it. All they have to do is make a statement about if its still planned or not. |
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CCP Wolfman
C C P C C P Alliance
734
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Posted - 2013.07.29 05:12:00 -
[21] - Quote
This hasn't been forgotten. It is on the current backlog of 'things to do', however we've not actually made a final decision on whether or not we want to do it yet. I'm happy to listen to arguments for and against here :-) |
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Nyusto Clegli
S.e.V.e.N. Top Men.
30
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Posted - 2013.07.29 05:15:00 -
[22] - Quote
I would say certain weapons sure but others may not be possible while moving like some of the heavy weapons |
Delta 749
Kestrel Reconnaissance
1478
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Posted - 2013.07.29 05:16:00 -
[23] - Quote
Iron Wolf Saber wrote:I sorta am beginning to like the drawback of the reload, cept with the swarm launcher where it locks the player from not being able to run.
Just firing the damn swarm launcher stops you from running, before we get sprinting reloads I would like to see that action cool down removed from the swarm launcher |
Sete Clifton
PSU GHOST SYNDICATE DARKSTAR ARMY
276
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Posted - 2013.07.29 05:20:00 -
[24] - Quote
Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. |
Beyobi
Soldiers Of One Network Orion Empire
109
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Posted - 2013.07.29 05:21:00 -
[25] - Quote
Simple fix: bullets loaded during reload animation do not disappear when a player starts to run. It just stops more from being loaded. 75% reloaded, a run occurs, the gun still has 75% ammo ready to shoot. |
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CCP Wolfman
C C P C C P Alliance
734
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Posted - 2013.07.29 05:22:00 -
[26] - Quote
Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added.
I am quite tempted to agree with you on that.
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Taeryn Frost
Zumari Force Projection Caldari State
13
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Posted - 2013.07.29 05:30:00 -
[27] - Quote
I don't mind not being able to reload while sprinting, but timing is critical. Many times I've gotten 2.5 secs through a reload when I start my sprint only to realize I have an near empty magazine when I try to resume the gunfight. I'd prefer to be locked out of sprinting while reloading rather than the reload be cancelled. |
SponkSponkSponk
The Southern Legion
119
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Posted - 2013.07.29 05:44:00 -
[28] - Quote
Fluidity of movement is important, but I agree that this is something that's more design decision than clearly-cut improvement.
Given limited dev resources, I would much rather see vaulting over barricades first. |
Ghural
The Southern Legion
113
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Posted - 2013.07.29 05:57:00 -
[29] - Quote
CCP Wolfman wrote:Sete Clifton wrote:Personally I don't think they should add the ability. I think the choice of whether to run away/towards an enemy or reload to shoot is an important one. But I'd still be fine with it if it was added. I am quite tempted to agree with you on that.
I agree.
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Chayser
Rautaleijona Top Men.
6
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Posted - 2013.07.29 06:17:00 -
[30] - Quote
KAGEHOSHI Horned Wolf wrote:The feature: reloading while running. This is not PVE, or weapon customization, or some other big feature that would take a lot of time to implement, this is fairly simple and there is no reason it shouldn't be done by now.
Personally i think it would change "how to game is played" quite a much and so on need to be carefully planned to add or not. And main reason is that then you don't need to think reloading from tactical point of view. Also moving game towards solo playing from teamplay ( even not much, but every little bit count).
What i think would be nice is that "partial reload". Where example you can throw old clip away then run and then add new one. it's like 50% done on reloading -> sprint -> last 50%done on reloading.
This is also nice because it give you again tactical point of view, when you are about to begin reload partially empty clip. When you throw it a way and your reload is interrupted you don't have anymore those ammunitions from partial clip because it's thrown a way. |
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