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The legend345
TeamPlayers EoN.
829
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Posted - 2013.07.31 05:41:00 -
[1] - Quote
I hate to be the guy to post this. But most of the player in my corp have been saying this. Pub matches feel different hit detecting feels worse. Cant explain it, but it just feels worse. Many im my corp agree. Also both of the pc matches my corp played today were laggy af.
All I know is 1.4 and 1.5 better be amazing or, well I want to say die but its kind of already dead |
calvin b
Molon Labe. League of Infamy
181
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Posted - 2013.07.31 05:46:00 -
[2] - Quote
I noticed it as well, but as a Heavy it was a positive turn. I was hitting targets, the assaults and scouts were not able to get away from me and I was back to the old heavy build I once knew in Beta. man I miss those days. I was told there was nothing done to the hit detection, but there was a tweak in graphic department. But as a sniper my hits were not registering at all. So I press on, if it happens tomorrow i will try to find a fix and post my results. |
Sinboto Simmons
SVER True Blood
824
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Posted - 2013.07.31 05:47:00 -
[3] - Quote
I've noticed that I seemed to be missing some shots I knew were on target......
*shrugs* file a bug report and move on I suppose |
Chilled Pill
Pro Hic Immortalis League of Infamy
132
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Posted - 2013.07.31 05:49:00 -
[4] - Quote
This phenomenon is glaringly observed while using a Tac AR. :) Try and count how many times you say: 'Oh that's BS!' |
Protocake JR
Internal Error. Negative-Feedback
326
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Posted - 2013.07.31 05:49:00 -
[5] - Quote
I only played a few matches so far, but I feel like it's more difficult hitting people at longer ranges than it was before.
I'm seeing more people warp around and have jerky, unpredictable movements at longer ranges. |
Repe Susi
Rautaleijona Top Men.
540
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Posted - 2013.07.31 05:50:00 -
[6] - Quote
If this is true, how is it possible? How can hit detection be changed in every patch there's been?
I'm skeptical. It must be something else. |
stlcarlos989
SVER True Blood
430
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Posted - 2013.07.31 05:52:00 -
[7] - Quote
I've noticed a lot more lag today than I did in 1.2 |
Robocop Junior
The Surrogates Of War
82
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Posted - 2013.07.31 05:54:00 -
[8] - Quote
calvin b wrote:I noticed it as well, but as a Heavy it was a positive turn. I was hitting targets, the assaults and scouts were not able to get away from me and I was back to the old heavy build I once knew in Beta. man I miss those days. I was told there was nothing done to the hit detection, but there was a tweak in graphic department. But as a sniper my hits were not registering at all. So I press on, if it happens tomorrow i will try to find a fix and post my results.
Same **** here I thought it was my connection. Heavy felt easier, huge difference sniping ( trouble hitting non mobile targets) and my logi suit seemed a lot slower I dunno. |
Robocop Junior
The Surrogates Of War
82
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Posted - 2013.07.31 05:57:00 -
[9] - Quote
Protocake JR wrote:I only played a few matches so far, but I feel like it's more difficult hitting people at longer ranges than it was before.
I'm seeing more people warp around and have jerky, unpredictable movements at longer ranges.
Yes the warping especially with LAVs. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
504
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Posted - 2013.07.31 06:34:00 -
[10] - Quote
Yeah i've had a lot of teleporting players. increased mic bugs (almost my entire squad had it). not to mention in one circumstance a match just faded to black and ended right in the middle. No end of match. No error message. Just POOF we were all back in our MQ. |
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Poplo Furuya
Condotta Rouvenor Gallente Federation
518
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Posted - 2013.07.31 06:38:00 -
[11] - Quote
ScPs have been behaving pretty regularly... for some reason direct hits with the Forge Gun seem a bit easier to pull off?
How it feels with the FG... it's almost as if there's a bit of lag compensation that wasn't there before? Need to pull ahead of the target's current direction a bit more than you used to but the way their movement is rendered is more predictable.. like it's no longer updating their movement as seen on your screen as fast when at range. A simplification of their actual movements if that makes sense.
This is just from gut feeling after experimenting a bit in a couple hours of fighting. Might be nothing to it. |
Zatara Rought
TeamPlayers EoN.
597
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Posted - 2013.07.31 06:43:00 -
[12] - Quote
hit detection, especially at longer ranges, feels clunky. I had a member describe it as like feeling humidity, it just felt slower, thicker, something. It felt laggy. |
SponkSponkSponk
The Southern Legion
126
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Posted - 2013.07.31 07:08:00 -
[13] - Quote
Chilled Pill wrote:This phenomenon is glaringly observed while using a Tac AR. :) Try and count how many times you say: 'Oh that's BS!'
I thought I was just suddenly bad at scrambler rifles, which sadly is a distinct possibility. |
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