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521. [Feedback] Uplink Spam vs Needle spam - in Feedback/Requests [original thread]
Mavado V Noriega wrote: Sgt Kirk wrote: you dont play this game a lot do you? not corp battle wise at least judging by the response Uplink spam is very difficult to combat - it's entirely possible for respawning players to drop uplinks...
- by SponkSponkSponk - at 2013.07.04 23:45:00
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522. [Suggestion] Overheating for all weapons - in Feedback/Requests [original thread]
I don't mind AR overheating - I think it would be fine to have a rate-limiter kick in after you've just blown through 80% of your clip in one burst, but if you heat manage it by burst firing you should be able to get through a full clip. Having s...
- by SponkSponkSponk - at 2013.07.04 05:54:00
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523. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Has heat buildup changed since 1.2? Seems like I overheat more in my ak suit.
- by SponkSponkSponk - at 2013.07.04 05:07:00
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524. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Zeylon Rho wrote: It also doesn't overheat and has access to a skill that tightens its spread. A few head shots with a TAR will drop someone quickly, and without 1.5 second charge in the middle of it. Those are balancing measures without even c...
- by SponkSponkSponk - at 2013.07.04 02:33:00
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525. If the TAR is made to mimic the function of the Scrambler Rifle... - in Feedback/Requests [original thread]
Even the assault scrambler is worse than the standard AR at range, due to higher kick when scoped (i.e. the exact situation where a scrambler is meant to be better than an AR)
- by SponkSponkSponk - at 2013.07.04 02:31:00
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526. Disappointment at the 'Open Tournament' - in Feedback/Requests [original thread]
Daedric Lothar wrote: Correct me if I am wrong, but Isn't China and Asia... Not apart of the Tranquility server, don't they have the Serenity server for themselves? Why are they on our Dust Tranquility server? Before you go OMG Serenity is a C...
- by SponkSponkSponk - at 2013.07.02 13:18:00
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527. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
Garth Mandra wrote: I think part of the point of being immortal mercenaries is that we override the safeties and use weapons that no sane mortal would (or could). The description of the drop uplink even states that using it is fatal; the i...
- by SponkSponkSponk - at 2013.07.02 13:17:00
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528. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
TheGoebel wrote: *takes a look at the new modules. takes a seat with some popcorn* Oh this is gonna be good! Maybe you should post some stats, then.
- by SponkSponkSponk - at 2013.07.02 12:30:00
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529. [Feedback] Why is overheat so stupidly important? - in Feedback/Requests [original thread]
I would like to run with an overheated scrambler rifle.
- by SponkSponkSponk - at 2013.07.02 04:54:00
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530. Punish AFKers - in Feedback/Requests [original thread]
AFKing isn't the problem; people will go AFK for many reasons. It's the SP incentive to AFK that is the problem.
- by SponkSponkSponk - at 2013.07.02 04:43:00
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531. [Feedback] If there's one thing I think Dust has gotten completely perfect... - in Feedback/Requests [original thread]
Blake Kingston wrote: Oh yeah, there's a ton of tell tale sounds. You mostly realise this when hacking something. Or running across an open field and hearing a weird buzzing sound. The number of times I've heard the 'break cloak' sound whil...
- by SponkSponkSponk - at 2013.07.01 13:43:00
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532. [Feedback] Shields > Armour GÇô A continued imbalance - in Feedback/Requests [original thread]
Cat Merc wrote: I would add that being slower makes you easier to hit, and since the opponent is faster, those damage mods really don't help if you can't hit the bastard. I'd like to armor tank my suit, but the decreased turn rate really kil...
- by SponkSponkSponk - at 2013.07.01 03:32:00
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533. (Request/Feedback) Put corp member list in alphabetical order. - in Feedback/Requests [original thread]
It already is alphabetical order - it just happens to be case-sensitive, which is stupid.
- by SponkSponkSponk - at 2013.06.27 06:42:00
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534. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
D3LTA Blitzkrieg II wrote: cool idea but it have to b balanced by high cpu pg cost n by a limited rez rate n a cool down timer It would be a Prototype-level hive, probably with 2 carried, 1 active.
- by SponkSponkSponk - at 2013.06.26 03:49:00
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535. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
In that respect, it's exactly the same as someone injecting you.
- by SponkSponkSponk - at 2013.06.26 03:44:00
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536. [REQUEST] More Movement Options! - in Feedback/Requests [original thread]
Forlorn Destrier wrote: +1 to all but the last - making it automatic to grab ladders is a bad idea - you don't want to accidently grab one in a firefight causing you to die. Most of the problem with climbing is that when you WANT to climb, ...
- by SponkSponkSponk - at 2013.06.26 03:23:00
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537. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: sniped revivSNIPED revivSNIPED revivSNIPED *poof* respawn Working as intended~
- by SponkSponkSponk - at 2013.06.25 23:41:00
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538. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
It doesn't need to replace the injector; only supplement it, just the way that the remote armor repairer and the triage nanohive coexist.
- by SponkSponkSponk - at 2013.06.25 14:02:00
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539. [Feedback] Proximity mines are underpowered - especially compared to AV grenades. - in Feedback/Requests [original thread]
I can get behind this.
- by SponkSponkSponk - at 2013.06.25 11:45:00
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540. [idea] nanohive variant that revives - in Feedback/Requests [original thread]
I get it; fixing the nanite injector issue is pretty hard to do. How about another option? What if there were a nanohive variant that revived downed players in its radius? It doesn't need to work many times (perhaps three?) and it wouldn't p...
- by SponkSponkSponk - at 2013.06.25 11:34:00
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