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541. Request: New starter fits for NPE - in Feedback/Requests [original thread]
The starter fits could definitely use some love with all the new toys out and about. Racial starter fits are now a possibility.
- by Soraya Xel - at 2014.04.03 04:13:00
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542. Matchmaking Made Easy====> AWP - in Feedback/Requests [original thread]
Average war points doesn't work because the war points between play styles isn't equivalent. You'd end up with full teams of logis on both sides.
- by Soraya Xel - at 2014.03.28 17:03:00
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543. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Goric Rumis wrote: The ability to drop installations was at one point going to be given to a field commander role who plays the game more as an RTS than as a shooter. I'm not sure whether that role is still planned for the future, and if so, I ...
- by Soraya Xel - at 2014.03.28 16:30:00
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544. 1000+ EHP CCP WTF? - in Feedback/Requests [original thread]
Lunatic Kota wrote: I have 22 mil skill points and someone with less then 5mil destroys me. Fix it and fix it now or lose another player to this complete madness you call a video game. Sounds like CCP is finally listening to the plight of t...
- by Soraya Xel - at 2014.03.28 16:27:00
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545. Make squad uplinks green - in Feedback/Requests [original thread]
This is one of those quality of life improvements that would cost little, but mean a lot. Anything to make the uplink spam a little more manageable would help. Nothing makes me angrier than one uplink on a roof, and one on the ground, that are nea...
- by Soraya Xel - at 2014.03.28 14:37:00
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546. why just orbital strikes ... - in Feedback/Requests [original thread]
CCP makes terrible games with a community you'll never want to leave. And eventually, the game becomes only like half-terrible.
- by Soraya Xel - at 2014.03.27 21:07:00
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547. Hey CCP, TTK is still wrong brosephs :( - in Feedback/Requests [original thread]
Michael Epic wrote: A game where anything kills you in ONE shot = TTK is bad. This is incorrect. Shotguns, sniper rifles, forge guns, etc. are intended to kill you with one shot, or otherwise do massive damage with one shot. They have vario...
- by Soraya Xel - at 2014.03.27 20:14:00
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548. 50 clone Ambush needs to be removed - in Feedback/Requests [original thread]
I actually really like Ambush as a quick filler match, or to test something out. But the big problem is squads dominating ambush. If ambush was the mode that catered to solo only players, by only allowing you to queue as an individual, it would b...
- by Soraya Xel - at 2014.03.27 20:09:00
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549. why just orbital strikes ... - in Feedback/Requests [original thread]
Deployable installations have been on CCP's backlog forever. The thing I'd like to go along with them is an actual "battle commander" or "platoon leader" role, who could command intel from the map screen and run orbitals, instead of forcing player...
- by Soraya Xel - at 2014.03.27 20:08:00
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550. Game, Vehicle and Infantry Balance. A stand for a solution to end al... - in Feedback/Requests [original thread]
Indeed, the largest problem with HAVs is not their power, but their lack of a role. Right now they simply serve as "better infantry", rather than being anti-installation structure-killers that they should be.
- by Soraya Xel - at 2014.03.27 19:49:00
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551. Eve and Dust: The missing Link - in Feedback/Requests [original thread]
3 and 4 are already things that happen. 2 is probably a bad idea. 1 definitely needs to happen at some point.
- by Soraya Xel - at 2014.03.27 19:34:00
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552. Player Created Content Possibility - in Feedback/Requests [original thread]
The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing things to work with th...
- by Soraya Xel - at 2014.03.27 18:57:00
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553. Heavies slower - in Feedback/Requests [original thread]
Heavies are already painfully slow from a movement standpoint. I'd rather they turn slower though, so that you can flank them effectively.
- by Soraya Xel - at 2014.03.27 18:57:00
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554. Trees please! - in Feedback/Requests [original thread]
As much as I'd love to see it, trees are very high-poly, and one of the biggest limitations in what they can do in DUST is the polygon count. I'd rather see them do so much more other than adding trees right now.
- by Soraya Xel - at 2014.03.27 18:53:00
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555. FLUX GRENADES SHOULD NEGATE CLOAK FILEDS!!!!! - in Feedback/Requests [original thread]
I would like to see this as well. Fluxes are utility grenades that bring down defensive measures like shields, clear drop uplinks, etc. It seems natural for them to disrupt cloaking devices as well.
- by Soraya Xel - at 2014.03.27 18:51:00
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556. New Devblog - 1.7 Retrospective - in Feedback/Requests [original thread]
I would read such a blog. Often you have to look for scattered CCP posts a long time after with regards to what they were intending, and what actually happened. I don't think CCP comments on balance though, for like a month of data collection. So ...
- by Soraya Xel - at 2014.03.20 19:36:00
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557. Yet another REDLINE fix idea - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: How about a simple notification in the HUD that says "YOU ARE BEHIND YOUR REDLINE" the same way it notifies "you have been scanned" I don't know how much time I've wasted checking my position in the overview tr...
- by Soraya Xel - at 2014.03.20 19:34:00
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558. [Request] CPM updates on the login page - in Feedback/Requests [original thread]
The issue is that CPM are not official representatives of CCP, and their primary purpose is communicating player needs TO CCP. CCP is supposed to be communicating with the players directly. Things said by CPM aren't "official", so it's not a good ...
- by Soraya Xel - at 2014.03.13 15:41:00
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559. [Request] Bring out the real game, the one we wanted when we watched the trailers - in Feedback/Requests [original thread]
Pete B wrote: I can get with what you're saying but I feel that CCP hardly cares at this point. They truly let the ball slip, and instead of picking it back up, they are letting it roll away. What about the 1.8 release sounds like they're "l...
- by Soraya Xel - at 2014.03.12 15:34:00
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560. [Recommendation] Overhauling Planetary Conquest Mechanics - in Feedback/Requests [original thread]
As a whole: NO. No matter what corp you are, you need time to mount a defense. You need a day just to let people know when to be on, and then a good hour for form-up/prep. The reason timers exist is because games where the defender never appears i...
- by Soraya Xel - at 2014.03.02 04:45:00
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