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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
9
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Posted - 2014.03.27 05:31:00 -
[1] - Quote
This is an extreme request but I figured I could throw it out. (Before just assuming I'm a newb because of my "likes", I've been playing since the open Beta).
What if CCP gave us a basic Map builder for people to go on and create/submit ideas for new/different maps or edits to current maps? Players would be able to edit existing maps as well as create from a flat nothingness including terrain, buildings, Null cannons, supply depots, clone respawn points, the whole 9 yards. It would take FOREVER for people to do so I don't know how many people would take the time to do it, but I would love the opportunity to use my creative juices.
After being designed and submitted to CCP, set up an area to allow for playtesting of the maps (either before or after CCP does editing for any glaring holes that might be present) where you earn no ISK/SP but don't lose any of your equipment (If you have 20 fittings and die 15 times, you still have all 20 fittings)... Maybe throw a few ISK for a bonus for helping playtest, like 5% of what you would normally earn in a regular match since people are taking the time to playtest them.. Then after that, CCP can go in and make any adjustments that are necessary to possibly added on as new maps in the future.
I do realize this is a massive request/suggestion, but Player created content has been proven to enhance so many different |
Soraya Xel
Abandoned Privilege Top Men.
1784
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Posted - 2014.03.27 18:57:00 -
[2] - Quote
The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing things to work with their game. Polygon counts, textures limits, etc. Furthermore, there would need to be a vast amount of tweaking done by CCP itself before any map could make it in the game.
Ideas aren't the problem, optimization and development time is. In the case of maps, I'm not sure how much of either would be saved by letting players design maps. Particularly with the socket system, there's unique implications there as well.
I'd actually love to see a lot of these assets opened up, but more for the purposes of making fan art, third party tools, and doing studies of things. A ton of people would surely love the map assets from DUST in order to make better maps and diagrams than we can with the ones that CCP posted for us, for example.
I'd like to be your CPM1 candidate
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Ultra Boomer3
HavoK Core RISE of LEGION
286
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Posted - 2014.03.27 19:43:00 -
[3] - Quote
so, going with the original idea, but in a different direction that could be more doable/likely.
PC districts should be customizable by owner from the client. have the main socket locked based on the facility, but allow the other sockets to be chosen by the corp CEO or ground architect (new role), these include things like those CRU emplacements, as well as provide set locations for supply depots and turrets, but allow the choosing of whether it will be a depot, or turret, and what kind of turret it will be at those locations.
this should come at a corp wallet cost of course. something reasonable. 50-100 million isk redesign fee?
Name: Ultra Boomer3.
Class: Heavy.
Specialty: Forge Gun.
Corp: Havok Core.
Loyalty: HavoK Core.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
13
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Posted - 2014.03.28 00:52:00 -
[4] - Quote
Soraya Xel wrote:The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing things to work with their game. Polygon counts, textures limits, etc. Furthermore, there would need to be a vast amount of tweaking done by CCP itself before any map could make it in the game.
Ideas aren't the problem, optimization and development time is. In the case of maps, I'm not sure how much of either would be saved by letting players design maps. Particularly with the socket system, there's unique implications there as well.
I'd actually love to see a lot of these assets opened up, but more for the purposes of making fan art, third party tools, and doing studies of things. A ton of people would surely love the map assets from DUST in order to make better maps and diagrams than we can with the ones that CCP posted for us, for example.
I agree completely with you here. Like I said, I know the idea is completely extreme. Having access to the tools would likely overwhelm most people.
I don't really know what in terms of time would be saved either. If I do come up with something, they will probably be taking basic concepts and overhauling the rest of it.
I guess, the more I think about it, I'm thinking more along the lines of a Tiger Woods Golf course designer. You can set hills, valleys, buildings, trees, bushes etc and set up a course to play. This could be accomplished here as well except we're adding larger buildings and then throwing in Supply depots/ clone machines, etc. I just think if we branch out and have some different possibilities, players will be able to come up with some radical ideas. I know that from the time I started playing this game, I've had general concepts for a couple of maps I would love to implement. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
13
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Posted - 2014.03.28 00:54:00 -
[5] - Quote
Ultra Boomer3 wrote:so, going with the original idea, but in a different direction that could be more doable/likely.
PC districts should be customizable by owner from the client. have the main socket locked based on the facility, but allow the other sockets to be chosen by the corp CEO or ground architect (new role), these include things like those CRU emplacements, as well as provide set locations for supply depots and turrets, but allow the choosing of whether it will be a depot, or turret, and what kind of turret it will be at those locations.
this should come at a corp wallet cost of course. something reasonable. 50-100 million isk redesign fee?
Ya know what, I'd be O.K. with this as well since I know what I'm asking is probably entirely too large of a scope and the likeliness is almost nil. If I own a district, I should be able to shape it to suit my wishes. That will give the variability that would really push this game over the top.
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Xaviah Reaper
Nyain San Dirt Nap Squad.
387
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Posted - 2014.03.28 01:22:00 -
[6] - Quote
Soraya Xel wrote:The biggest challenge here is the limitations of the client. CCP would have to not only provide the tools, art assets, and design documents, they'd also have to specify all of the different limitations that go into designing things to work with their game. Polygon counts, textures limits, etc. Furthermore, there would need to be a vast amount of tweaking done by CCP itself before any map could make it in the game.
Ideas aren't the problem, optimization and development time is. In the case of maps, I'm not sure how much of either would be saved by letting players design maps. Particularly with the socket system, there's unique implications there as well.
I'd actually love to see a lot of these assets opened up, but more for the purposes of making fan art, third party tools, and doing studies of things. A ton of people would surely love the map assets from DUST in order to make better maps and diagrams than we can with the ones that CCP posted for us, for example.
what about long term? say it takes 6-12 months to implement this system, how could it look or benefit CCP in say 4-5 years?
Just read the damn thread
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Chuby 3allvalve
3iochem Tactical
0
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Posted - 2014.03.28 01:28:00 -
[7] - Quote
A map maker! OH yeah. I'd buy that!! |
Ecshon Autorez
Villore Sec Ops Gallente Federation
253
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Posted - 2014.03.28 01:35:00 -
[8] - Quote
Ultra Boomer3 wrote:so, going with the original idea, but in a different direction that could be more doable/likely.
PC districts should be customizable by owner from the client. have the main socket locked based on the facility, but allow the other sockets to be chosen by the corp CEO or ground architect (new role), these include things like those CRU emplacements, as well as provide set locations for supply depots and turrets, but allow the choosing of whether it will be a depot, or turret, and what kind of turret it will be at those locations.
this should come at a corp wallet cost of course. something reasonable. 50-100 million isk redesign fee? I figured that was already on the agenda for a maybe 1-3 years down the line. (and the Devs just won't say anything.)
I'm thinking something Command & Conquer-esq for placing structures. (And roads! We can't forget about the roads.)
The redesign fee should be linked to the amount of work done, so tearing down one small building is going to cost less than digging a ravine, building several bridges to cross it, and putting turrets and bunkers on the ends.
Some things should be limited by what the Corp owns, they can't go building a secret tunnel network unless they own or rent a secret-tunnel drilling machine.
As for the OP:
Assuming they could just hand us the tools right away without having to sit down and prepare stuff for us, it probably wouldn't be worth it because of the effort of going through all the submitted maps. Sure, some people in the community would spend time making maps that are actually good, but then there'd undoubtedly be some people who make terrible maps, either because they don't know better, suck at map making, or are just trolling.
Then CCP would have to hand several employees the task of sifting through all the spammed duplicates by that one guy who thinks that people REALLY want to have a map that's completely flat and empty except for two sniper towers, all the remakes of maps from other games, and all the just normal bad maps to get to the few good ones.
They'd either need new employees, current employees who are so enthusiastic they wouldn't mind slamming two bricks together for the entire work day if they were told it'd help the Dev team, or have some current Devs take time off from working on other stuff to look through all the maps. (Or have them do it in their free time.)
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
15
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Posted - 2014.03.28 02:19:00 -
[9] - Quote
Ecshon Autorez wrote:[quote=Ultra Boomer3]
As for the OP:
Assuming they could just hand us the tools right away without having to sit down and prepare stuff for us, it probably wouldn't be worth it because of the effort of going through all the submitted maps. Sure, some people in the community would spend time making maps that are actually good, but then there'd undoubtedly be some people who make terrible maps, either because they don't know better, suck at map making, or are just trolling.
Then CCP would have to hand several employees the task of sifting through all the spammed duplicates by that one guy who thinks that people REALLY want to have a map that's completely flat and empty except for two sniper towers, all the remakes of maps from other games, and all the just normal bad maps to get to the few good ones.
They'd either need new employees, current employees who are so enthusiastic they wouldn't mind slamming two bricks together for the entire work day if they were told it'd help the Dev team, or have some current Devs take time off from working on other stuff to look through all the maps. (Or have them do it in their free time.)
Everything you said is absolutely accurate. Like I mentioned, I know the request is absurd and the chances are almost nil because of every single point you put out there. There are going to be trolls. There are going to be people doing the 2 sniper towers or 4 corner sniper towers with a huge killing field in the middle. However, as you know, there are going to be people who want to create a better game and improve it. I had a PGA golf game a while back (it was a knock off, not Tiger Woods), and people could create their own courses and upload them. I spent hours building courses and playing other created courses. Some of them were absolute garbage of course, as could be expected, but some were amazing and super creative. The probability and certainty of getting some garbage shouldn't override the possibility of quality stuff being introduced. User Created content on games like Little Big Planet MAKE the game.
As for the last paragraph, I'm not so sure about that. I really don't think there are going to be THAT many people submitting maps (of course I could be pleasantly surprised). Even so, they can build a basic algorithm to filter out those "2 sniper" maps and things of that nature. If someone opens up a map, even someone like you or me will know within 5 seconds if it is complete garbage. It might take about 30 seconds to realize if something is workable and about 2 minutes to really figure out of a map is viable or has certain features. It's not like someone is going to spend 15, 20, 30 minutes on each map. As for WHO would do it, They could hire a couple unpaid interns for a job like this. After that, it can get kicked to a development team member if it passes basic muster. |
Ecshon Autorez
Villore Sec Ops Gallente Federation
254
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Posted - 2014.03.28 02:46:00 -
[10] - Quote
Thokk Nightshade wrote: As for WHO would do it, They could hire a couple unpaid interns for a job like this. After that, it can get kicked to a development team member if it passes basic muster.
Oh right, I completely forgot that unpaid interns exist.
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X7 lion
SWAMPERIUM
138
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Posted - 2014.03.28 09:46:00 -
[11] - Quote
in future it would be a good idea but as it stands there just to much limiting dust at the moment
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
21
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Posted - 2014.03.29 02:26:00 -
[12] - Quote
X7 lion wrote:in future it would be a good idea but as it stands there just to much limiting dust at the moment
This is absolutely for, as someone else said, 6-12 (maybe 18-24) months down the road most likely. I just want the current game to be balanced out and made consistently playable before they start messing around with User Created Content or anything like that. |
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