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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
223
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Posted - 2014.03.27 04:07:00 -
[1] - Quote
I've been playing dust casually since the beta, and I've enjoyed watching it get incrementally better each release.
It is, for all of its strengths, still not significantly connected to Eve. The promised "one universe" hasn't arrived, especially from the Eve side. Ask an Eve player about Dust, and the typical answer is "Is that still a thing?"
And I know: economy. But that's not what I want to suggest today.
Here are a series of SMALL changes/enhancements, that would significantly enhance the link between Eve and Dust, plus enhance the Dust gameplay to some degree:
1. Local Chat: The local chat channel is a staple of the Eve game: it is the chat channel for all players in the same star system. For Dust, however, it is stuck on the system that your MQ is in, and doesn't switch to the system you are fighting in. This means that as far as Eve is concerned, we never leave our quarters.
Having a local chat would give us a chat channel that automatically includes both sides of a fight, plus any eve players who happened to be in the system at the same time. The possibilities for smack talk, side bets, and anatomical observations are huge. In addition Eve players would notice us. And if they don't want, to, they've already got chat filters to filter Dust players out of their chat screens. It just never has been needed since we're all bottled up in 4 systems. Eve players could be made to care, though if...
2. Allow Orbital Strikes in quick matches. Make it simple: if you have good standing with the corporation, you can connect to the satellite and be available for orbitals. Eve Players would do this for Loyalty points and faction standings for that corporation, or possibly some isk per strike. You would need two satellites: one for each side in the fight. The defender's satellite would be static - always there. The attacker's would spawn in at the beginning of the fight, and despawn after it was over. It would be cool if this satellite looked like a warbarge, but I'm not picky.
3. Allow Eve players to watch the battle messages and get in the chat. If you are connected to the battle, why not automatically join Team Chat? Also, since you want to know what's going on, why not have the Eve player see the death messages generated by the fight? That way, they could see how things are going. As a bonus, if warbarge strikes actually were visible from Eve, that would increase the immersion.
4. System-wide broadcasts of ongoing fights. In Eve there is no way to tell if a Dust fight is going on in the system: No local spike, and no message indicating which district of which planet the fight is going on. The solution is to have satellites for active battles appear in the overview system-wide, like a beacon or jump gate does. Eve players can choose to filter it out, of course, but if they're interested, they'll know. This would be particularly useful to Factional Warfare players and pirates. Either way it gets Eve players more aware of Dust fights in general.
None of these are going to make Dust an integral and vital part of Eve. The only integral and vital part of Eve that touches all players is the economy, and others have asked for that already. This will make Dust more available to Eve players, and start cross -platform contacts and friendships that lead to greater things. |
Soraya Xel
Abandoned Privilege Top Men.
1784
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Posted - 2014.03.27 19:34:00 -
[2] - Quote
3 and 4 are already things that happen. 2 is probably a bad idea. 1 definitely needs to happen at some point.
I'd like to be your CPM1 candidate
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Yotta Guns
Molon Labe. General Tso's Alliance
45
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Posted - 2014.03.27 19:41:00 -
[3] - Quote
2 could at least be represented visually.... everything is good though. Bump |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
225
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Posted - 2014.03.29 17:09:00 -
[4] - Quote
There are system-wide broadcasts of Dust quick battles in Eve? For the hi-sec battles? How to I find that on the overview? |
Yotta Guns
Molon Labe. General Tso's Alliance
50
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Posted - 2014.03.29 21:42:00 -
[5] - Quote
Klivve Cussler wrote:There are system-wide broadcasts of Dust quick battles in Eve? For the hi-sec battles? How to I find that on the overview? Nah, he's saying that should be a thing, but isn't sadly. |
Klivve Cussler
S.e.V.e.N. General Tso's Alliance
225
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Posted - 2014.03.30 01:53:00 -
[6] - Quote
I'm curious as to why orbital strikes in quick matches would be a bad idea? Is it a balance issue? If orbitals are much more powerful than warbarge, have them cost more WP. |
Yotta Guns
Molon Labe. General Tso's Alliance
51
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Posted - 2014.04.01 07:25:00 -
[7] - Quote
I sorta feel it would have the potential to give one side another advantage for stomping games just a little more.... I.e. The corps that already proto stomp and probably have many eve connections as well. |
Hansei Kaizen
The Jackson Five
66
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Posted - 2014.04.01 08:54:00 -
[8] - Quote
Soraya Xel wrote:3 and 4 are already things that happen. 2 is probably a bad idea. 1 definitely needs to happen at some point.
Why would 2 be a bad Idea? Sounds fair enough for me.
Hello I am a casual solo player. Nice to meet you. What? Yes, I really exist!
Dust NPE status today: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
225
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Posted - 2014.04.03 05:23:00 -
[9] - Quote
It'd be a quick match. No way to know where they'll pop up next. It would be hard to organize Eve pilots in advance. |
neolutumus
the unholy legion of darkstar DARKSTAR ARMY
22
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Posted - 2014.04.03 05:30:00 -
[10] - Quote
dig the ideas. click my link in my signature and pair it with deployables that allowed dusties to attack specific districts. the EVE pilots could then simply scan down the deployables to find out where the action is going on.
Give DUST514 some direction.
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Auris Lionesse
Capital Acquisitions LLC Dirt Nap Squad.
657
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Posted - 2014.04.03 08:25:00 -
[11] - Quote
Let's finish ambulation and open up stations. You can ferry between them and use isk to buy better quarters. Add Corp headquarters in one station and the ability to open others elsewhere. A factional quarters where you can enlist, shops, bars where you can drink and chat with capsuleers, common areas, shooting ranges, garages for vehicles and let players walk around. Take an elevator to a deploying area for pub matches. Concord patrols the halls as security and acts according if you try to leave your room with a weapon. Start here with this kind of stuff.
Completely start over with pc and and planet ownership mechanics and make mercs matter. Also let capsuleers buy cloning vats to explore complexes. We wait at the station then transfer to the complex to explore and escort capsuleers who are unarmed through ancient wreckage and what not.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
225
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Posted - 2014.04.04 17:28:00 -
[12] - Quote
I'd personally love to see some more work done in ambulation/incarna/whatever. I put a post together a while ago suggesting CCP port the warbarge ready-room to Eve to use as a Fleet Ready-room.
That said, we need to walk before we can...er...walk. The fact that the local chat doesn't switch to the system we're actually in is such a fundamental flaw that I'd be shouting in bug forum right now...if it wasn't actually stated in the manual that this is the desired functionality. In my opinion, this shows that the Dust dev team isn't as familiar with the Eve game systems as one could want.
Why would CCP short-circuit the local chat system on purpose? It's a cornerstone of the way the Tranquility system works. Imagine if local didn't switch when you undocked and jumped to the next system, but always stayed where your medical clone was?
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Klivve Cussler
S.e.V.e.N. General Tso's Alliance
228
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Posted - 2014.04.05 20:01:00 -
[13] - Quote
Bump. Dev Comment? |
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