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121. if DUST 2.0/1.91/whatever becomes a thing: - in Feedback/Requests [original thread]
Ripley Riley wrote: 1. Keep the "ISK sink" aspect, just remove/heavily reduce the ISK cost from FW gear. ISK needs a place to disappear into. FW can fulfill that role, but allow FW people to live in FW if they want to. FacWar should've NEVER...
- by Soraya Xel - at 2014.11.10 19:45:00
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122. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
There's huge strategic gameplay advantages to ensuring being picked up does not count against you as a death. The primary one, is even KDR-obsessed folks will have a direct reason to work with logistics players, and hence, it will even encourage s...
- by Soraya Xel - at 2014.10.30 04:01:00
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123. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Truth is a D is a D. But you AREN'T DEAD. If you aren't terminated, you didn't die. And to the people arguing meta stats, two points: 1. If you're working with logistics and not losing clones because of it,...
- by Soraya Xel - at 2014.10.29 23:41:00
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124. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Bethhy wrote: Respecs that are only bought from micro-transactions in a F2P RPG-(Like) game model are considered industry wide P2W. False. Bethhy wrote: CCP Rattati has triple nerfed items tons. and has caused vast imbalances in gameplay...
- by Soraya Xel - at 2014.10.29 22:23:00
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125. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
More SP mitigates respecs, because you can just get more SP rather than wasting your money on a respec. Also recent balance adjustments further mitigate respecs, by reducing the amount of advantage you can get from them significantly. Note that I...
- by Soraya Xel - at 2014.10.29 21:38:00
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126. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Meisterjager Jagermeister wrote: Soraya Xel wrote: Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to b...
- by Soraya Xel - at 2014.10.29 20:43:00
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127. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs. This is...
- by Soraya Xel - at 2014.10.29 20:14:00
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128. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
True Adamance wrote: MY ISK! MY ISK! MY ISK! http://i.imgur.com/kFhLdOG.jpg
- by Soraya Xel - at 2014.10.29 20:08:00
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129. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Derpty Derp wrote: At least it's not as obvious as most games, where you actually require the bought items to be competitive... Imagine a tier of suits above proto that required Aur... The outrage would be hysterical. This is pay-to-win. Se...
- by Soraya Xel - at 2014.10.29 18:54:00
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130. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
Alena has nailed it. A great example of an actual pay-to-win mistake of CCP's was when proto-level impact grenades existed on the store for AUR, but there was no ISK equivalent available. That was remedied a long time ago.
- by Soraya Xel - at 2014.10.29 17:59:00
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131. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to implement additional W...
- by Soraya Xel - at 2014.10.29 16:02:00
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132. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I'm not fond of the vehicle locking feature at all , and I do make that clear to CCP when possible. At least, the extent that it makes it hard for me to allow passengers to come with me without wasting precious deployment time. Players absolutel...
- by Soraya Xel - at 2014.10.29 15:49:00
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133. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
It'd be nice if people knew what pay to win actually was. :) Just saying "pay to win" does not make a thing pay to win. CCP Shanghai's current record is aggressively buffing and nerfing unbalanced fits on a regular hotfix schedule. Things occurri...
- by Soraya Xel - at 2014.10.29 15:46:00
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134. Needle Changes Will Hurt the Game. - in Feedback/Requests [original thread]
I definitely would prefer an accept/reject revive button, as I've said many times. Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to ef...
- by Soraya Xel - at 2014.10.29 15:40:00
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135. Data Transfer Complete. - in Feedback/Requests [original thread]
Alena Ventrallis wrote: Eve hasn't seen it in over a decade. Doubt we will before they do. We're going to be the first game where you can buy something that makes something appear in your quarters. (The market agent.) Character Services was...
- by Soraya Xel - at 2014.10.29 15:38:00
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136. [Request] Do not implement respecs. - in Feedback/Requests [original thread]
Spectral Clone wrote: They cant roll back the changes now, the 1.9 patch is under review at Sony. Harden The **** Up As a fact: Actually, the respec option is a store item. It can easily be delisted server-side. As another fact: Don't exp...
- by Soraya Xel - at 2014.10.29 15:35:00
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137. Its official, Dust is Pay to Win: the new weekly cap - in Feedback/Requests [original thread]
As a note, the SP cap was raised a lot, but SP gain was only raised a little. It would take a lot more grinding week to week to cap out. My personal view is that few people will actually cap. People will hopefully play about as much as they actual...
- by Soraya Xel - at 2014.10.29 15:32:00
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138. Dropship Queued Drop and Drop View - in Feedback/Requests [original thread]
That would be kind of cool. I am not sure how easy of a thing that would be to do though. I will give it my white tag anyways.
- by Soraya Xel - at 2014.10.28 13:58:00
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139. New module idea: ammo capacity - in Feedback/Requests [original thread]
A more ammo module would be a nice feature for sure. It's kinda my hope that Legion might have like weapon mods, specifically, where you could apply damage mods, ammo mods, etc. directly to weapons, so suit slots could be different. But yeah, def...
- by Soraya Xel - at 2014.10.20 19:47:00
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140. Team Balancing with Solo Players and The Lack of Team Play - in Feedback/Requests [original thread]
My personal preference is that it be easy to both find a squad and queue solo. But as long as a switch exists (CCP would likely determine amongst themselves where they'd like to put such a switch. The CPM aren't the game designers.) I am willing t...
- by Soraya Xel - at 2014.10.18 23:52:00
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