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41. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Ares 514 wrote: I am almost certain they give each merc their own image even though there are only four available to dust. This is why it takes forever to load your contacts if you have a lot. This is how it appears they 'optimized' the corp me...
- by Soraya Xel - at 2015.01.30 13:24:00
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42. Sticky:[Feedback] Custom Chat Channels and Performance - in Feedback/Requests [original thread]
Kevall Longstride wrote: Would you support a fixed upper limit on open channels to boost performance? Would you support their optional removal from the game if it meant a huge boost in frame rates? There is no conceivably good reason to tell...
- by Soraya Xel - at 2015.01.29 18:00:00
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43. Announcement:[Announcement] - CCP Rattati's Big Board of Things - in Feedback/Requests [original thread]
More Things for DUST is confirmed?
- by Soraya Xel - at 2015.01.29 04:05:00
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44. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Now convince EVE players of that. :) This thread is called "preaching to the choir". :D
- by Soraya Xel - at 2015.01.28 21:05:00
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45. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
Imp Smash wrote: KB/M suffers a penalty in return -- no Aim assist. The controller is hugely advantaged over the KB/M in this game due to the way the Aim assist works. KB/M is only better at forgegunning and sniping. This. The controller sty...
- by Soraya Xel - at 2015.01.28 20:28:00
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46. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
Aside from that, there's actually a few directions I can see building off of the warbarge system and the PC revamp that might someday be good hooks for EVE to tie to. But you have to start at the basics.
- by Soraya Xel - at 2015.01.28 20:14:00
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47. To CCP, the CPM and my beloved friends in game. - in Feedback/Requests [original thread]
I share your desire for more EVE/DUST integration. Feel free to let your favorite CSM rep (or candidate, elections are coming soon) know that you want to see it. A large number of EVE players have shown very little support for DUST integration or ...
- by Soraya Xel - at 2015.01.28 20:09:00
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48. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Breakin Stuff wrote: Would you like me to convert the turret numbers I gave you to conform to current AV meta? One of the biggest complaints from drivers is "too short fights." Of course the issue for drivers is "too short fights". They have...
- by Soraya Xel - at 2015.01.23 16:49:00
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49. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Jadek Menaheim wrote: It still seems like a necessary change. However, would timers shift if more players in those regions began to outnumber the ones in the western hemisphere? It would probably be reasonable to change the default timers ...
- by Soraya Xel - at 2015.01.23 07:38:00
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50. Sticky:[Feedback] Planetary Conquest Revisited - in Feedback/Requests [original thread]
Hi everyone! :) New threadnaught starts now. I am fairly satisfied with the timer proposal here. It's got some of the merits of my "remove timer changes" concept, but still allows corps flexibility as well.
- by Soraya Xel - at 2015.01.23 07:16:00
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51. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
Lazer Fo Cused wrote: 1. If it takes 1 AV to 1 SOLO HAV then will it take 3 AV to take a 3man HAV? With the rough point that there's ups and downs to fitting and gear quality and such, yes, that's roughly what I'm suggesting. One player sho...
- by Soraya Xel - at 2015.01.22 19:29:00
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52. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: Aero Yassavi wrote: Soraya Xel wrote: CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. Solo HAVs should ...
- by Soraya Xel - at 2015.01.22 19:14:00
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53. Sticky:[Feedback] HAV Hull Progression - in Feedback/Requests [original thread]
CCP Rattati wrote: I do know that commanders don't want players in their tanks, and that is the olive branch of solo HAvs, unlockable through specialization. Solo HAVs should not be as powerful as MBTs though. More players should have that f...
- by Soraya Xel - at 2015.01.22 05:57:00
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54. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
KA24DERT wrote: Just to be clear: Talented, skilled, and dedicated players that cluster together into cohesive organizations will ALWAYS dominate competitive games. You will not ever formulate a ruleset to make PC "More Inclusive", the best w...
- by Soraya Xel - at 2015.01.22 05:35:00
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55. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: Soraya Xel wrote: el OPERATOR wrote: Probably because region locking automatically blues up an area based not on in-game affilitations (corps and alliances) but on out-of-game affiliations ( global player region). This, ...
- by Soraya Xel - at 2015.01.22 01:10:00
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56. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
el OPERATOR wrote: Probably because region locking automatically blues up an area based not on in-game affilitations (corps and alliances) but on out-of-game affiliations ( global player region). This, in turn, then could create WORSE bluelocks...
- by Soraya Xel - at 2015.01.21 23:02:00
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57. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Zaria Min Deir wrote: A lot (not all, by any means, but the majority I have heard from) of the people who do actually do play PC don't think region locking districts is a good solution. Zaria, here's my problem with this: Nobody can tell me ...
- by Soraya Xel - at 2015.01.21 22:17:00
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58. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Kain Spero wrote: CCP Rattati wrote: The Godfathers agree that there is no mafia problem I'm kidding, but you know Well we have a ready gang of players who know the game intimately and are well connected on top of that in that channel...
- by Soraya Xel - at 2015.01.21 16:14:00
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59. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
With regards to raiding: I definitely agree that is the area to work on low-warning more-flexible battles, and something I really want to see. Locking down timers for capture battles is a quick change, and allows us to move on into developing feat...
- by Soraya Xel - at 2015.01.20 22:53:00
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60. Sticky:[Feedback] Planetary Conquest - Timers - in Feedback/Requests [original thread]
Pokey, location mattering being partially mitigated by timer distribution is possibly the only justification for allowing timer changes. However, we don't know how location is going to matter yet. And I don't think empires should be so big that co...
- by Soraya Xel - at 2015.01.20 18:20:00
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