Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3361. Official PS3 Stereo Headset - Unplayable Lag (Edit: Possible Fix) - in Technical Support/Bugs [original thread]
I use that same headset and don't notice any more lag than my squad mates, so it would appear to be situational.
- by Skihids - at 2012.09.27 13:47:00
|
3362. [Bug] Empty hands after being revived - in Technical Support/Bugs [original thread]
It has happened to me several times. I haven't noticed a pattern to it.
- by Skihids - at 2012.09.27 13:45:00
|
3363. Merc Pack - Honest Opnion - in General Discussions [original thread]
crazy space wrote: Maken Tosch wrote: I might buy the merc pack so that I can have 40,000 aurum strictly for the universal voice transmitter and the booster so that I can train up to be a better sniper. I don't intend to buy any of the aurum...
- by Skihids - at 2012.09.26 23:38:00
|
3364. New mercpack and dropsuits - in General Discussions [original thread]
90% of the Merc pack is consumables, so you aren't purchasing a car, you are buying groceries. If you plan on playing for the long term you will most likely be purchasing boosters, UVTs, and other cosmetic items in the future. So buy your groceri...
- by Skihids - at 2012.09.26 22:42:00
|
3365. Sniper Shot Warning - in Feedback/Requests [original thread]
You already get a quadrant notice of where you were hit, and the shot lights up the snipers position on the tacnet. What else do you want? I don't enjoy getting sniped either, but it's a valid playing style and I'm not about to demand everyone t...
- by Skihids - at 2012.09.26 19:02:00
|
3366. [Request] Swarm Launcher Missile Speed - in Feedback/Requests [original thread]
Whispercrow wrote: I just want a variety of missiles, like in the real world. Fast ones with good agility that are meant to tear up air vehicles but are near useless against heavy armor. Big slow fat ones with low range that can obliterate...
- by Skihids - at 2012.09.26 15:15:00
|
3367. Anyone still getting killed by tanks? - in General Discussions [original thread]
One game where the driver kept to the middle of the spike map with infantry all around him. He played smart and kept me from getting more than two flights of swarms into him at one time.
- by Skihids - at 2012.09.26 03:07:00
|
3368. My take on Swarms and Dropships - in Feedback/Requests [original thread]
With the AV buff and the vehicle module nerf it is indeed difficult to keep a dropship in the air for long. Kill a few folks and they come back with a free militia swarm launcher. People take delight in shooting you down now when they used to have...
- by Skihids - at 2012.09.24 05:27:00
|
3369. Boundless Corporation "Loyalty will be rewarded" - in General Discussions [original thread]
I'll sign up for that contract when I can take the tram system there.
- by Skihids - at 2012.09.24 03:43:00
|
3370. movement - in Feedback/Requests [original thread]
I'm in favor of a more immersive feel.
- by Skihids - at 2012.09.21 13:13:00
|
3371. eve is brutal and dust... - in Feedback/Requests [original thread]
Eschew obfuscation, espouse elucidation! Complexity and depth are great. Obtuseness and opacity are not virtues, merely impediments. I am hearing from two camps each with a a valid point that only seem to be incompatable. To be truely great...
- by Skihids - at 2012.09.20 18:09:00
|
3372. Request for dropship and Lavs - in Feedback/Requests [original thread]
The manufacturers of our dropships will be including stronger landing gear in the next build.
- by Skihids - at 2012.09.19 19:16:00
|
3373. Dropship cot pit aesthetics - in Feedback/Requests [original thread]
For a FPS, flying is neither easy nor engaging in FP.
- by Skihids - at 2012.09.19 02:17:00
|
3374. JET FIGHTERS - in General Discussions [original thread]
Rock/Paper/Scissors One thing doesn't have to be able to counter everything else as long as some other asset can. It's far more interesting when the theatre commander has to choose how much of what to deploy to achieve his strategic goal, and it'...
- by Skihids - at 2012.09.19 01:33:00
|
3375. Ultimate way to farm SP - in General Discussions [original thread]
DUST Fiend wrote: Lmao, depending on the map, you can't be touched because your MCC is back behind the redzone. You can just park your ship behind the MCC and be safe all match rofl, good times, good times. I'm wondering just how much time ...
- by Skihids - at 2012.09.18 21:23:00
|
3376. JET FIGHTERS - in General Discussions [original thread]
DUST gets a full airforce!
- by Skihids - at 2012.09.18 21:13:00
|
3377. Tank Fix #45,678 - in General Discussions [original thread]
EnglishSnake wrote: Sees-Too-Much wrote: Tony Calif wrote: I've stopped caring because the tankers won't play as infantry. They're ONLY interested in tanking. Which is a joke. A bad joke for their team mates. I'm a pilot. If I can help ...
- by Skihids - at 2012.09.18 20:24:00
|
3378. Too much depth and complexity? Dust 514's biggest failing. - in General Discussions [original thread]
DUST has aspects of RPG, so I find an apt analogy in that arena: D&D has a farily simple character creation model. A handfull of stats that you roll up with dice after you decide on one of half a dozen classes (fewer when I started 30 years a...
- by Skihids - at 2012.09.18 19:35:00
|
3379. Let me buy a turret! - in Feedback/Requests [original thread]
I'm not sure how each will work, but High Sec pub matches are going to have to behave differently than corp battles. Randoms won't have enough organization to make effective use of a complex leadership structure, and if you let a corp in with tha...
- by Skihids - at 2012.09.18 18:37:00
|
3380. [ Request] Chemical Warfare - in Feedback/Requests [original thread]
Another reason for people to need my dropship transport services.
- by Skihids - at 2012.09.18 17:27:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |