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Uber Dragonlord Valkarish
29
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Posted - 2012.09.17 18:05:00 -
[31] - Quote
But that makes no sense really. Logically a smaller vehicle would be harder to lock on to, however the people who spend massive amounts on tanks would complain that their more expensive loadouts should be harder to lock on to. By making it based on size you are asking to start another AV vs. Tank thread war. If the lock on speed is based on anything, it should be distance from the target. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.21 01:53:00 -
[32] - Quote
Uber Dragonlord Valkarish wrote:But that makes no sense really. Logically a smaller vehicle would be harder to lock on to, however the people who spend massive amounts on tanks would complain that their more expensive loadouts should be harder to lock on to. By making it based on size you are asking to start another AV vs. Tank thread war. If the lock on speed is based on anything, it should be distance from the target.
Something to reduce a vehicles signature (module) would be a good idea. This is used in eve but also is effected by the amount of armour and the turrent add to signature. |
Maximus Stryker
Villore Sec Ops Gallente Federation
393
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Posted - 2012.09.21 02:05:00 -
[33] - Quote
Has anyone considered the option that they don't need to go faster but rather follow the targets longer.
It seems like they just stop tracking for no reason and disappear... |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.21 17:38:00 -
[34] - Quote
Maximus Stryker wrote:Has anyone considered the option that they don't need to go faster but rather follow the targets longer.
It seems like they just stop tracking for no reason and disappear...
Following targets they do although the tracking mechanics is really poor, they just never catch up because they are so slow. I would rather have a faster missile that can only track for 20 or 30 seconds than one that tracks 60 seconds but can never catch up because of the wierd mechanics of flight and tracking.
As someone posted above, a missisle moving fast is constantly correcting itself in flight so if your a good pilot and manage to drop behind a building, hill, ect, then I should have to wait to re-aquire you and fire another.
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Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.23 21:00:00 -
[35] - Quote
i just want faster swarms, lower damage, better flight path, worse turn radius. |
Whispercrow
Seituoda Taskforce Command Caldari State
102
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Posted - 2012.09.23 21:26:00 -
[36] - Quote
I just want a variety of missiles, like in the real world.
Fast ones with good agility that are meant to tear up air vehicles but are near useless against heavy armor.
Big slow fat ones with low range that can obliterate heavy armor but can't hope to catch up to an aircraft or a buggy going like a bat out of hell.
Dumb fire ones of good speed that go forward at a really good clip but don't have any tracking or lock-on.
An extremely maneuverable variety with really slow lock on but stay after the target and do great damage.
Etc. Yeah, it might suck to be 'stuck' with an Anti-Air missile when the enemy rolls up with a tank, but that's what Supply Depots and Deployable Spawn Locations are for. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.24 19:36:00 -
[37] - Quote
Whispercrow wrote: I just want a variety of missiles, like in the real world.
Fast ones with good agility that are meant to tear up air vehicles but are near useless against heavy armor.
Big slow fat ones with low range that can obliterate heavy armor but can't hope to catch up to an aircraft or a buggy going like a bat out of hell.
Dumb fire ones of good speed that go forward at a really good clip but don't have any tracking or lock-on.
An extremely maneuverable variety with really slow lock on but stay after the target and do great damage.
Etc. Yeah, it might suck to be 'stuck' with an Anti-Air missile when the enemy rolls up with a tank, but that's what Supply Depots and Deployable Spawn Locations are for.
+1
Would love to see these ideas implemented |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
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Posted - 2012.09.26 13:28:00 -
[38] - Quote
Bump |
Skihids
Tritan-Industries Legacy Rising
969
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Posted - 2012.09.26 15:15:00 -
[39] - Quote
Whispercrow wrote: I just want a variety of missiles, like in the real world.
Fast ones with good agility that are meant to tear up air vehicles but are near useless against heavy armor.
Big slow fat ones with low range that can obliterate heavy armor but can't hope to catch up to an aircraft or a buggy going like a bat out of hell.
Dumb fire ones of good speed that go forward at a really good clip but don't have any tracking or lock-on.
An extremely maneuverable variety with really slow lock on but stay after the target and do great damage.
Etc. Yeah, it might suck to be 'stuck' with an Anti-Air missile when the enemy rolls up with a tank, but that's what Supply Depots and Deployable Spawn Locations are for.
Keep in mind that speed and turn radius are inversely related. Double your speed and you quadruple your turn radius.
The formula for the sideways accelleration is: m*v**2 / r
That is: mass x velocity squared / turn radius
You can choose any two variables and the formula dictates the third.
To be both fast and manuverable the missile will need to be very lightweight. That means a smaller warhead and less fuel. Presumably the tracking and steering hardware also has some mass. Higher speed means a far greater fuel burn. That in turn implies a very short flight time.
Your "extremely manuverable missile with great damage" would have a high mass and a tight turn radius so it would necessarily be very slow.
Dumb fire non-manuvering missiles can be both big and fast, but the more massive the slower the initial acceleration ( F=m*a ,or accelleration = force of your rocket motor / mass of your missile )
I'm happy for CCP to build all the possible variants as long as they conform to the physics equation and don't wander into fairy land. |
Hobos-N-Guns
Soldiers Of One Network Orion Empire
44
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Posted - 2012.09.27 01:10:00 -
[40] - Quote
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