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521. Undeployment??? - in Feedback/Requests [original thread]
This has been requested before and mechanisms proposed to keep it balanced. It's a great idea which will hopefully be Implemented Sooner than Soon (TM).
- by Skihids - at 2013.01.28 18:20:00
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522. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
A maxed out Myron will have less than 5K eHP, and that's using every high slot for defense. That's two shots from some FGs. Given that you are first made aware of the threat by the first hit you have about two seconds to recognize the threat and ...
- by Skihids - at 2013.01.26 21:24:00
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523. 101 Bullets Chromosome Edition. Update 13/2, @230 bullets collected - in Feedback/Requests [original thread]
Iron Wolf Saber wrote: Infantry Combat Weapons Militia Scrambler Pistol displays 15 segments in the ammo circle but only fires 7 times.
Equipment All deployables do not function if thrown upside down.
All deployable equ...
- by Skihids - at 2013.01.25 17:36:00
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524. [REQUEST] Dropship skill points - in Feedback/Requests [original thread]
Halador Osiris wrote: Volgair wrote: We just pissed about this bush yesterday. D***.. I thought my idea was original, and then I found exactly what I'd said in there... Search any topic you think original and you will probably find a...
- by Skihids - at 2013.01.25 16:20:00
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525. heavy machine gun op or just fine? - in Feedback/Requests [original thread]
Keep in mind that the fatty carrying the HMG needs his Logi buddy to follow him around if he wants to live long and reload. That means the HMG represents the killing output of about 1.5 people
- by Skihids - at 2013.01.25 15:42:00
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526. Flame on!!!! - in Feedback/Requests [original thread]
In first, It's Beta...
- by Skihids - at 2013.01.25 01:21:00
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527. [Request] Drop Uplink Placement - in Feedback/Requests [original thread]
Or perhaps be able to rotate the thing before you toss it? That would give you the four cardinal directions to choose from.
- by Skihids - at 2013.01.23 04:12:00
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528. [REQUEST] Display the distance to a fallen teammate. - in Feedback/Requests [original thread]
This gets my Logi seal of approval!
- by Skihids - at 2013.01.20 22:30:00
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529. Little talk about AV vs vehicle - in Feedback/Requests [original thread]
I've been on both sides of a tank and have mixed feelings about HAV's vs AV. One thing I noticed that isn't mentioned often is that AV isn't nearly easy as HAV's to spot. Your whole team knows when the enemy drops a tank, but a player can switch...
- by Skihids - at 2013.01.19 22:19:00
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530. [REQUEST] Loosen Codebreaker modules' fitting requirements - in Feedback/Requests [original thread]
KEROSIINI-TERO wrote: Let's ask this another way: 1) Does anyone think codebreaker module is worth fitting in theory? 2) Does anyone actually use it? I've read about it, but I would only consider it on a special runner class used to cap a...
- by Skihids - at 2013.01.17 22:29:00
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531. SP Capping NEW system 8th Jan 2013 - in Feedback/Requests [original thread]
It's not so much to even out players, but to pace your personal advancement so there will always be something new for you look forward to even after a few years.
- by Skihids - at 2013.01.15 02:28:00
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532. Railguns and missles blast damage - in Feedback/Requests [original thread]
Anything with a significant blast radius is on the chopping block due to complaints. Missiles were first, but the rest will follow in time. There is a very vocal segment who believe passionately that the heart and soul of an FPS is the dancing 1...
- by Skihids - at 2013.01.15 00:49:00
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533. My solution to the SP problem - in Feedback/Requests [original thread]
TheBLAZZED wrote: Skihids wrote: TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as wha...
- by Skihids - at 2013.01.15 00:31:00
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534. My solution to the SP problem - in Feedback/Requests [original thread]
TheBLAZZED wrote: First off, thank you so much for providing your input. I don't think we would run out of skills any faster than we are currently if we kept the expanding cap to be about the same as what it would be if a player played every ...
- by Skihids - at 2013.01.14 22:25:00
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535. AFK skill farmers - in Feedback/Requests [original thread]
It's pretty much a passive skilling system now. Half is pure passive and the other half is time put in regardless of effectiveness. The WP portion isn't required if you play one more match. So I'm fine with pure passive gains as it isn't fundamen...
- by Skihids - at 2013.01.13 22:27:00
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536. AFK skill farmers - in Feedback/Requests [original thread]
CCP had to know what they were doing, yet they did it anyway. They had to have at least one guy ask the question "How can this be abused, and is there incentive to abuse it?" The answers to that are pretty obvious in this situation. Rather than...
- by Skihids - at 2013.01.13 17:51:00
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537. AFK skill farmers - in Feedback/Requests [original thread]
Don't blame the players for reacting naturally to the incentives and pressures CCP applies. The game creator sets the rules and the players react to them. CCP has created this situation by: 1) Imposing a daily SP cap with no rollover 2) Awardin...
- by Skihids - at 2013.01.13 17:11:00
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538. [Feedback] Free Forgegun starter fit - in Feedback/Requests [original thread]
Breakin Stuff wrote: KAGEHOSHI Horned Wolf wrote: AV is getting way too much buffs: > Militia forge guns on the market. > Free forge gun fits. > A well fitted standard tank can be destroyed in like only 6 forge gun shots (making ta...
- by Skihids - at 2013.01.11 12:56:00
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539. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Give us a control sensitivity slider just like the one for aiming and make everyone happy. Pilots in training can set it to unresponsive and experienced pilots can set it to nimble. Simple.
- by Skihids - at 2013.01.11 05:28:00
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540. CCP's New SP Cap... - in Feedback/Requests [original thread]
Yet another form of booster to purchase? So we have: UVT Passive Bonus Active Bonus Active Rollover That's getting pretty complicated and pricey for a F2P game. I say just add the day's points to the merc's total cap each day and be done with ...
- by Skihids - at 2013.01.10 17:04:00
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