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541. Closed beta participant only items or recognition. - in Feedback/Requests [original thread]
I think it could end up in your "Employment History" tab as well.
- by Skihids - at 2013.01.10 16:50:00
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542. New Tutorial Video / Q&A Section To Help Newcomers? (Open Beta) - in Feedback/Requests [original thread]
CCP does have a post asking about beta players plans for tutorials for their NPE (New Player Experience). I'm planning on turning my "Dropship Flight School" tutorial into a video, though I don't know if I can use any video taken before the NDA l...
- by Skihids - at 2013.01.09 05:54:00
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543. [Request] Ability to modify a specific player's volume - in Feedback/Requests [original thread]
A Great idea!
- by Skihids - at 2013.01.08 21:16:00
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544. If you steal a vehicle, it's yours - in Feedback/Requests [original thread]
I can see CCP selling AUR LoJack modules to retrieve stolen vehicles...
- by Skihids - at 2013.01.08 21:15:00
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545. CCP's New SP Cap... - in Feedback/Requests [original thread]
You really have to watch the law of unintended consequenses. Active SP gain for passively existing in the match is going to invite AFK abuse that will require more coding to thwart which will result in an arms race of the least possible interacti...
- by Skihids - at 2013.01.08 21:08:00
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546. [Request] Ability to create active modules groups. - in Feedback/Requests [original thread]
And then allow us to assign one or two of the groups to unused buttons so we can avoid the whole "stop shooting at me while I call up my menu and make my selections" foolishness. Really, what designer would bury combat actions inside a menu system?
- by Skihids - at 2013.01.07 21:30:00
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547. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Mode Torsen wrote: Skihids wrote: Noc Tempre wrote: No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult. This is the biggest point right now. There is n...
- by Skihids - at 2013.01.07 18:10:00
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548. Situational Awareness (How did I die?) - in Feedback/Requests [original thread]
I understand the feeling, and I can get behind a more readable death notice. That has been requested many times already. On the other hand we don't want kill cams. Most of the opposition comes from snipers who don't want to be auto located after ...
- by Skihids - at 2013.01.07 17:57:00
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549. Expienced pilots thoughts on what dropships need. - in Feedback/Requests [original thread]
Noc Tempre wrote: No idea why people think the CONTROLS are difficult, they aren't. It's just finding something USEFUL to do with them that is difficult. This is the biggest point right now. There is nothing I can do piloting a dropship that...
- by Skihids - at 2013.01.07 04:38:00
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550. [Request] HAV overdrive and other stuff - in Feedback/Requests [original thread]
Sev Alcatraz wrote: YourDeadAgain76 wrote: NAV HIV wrote: + 1 Would love to use a faster Madrugar. If they wanna have penalties for using Armor plates, They should atleast increase the base speed Nope Nerf Tanks their OP. Way to har...
- by Skihids - at 2013.01.04 20:43:00
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551. [Request] Change the controlls for the Vehicles. - in Feedback/Requests [original thread]
Great, except you no longer have a stick left over to aim your weapon with, nor do you have a button to fire it.
- by Skihids - at 2013.01.04 03:07:00
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552. Leaderboard: WP/D and Avg. WP - in Feedback/Requests [original thread]
Just WP/match and ISK lost/match. That tells you all you need to know: How much a player contributes to winning and how much it will cost to fund him continue to do so.
- by Skihids - at 2013.01.04 02:51:00
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553. Increase swarm launcher range to 300m - in Feedback/Requests [original thread]
I've been on both sides of a SL, and I think it's strong enough as it is. I noticed the lock-on range limitation when targeting a dropship on the new Manus Peak map. I was at objective A and I couldn't quite lock-on when the ship was over objecti...
- by Skihids - at 2013.01.03 19:59:00
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554. [request] Change the SL operation skill to something that is relevant in Chromosome - in Feedback/Requests [original thread]
Deveshi wrote: We already have damage increase on the prof skill so that is already out the question. I would be more than happy with the a velocity increase as this will increase the range anyway (D=S*T) so in a way its the same suggestion. H...
- by Skihids - at 2013.01.02 20:21:00
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555. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Go Away Putz wrote: Skihids wrote: Militia tanks aren't serious tanks, but they do serve to train drivers to play very conservatively and be fully aware of their surroundings. They can be fielded once per match without losing ISK and once yo...
- by Skihids - at 2013.01.02 14:38:00
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556. [Feedback] Tank turret rotation and stationary turret rotation is too slow - in Feedback/Requests [original thread]
Scheneighnay McBob wrote: Large turrets are fine. Small hybrids are so sensitive it's impossible to actually hit anyone with them without spraying. We need to be able to adjust the sensitivity curve of a turret control. I'd like the first h...
- by Skihids - at 2013.01.01 23:35:00
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557. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Militia tanks aren't serious tanks, but they do serve to train drivers to play very conservatively and be fully aware of their surroundings. They can be fielded once per match without losing ISK and once you can keep one alive for half a match you...
- by Skihids - at 2013.01.01 23:31:00
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558. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
Coming from a dropship background I find maneuverability to be the biggest weakness of an HAV. It takes a full 10.8 seconds to pivot a tank through 360 degrees (and prop mods don't help). That's 5.4 seconds to reverse direction and 2.7 seconds for...
- by Skihids - at 2013.01.01 20:53:00
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559. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
I suppose some of this comes down to play style. I came late into tanking after losing my dropship pilot career in the great missile nerf and needing to find another job to pay the bills. Since I was already heavily skilled into vehicles I allowed...
- by Skihids - at 2013.01.01 19:23:00
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560. Tanks and how they should act more like tanks - in Feedback/Requests [original thread]
EnglishSnake wrote: Skihids wrote: NovaShadowStorm wrote: Jax Thrife wrote: I can agree with the less power and more armor because honestly since people can easily buy militia forge guns and swarm launchers it is ridiculous how fast a ...
- by Skihids - at 2013.01.01 16:42:00
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