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241. New Dropship Controls, Physics and Features - in Feedback/Requests [original thread]
CCP Blam! wrote: Let me expand on the ground cam, and general aiming camera status. I do in fact plan on putting in a ground camera when we are able to release our Bomber variant of the dropship, and we have been playing around with ideas on ...
- by Skihids - at 2013.05.23 22:00:00
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242. [Feedback] Impact physics of Flaylock vs Dropships. - in Feedback/Requests [original thread]
Ok, so a puny pistol rocket warhead has more energy than the engines that come on the dropship? Those huge engines that take forever to get the pig of a greyhound bus moving can't match what a bottle rocket can do? Maybe somebody should take a c...
- by Skihids - at 2013.05.22 04:16:00
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243. [Feedback] Swarm Launcher pathfinding still illogical and frustrating. - in Feedback/Requests [original thread]
It's lazy coding. The missiles don't begin to track the target until they arrive at the original lock-on location. That means the target must put cover between himself and his original location rather than between himself and the SL operator in...
- by Skihids - at 2013.05.21 20:25:00
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244. [Feedback] Dropships are not fun, or rewarding. - in Feedback/Requests [original thread]
There are so many things the DS needs that it's going to be months if not years before anyone should drop one Skill Point into flying. Yes handling and rewards are needed, but much more fundamentaly CCP must add tactical challenges that cater to ...
- by Skihids - at 2013.05.21 20:12:00
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245. Small turrets - in Feedback/Requests [original thread]
Herpn Derpidus wrote: Skihids wrote: There's a reason why those of us who play Death Race 514 crush our victims with the grill of our LAVs. It's not only far more effective, it's also far more fun. yea and thats a problem, the big super ...
- by Skihids - at 2013.05.21 19:27:00
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246. [Feedback] Dropships are not fun, or rewarding. - in Feedback/Requests [original thread]
I was going to say that flying was fun even if it wasn't rewarding, but I realized that isn't true anymore. Flying high above the battlefield is nice, but the inability to fly anywhere close to it and do anything productive is harder than ever wi...
- by Skihids - at 2013.05.21 19:13:00
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247. Small turrets - in Feedback/Requests [original thread]
There's a reason why those of us who play Death Race 514 crush our victims with the grill of our LAVs. It's not only far more effective, it's also far more fun.
- by Skihids - at 2013.05.21 18:51:00
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248. Vehicles are OP - in Feedback/Requests [original thread]
Yeah, dem dropships are totally OP! Nerf! Nerf! Nerf!
- by Skihids - at 2013.05.20 20:19:00
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249. [REQUEST] Fixed LAV turret - in Feedback/Requests [original thread]
Create a built-in turret that fires through the axis of the vehicle at the level of the grill (rather than overhead as in the current turret). Make them double barreled and driver fired.
- by Skihids - at 2013.05.20 19:08:00
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250. [REQUEST] Optional spike grill to replace the LAV turret - in Feedback/Requests [original thread]
Create a spiked grill attachment for the front of the LAV that can replace the turret. The module would increase collision damage for the target being struck at the same time it reduced damage to the vehicle. It could even require CPU and PG to ...
- by Skihids - at 2013.05.20 18:14:00
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251. [Feedback] Dropship controls are bad... - in Feedback/Requests [original thread]
We are really talking about two different things, Dropship Flight Controls and the Dropship Flight Physics. The controls themselves are great with the exception of the chase camera used in the third person view. That camera needs to be able to be...
- by Skihids - at 2013.05.20 04:52:00
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252. [Feedback] Constructive: RDV's are stupid. I hate them. - in Feedback/Requests [original thread]
We have TCAS systems today, and I'd think that would only be improved in the future.
- by Skihids - at 2013.05.17 02:17:00
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253. [REQUEST] Skill point increase - in Feedback/Requests [original thread]
I thought the Academy matches were supposed to separate vulnerable new players from the veterans. Is this not working?
- by Skihids - at 2013.05.15 19:38:00
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254. Dropships Combat ineffectiveness - in Feedback/Requests [original thread]
Tankin Tarkus wrote: have u tried missiles on the dropship yet? they recieved a rather nice buff and work pretty well against installations not quite sure how well they work on infantry yet most the pilots i fly with wont give me the chance to ...
- by Skihids - at 2013.05.15 06:28:00
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255. Dropships, avionics - in Feedback/Requests [original thread]
It's something CCP Blam is thinking about. Expect to hear more about it possibly as soon as the next build.
- by Skihids - at 2013.05.14 23:45:00
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256. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
As Iron Wolf would say, "Just learn to shoot better"
- by Skihids - at 2013.05.14 23:42:00
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257. Feedback - Reduce Scrambler Rifle Overheating Buildup... - in Feedback/Requests [original thread]
Double post
- by Skihids - at 2013.05.14 23:41:00
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258. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
Oh, and then let's add minefields! That way infantry can enjoy being ganked from nowhere too!
- by Skihids - at 2013.05.14 19:42:00
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259. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
If you think AI large turrets are a game enhancing element, let's take that further... Let's put in hardened sentry turrets to kill infantry. Sprinkle them around the map and put a couple up in hard to reach areas up on walls an in corners inside...
- by Skihids - at 2013.05.14 19:37:00
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260. [feedback] railgun installations. Really!. Such BS - in Feedback/Requests [original thread]
Yep, just spec deeply into a completely different playstyle and spend half the match running around and killing all the turrets before you call in your vehicle. Hopefully you won't die too many times in the process between enemy forces and the tur...
- by Skihids - at 2013.05.14 19:27:00
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