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Vaerana Myshtana
Bojo's School of the Trades
949
|
Posted - 2013.05.21 12:55:00 -
[1] - Quote
Swarm Launchers still have strange pathfinding, which frustrates both vehicle drivers ("I'm behind a WALL!") and AVers ("No, he went THAT WAY!").
Here's what I see as the likely problem.
It seems that Swarms fly towards where the target used to be and then make sharp turns to follow it. Swarms should be course correcting much more frequently and trying to lead the target instead of following it. If they are intended to follow, they would have to fly a lot faster, which isn't a buff that I'm asking for.
I'm asking for a more realistic fire-and-forget flightpath that enables me to fire over the TOP of vehicles and arc down instead of flying sideways into dirt piles all the time.
This would mean that hiding under something actually works for vehicles and shooting over something actually works for AV. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
100
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Posted - 2013.05.21 13:03:00 -
[2] - Quote
That's like saying snipers should curve over walls your taking cover behind. No. Just make them have a more straight turning angle. That'll fix everything.
Peace, Godin |
Halador Osiris
Dead Six Initiative Lokun Listamenn
327
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Posted - 2013.05.21 13:19:00 -
[3] - Quote
I'd hope they'd behave like a lock-on missile in any other game, always heading straight for the vehicle and making course corrections along the way. Now give them a set agility (read: maneuverability) so that vehicles are capable of dodging them.
Now that all that is in place, we need some skills. I don't care what the names are, but here's what they'd do: Flight Time - Missiles fly for X seconds, and this skill increases that by Y% (like getting better fuel efficiency)
Velocity - Missiles travel at X m/s, increases velocity by Y% (like using a better propellant)
Agility - Missiles are capable of turning at X degrees / sec, this skill increases that by Y%
Now, we can add swarm variants. Missiles with low agility / velocity but massive damage, missiles with high agility / velocity but low damage, and standard missiles that have medium agility / velocity. This causes some specialization, the hard hitting but slow missiles will be very good at killing HAVs, the quick missiles will be better for lighter LAVs and Dropships, and the medium missiles will be OK at killing all of them. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
100
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Posted - 2013.05.21 13:26:00 -
[4] - Quote
Neither skills or variations should allow the things to turn like they can now. Now, if I activate my nitro, And go full speed around a corner, that swarm better not hit me.
Peace, Godin |
Maximus Epicus
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.05.21 19:36:00 -
[5] - Quote
As a dedicated AV character, i DO think the Swarm Launcher is a little bit silly. The fact that they (the missiles) fly to the area where the vehicle was when you released the trigger during lock on (sometimes flying PAST the tank/dropship/LAV), and then turn at right angles, speed up, and chase the vehicle in the most direct path is, well, odd. I love me my swarm launchers, nothing gives me more satisfaction than taking out a well piloted, well fit vehicle, but yeah, this needs to change. Swarms should just follow the most direct path to their target, or at the very most, be dumbfire for the first 30-50 meters until they can find their bearings and THEN follow the most direct path... |
Skihids
The Tritan Industries RISE of LEGION
1449
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Posted - 2013.05.21 20:25:00 -
[6] - Quote
It's lazy coding. The missiles don't begin to track the target until they arrive at the original lock-on location.
That means the target must put cover between himself and his original location rather than between himself and the SL operator in order to trick the swarm into hitting an obstacle rather than his vehicle.
If he was to the side of a hill and simply slipped behind it the swarm would arrive at his original location, locate him, make that ninety degree turn and strike.
On the other hand if he moved around to the opposite side, still in view of the launcher, he would block his original location with the hill and the swarm would suicide into the hill when it required his location. |
Still blazn
Intergalactic Cannibus Cartel
19
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Posted - 2013.05.21 20:47:00 -
[7] - Quote
Im sure your aware of this.. but shooting over stuff..isnt that hard.. Just aim straight up after lockon..
Now can we get to the heart the swarm issue.. its just not doing enough damage at 5 proficiency |
Vaerana Myshtana
Bojo's School of the Trades
950
|
Posted - 2013.05.22 17:54:00 -
[8] - Quote
Still blazn wrote:Im sure your aware of this.. but shooting over stuff..isnt that hard.. Just aim straight up after lockon..
Now can we get to the heart the swarm issue.. its just not doing enough damage at 5 proficiency
I do this all the time. Unfortunately, the missiles turn sharply after a few meters.
Sometimes I can get them to go over obstacles, but they should really follow a more ballistic trajectory (like actual AV missiles).
As to damage...
Amen. Sing it, brother! |
RedBleach LeSanglant
Pink Fluffy Bounty Hunterz Noir. Mercenary Group
241
|
Posted - 2013.05.22 19:36:00 -
[9] - Quote
Halador Osiris wrote:I'd hope they'd behave like a lock-on missile in any other game, always heading straight for the vehicle and making course corrections along the way. Now give them a set agility (read: maneuverability) so that vehicles are capable of dodging them.
Now that all that is in place, we need some skills. I don't care what the names are, but here's what they'd do:
Flight Time - Missiles fly for X seconds, and this skill increases that by Y% (like getting better fuel efficiency)
Velocity - Missiles travel at X m/s, increases velocity by Y% (like using a better propellant)
Agility - Missiles are capable of turning at X degrees / sec, this skill increases that by Y%
Now, we can add swarm variants. Missiles with low agility / velocity but massive damage, missiles with high agility / velocity but low damage, and standard missiles that have medium agility / velocity. This causes some specialization, the hard hitting but slow missiles will be very good at killing HAVs, the quick missiles will be better for lighter LAVs and Dropships, and the medium missiles will be OK at killing all of them.
This, this and more This. End |
Vaerana Myshtana
Bojo's School of the Trades
951
|
Posted - 2013.05.23 12:51:00 -
[10] - Quote
Skihids wrote:It's lazy coding. The missiles don't begin to track the target until they arrive at the original lock-on location.
That means the target must put cover between himself and his original location rather than between himself and the SL operator in order to trick the swarm into hitting an obstacle rather than his vehicle.
If he was to the side of a hill and simply slipped behind it the swarm would arrive at his original location, locate him, make that ninety degree turn and strike.
On the other hand if he moved around to the opposite side, still in view of the launcher, he would block his original location with the hill and the swarm would suicide into the hill when it required his location.
This is a very good explanation of the silliness that is Swarm guidance. |
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