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Kalisi Marada
Vendetta Reactionary Force
17
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Posted - 2013.10.14 17:08:00 -
[1] - Quote
I can see that maybe it was needed in the beginning to keep the disparity among players to a minimum. But believe it or not that has already happened on a massive scale and will continue to happen. The only problem is that now IT IS PREVENTING noobs from becoming better equipped and competitive players.
If Scotty is actually doing his job like we were told, then there should not be so many battles with mixed levels of players. So with that being said there should not a problem with noobs fighting against protos, geting stomped and having a bad experience and rage quitting.
Now the only thing the weekly cap does is prevent the new player from becoming an advanced or proto player sooner and start to play with the big boys.
Maybe it's just backward thinking, but that is the way I see it. |
Forlorn Destrier
Bullet Cluster
1970
|
Posted - 2013.10.14 17:09:00 -
[2] - Quote
I've knew we'd get here someday. You can't expect the game to be equal when new players are constantly starting - asking to keep it balanced between vets and noobs in a game like this is unpossible. |
trraacx
DUST University Ivy League
3
|
Posted - 2013.10.14 17:10:00 -
[3] - Quote
I agree with he OP. I'd suggest that the higher your K/D, the lower your cap should be. :) |
Syeven Reed
Inanimate Objects
64
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Posted - 2013.10.14 17:21:00 -
[4] - Quote
trraacx wrote:I agree with he OP. I'd suggest that the higher your K/D, the lower your cap should be. :) I could totally see how this would help. But at the same time, I would totally hate it. Right now, because of the lack of content (to which im ok with) the only thing that keeps me playing through the week is the grind to cap out.
Maybe when there's more to do later on with subsequent releases they can introduce this. And I wont mind because there'd more game to enjoy. |
Bendtner92
Imperfects Negative-Feedback
1147
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Posted - 2013.10.14 17:27:00 -
[5] - Quote
So CCP can continue selling SP every week. |
low genius
The Sound Of Freedom Renegade Alliance
690
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Posted - 2013.10.14 18:01:00 -
[6] - Quote
Kalisi Marada wrote:I can see that maybe it was needed in the beginning to keep the disparity among players to a minimum. But believe it or not that has already happened on a massive scale and will continue to happen. The only problem is that now IT IS PREVENTING noobs from becoming better equipped and competitive players.
If Scotty is actually doing his job like we were told, then there should not be so many battles with mixed levels of players. So with that being said there should not a problem with noobs fighting against protos, geting stomped and having a bad experience and rage quitting.
Now the only thing the weekly cap does is prevent the new player from becoming an advanced or proto player sooner and start to play with the big boys.
Maybe it's just backward thinking, but that is the way I see it.
that is very short sighted. this is a long-term kind of a situation. |
Rynoceros
Rise Of Old Dudes
982
|
Posted - 2013.10.14 18:09:00 -
[7] - Quote
The bonus cap; I can deal with. The cap after the cap is complete BS. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
254
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Posted - 2013.10.14 18:27:00 -
[8] - Quote
Forlorn Destrier wrote:I've knew we'd get here someday. You can't expect the game to be equal when new players are constantly starting - asking to keep it balanced between vets and noobs in a game like this is unpossible.
impossible....
Language Arts, 6th grade man... 6th GRADE!
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
820
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Posted - 2013.10.14 18:36:00 -
[9] - Quote
Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually love us people who have a job and a life and I find it great. |
trraacx
DUST University Ivy League
4
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Posted - 2013.10.14 18:44:00 -
[10] - Quote
Ah, to have one idea in months and to have it called terrible. :)
Actually it kind of works that way now since a cap of 190,000 is much more signifiant to someone with 10M+ SP than it is to someone with <2M. I really wish there was some data available for this game but I'd guess there is a pretty good correlation of skill points to K/D.
Keri Starlight wrote:Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually loves us people who have a job and a life and I find it great.
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A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
388
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Posted - 2013.10.14 18:50:00 -
[11] - Quote
Cap - increase active cap to 500k and make it rollover if unused.
Matchmaker - please find away of making it balanced. The number of times I have seen multiple full or partial corp squads on the same team against a group of randoms is frustrating. |
STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
40
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Posted - 2013.10.14 18:54:00 -
[12] - Quote
trraacx wrote:Ah, to have one idea in months and to have it called terrible. :) Actually it kind of works that way now since a cap of 190,000 is much more signifiant to someone with 10M+ SP than it is to someone with <2M. I really wish there was some data available for this game but I'd guess there is a pretty good correlation of skill points to K/D. Keri Starlight wrote:Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually loves us people who have a job and a life and I find it great. NO, no its not a good correlation between SP and K/D. You must realise that some people are logis and others may just not be as good, skill IS a factor, especially when you reach a certain level. A better idea would be to slow the SP gain down slightly as you have accrued so much, but then they should adjust the cap after the bonus SP you get every week. |
Knight Soiaire
Rent-A-Taxi
2573
|
Posted - 2013.10.14 18:59:00 -
[13] - Quote
No cap until you hit 10mil SP.
Simple. |
trraacx
DUST University Ivy League
4
|
Posted - 2013.10.14 19:00:00 -
[14] - Quote
Logistics need more SP. People that lack skill won't benefit greatly by getting more SP either. It is the mass murder guys that make the game seem unbalanced.
Ignoring the poor matchups anyway. If that was better none of this would matter.
STEALTH HUNTER ZERO wrote:trraacx wrote:Ah, to have one idea in months and to have it called terrible. :) Actually it kind of works that way now since a cap of 190,000 is much more signifiant to someone with 10M+ SP than it is to someone with <2M. I really wish there was some data available for this game but I'd guess there is a pretty good correlation of skill points to K/D. Keri Starlight wrote:Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually loves us people who have a job and a life and I find it great. NO, no its not a good correlation between SP and K/D. You must realise that some people are logis and others may just not be as good, skill IS a factor, especially when you reach a certain level. A better idea would be to slow the SP gain down slightly as you have accrued so much, but then they should adjust the cap after the bonus SP you get every week.
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Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
823
|
Posted - 2013.10.14 19:02:00 -
[15] - Quote
trraacx wrote:Ah, to have one idea in months and to have it called terrible. :) Actually it kind of works that way now since a cap of 190,000 is much more signifiant to someone with 10M+ SP than it is to someone with <2M. I really wish there was some data available for this game but I'd guess there is a pretty good correlation of skill points to K/D. Keri Starlight wrote:Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually loves us people who have a job and a life and I find it great.
Heh... I'm sorry for saying that, but I really think it's a bad idea (KDR related Cap). I don't want to look selfish here, I'm not a selfish person, but I would be probably quitting the game if I realize that those few hours I can play when I'm back home don't give me any SP just because I have a good KDR.
KDR and SP are not necessarily related, I know people with 40.000 kills (can only guess how many SP) and a 1.5 KDR...
I think that KDR is Evil and only stupid teenagers like to compare it to see who has the biggest one ...but I can tell you mine is good (I feel stupid just to say mine is good lol) and I'm only 7 millions SP (this is my main character, I'm not a veteran). |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
823
|
Posted - 2013.10.14 19:04:00 -
[16] - Quote
STEALTH HUNTER ZERO wrote: NO, no its not a good correlation between SP and K/D. You must realise that some people are logis and others may just not be as good, skill IS a factor, especially when you reach a certain level.
Exactly. |
Pandora Mars
Afterlife Overseers
383
|
Posted - 2013.10.14 19:09:00 -
[17] - Quote
Keri Starlight wrote: I would be probably quitting the game if I realize that those few hours I can play when I'm back home don't give me any SP just because I have a good KDR.
This. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1470
|
Posted - 2013.10.14 19:12:00 -
[18] - Quote
I reckon it's better this way.
Not sure about EVE, but surely people complained about the 100% passive SP gain there, initially. Because essentially CCP, not the player, dictates how quickly a character can progress.
And as players in this generation, we aren't used to CCP's trying to put some longevity in their games. We want to be able to devour a game in a few months, max, then move on. But I like that. It's like forcing me to read a book one page a day which absolutely frustrates me as I'm reading but when I finish and am sad to put it away, I'll look back and be glad I made it last. |
Skihids
Bullet Cluster
2274
|
Posted - 2013.10.14 19:19:00 -
[19] - Quote
KDR is a fine stat for TDM, but it so one dimensional that it is insufficient for any objective based game mode.
All other things being equal it is a tie breaker, but it says little about how you are supporting a win. Are you sniping a few red berries as they stand around their base, or are you shot gunning them off the objective just before they make the hack? How many total kills did you get, 2-1 or 20-10? Did you lose clones running Rambo, or were you with a squad that was able to pick you up after the fire fight?
While not perfect or fully fleshed out, War Points attempt to measure contributions to a win no matter what role you run.
We need to lose the "Cult of KDR" as it is an impediment to true objective play. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
824
|
Posted - 2013.10.14 19:24:00 -
[20] - Quote
Skihids wrote: We need to lose the "Cult of KDR" as it is an impediment to true objective play.
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GHOSTLY ANNIHILATOR
The Unholy Legion Of DarkStar DARKSTAR ARMY
930
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Posted - 2013.10.14 19:29:00 -
[21] - Quote
If wede had No Cap it would be nice but just think about 90% running proto but thats CCPNERFSTERS CHOICE lol |
Forlorn Destrier
Bullet Cluster
1971
|
Posted - 2013.10.14 19:30:00 -
[22] - Quote
Cenex Langly wrote:Forlorn Destrier wrote:I've knew we'd get here someday. You can't expect the game to be equal when new players are constantly starting - asking to keep it balanced between vets and noobs in a game like this is unpossible. impossible.... Language Arts, 6th grade man... 6th GRADE!
http://www.youtube.com/watch?v=8iSD9lPVY6Q |
Luk Manag
of Terror TRE GAFFEL
116
|
Posted - 2013.10.14 20:16:00 -
[23] - Quote
Rynoceros wrote:The bonus cap; I can deal with. The cap after the cap is complete BS.
I think this means - after the "Bonus SP" runs out - you should get SP to match your WP, but instead it is capped at 1000 by some inane and arbitrary notion that earning 1000 SP in a post cap fight is OK, but 1200 or 2000 would be game breaking and unfair to new players.
I agree, we're thankful for the massive bonus SP that you give us every week, but think the standard rate of WP=SP shouldn't be capped at 1000. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
256
|
Posted - 2013.10.14 21:37:00 -
[24] - Quote
Keri Starlight wrote:Not sure if this is a thread about Matchmaking or the Weekly Cap.
About matchmaking, I actually think that mixed experience levels in the same battle is NOT a bad thing. The bad thing in my honest opinion is to have 16 protostompers agains a bunch of noobs (sometimes the roster is not even filled).
THIS is absolutely wrong. My idea of matchmaking is having 2 balanced teams. This is important.
Different levels in the same match give the newer players a chance to learn from better players, both allies and enemies: Funny to say, the most traumatic deaths I experienced (which are printed in my brain) made me a better player.
About the weekly cap, I'm very convicted we should have a higher cap (let's say 240.000 instead of 190.000) until you hit... 5 millions? KDR should have nothing to do with the SP cap, that is a terrible, terrible idea... The Cap should not be removed entirely. This game actually loves us people who have a job and a life and I find it great.
I agree with your matchmaking point. There are times when I play with my full squad and we get good matches. That's when it works, when you are in a full squad. But when it doesn't work is when you are playing solo. I run solo ambushes to make quick isk and MAN, playing on a team with all solo players against a team with 2 full squads is just horrendously bad matchmaking!!!
Also agree that KDR should have nothing to do with Cap. That is just a bad idea in so many ways. I do think that there should be a cap still, increase it or not, I really don't care as I just need one solid day to cap out as is and that's how I spend my saturdays lately. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
256
|
Posted - 2013.10.14 21:39:00 -
[25] - Quote
Luk Manag wrote:Rynoceros wrote:The bonus cap; I can deal with. The cap after the cap is complete BS. I think this means - after the "Bonus SP" runs out - you should get SP to match your WP, but instead it is capped at 1000 by some inane and arbitrary notion that earning 1000 SP in a post cap fight is OK, but 1200 or 2000 would be game breaking and unfair to new players. I agree, we're thankful for the massive bonus SP that you give us every week, but think the standard rate of WP=SP shouldn't be capped at 1000.
You're probably a noob who hasn't played pre-uprising. That's okay, nothing wrong with that. But before it used to be 50 SP (iirc). That was horrible! They upped it to be capped out on 1000 based off war points.
I personally think that it should be uncapped and completely based on warpoints once you hit the base cap of 190k. If you just left it at war points then people would have incentive to really work hard in a match and farm wp for SP. That would be really cool! This would also completely obliterate any AFK farmers post cap! Everyone would have to do something to get Sp! |
Luk Manag
of Terror TRE GAFFEL
118
|
Posted - 2013.10.14 21:53:00 -
[26] - Quote
Cenex Langly wrote:Luk Manag wrote:Rynoceros wrote:The bonus cap; I can deal with. The cap after the cap is complete BS. I think this means - after the "Bonus SP" runs out - you should get SP to match your WP, but instead it is capped at 1000 by some inane and arbitrary notion that earning 1000 SP in a post cap fight is OK, but 1200 or 2000 would be game breaking and unfair to new players. I agree, we're thankful for the massive bonus SP that you give us every week, but think the standard rate of WP=SP shouldn't be capped at 1000. You're probably a noob who hasn't played pre-uprising. That's okay, nothing wrong with that. But before it used to be 50 SP (iirc). That was horrible! They upped it to be capped out on 1000 based off war points. I personally think that it should be uncapped and completely based on warpoints once you hit the base cap of 190k. If you just left it at war points then people would have incentive to really work hard in a match and farm wp for SP. That would be really cool! This would also completely obliterate any AFK farmers post cap! Everyone would have to do something to get Sp!
LOL, ok. That's not true. I've been around since the early days of the closed beta - when a missile turret was the ultimate weapon and the SP bonus could give you hundreds of thousands of SP in a few rounds. We all understood that it was given to us at an accelerated rate so we could test everything and it was reset - full reset (items, ISK, corps, SP everything) before open beta. Anyway, I have 25+ million SP on my main. I stand by my point - it just feels lame to earn 2k war points in a round and end up with 1k SP. Sometimes, I look at my WP mid match and see that I've already reached my 1000 cap and question how smart it would be to keep trying (aka playing aggressively). |
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