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741. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
So your scheme to reduce vehicle usage is to return to them to unprofitability? You want to reignite the whole "My tank costs so much that it must be strong enough to last X matches, therefore it must be indestructible." argument? You want to ki...
- by Skihids - at 2013.12.17 13:41:00
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742. Why do you fight against other dropships? - in General Discussions [original thread]
I will ignore them unless they harass me. As you say, dogfights are a waste of match time.
- by Skihids - at 2013.12.16 22:26:00
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743. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
If DUST follows EVE it will be another couple of years before all the basic content is in and balanced. Things will still change after that as they do in any MMO, but it will be an expansion rather than rebuild.
- by Skihids - at 2013.12.16 22:20:00
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744. A quick PSA about vehicle crews. - in General Discussions [original thread]
Multi-crew mandatory vehicles would raise a few issues that need to be considered. Who pays for the vehicle?
Who's skills count for fitting and who's for performance?
Who gets to call it in?
If we consider a tank with a driver and l...
- by Skihids - at 2013.12.16 22:10:00
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745. A quick PSA about vehicle crews. - in General Discussions [original thread]
I would love being able to use dual sticks for movement because the current setup is absolute crap for being able to rotate in place. Couple that with being able to swap to a reverse camera for backing up and driving becomes far more enjoyable.
- by Skihids - at 2013.12.16 21:42:00
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746. I feel that I'm lucky because I'm only ripped +$200 from CCP - in General Discussions [original thread]
DUST is still "early Beta" despite what marketing says. You can't argue against that when you see the complete vehicle philosophy change and rebuild. CCP is still slowly feeling their way as they build the game while we test. Everyone would be a...
- by Skihids - at 2013.12.16 21:34:00
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747. Gunlogi and Madrugar are the new enforcers... - in General Discussions [original thread]
Two resist modules will beat a MLT that can fit only one every time if it activates before it is too far gone. It then only has to wait for the MLT go into cool down and *pop*. That's a pretty big difference between MLT and STD, a difference that...
- by Skihids - at 2013.12.16 21:19:00
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748. Remove blasters from tanks? - in General Discussions [original thread]
You can't completely remove a tank's ability to kill infantry as they would have no purpose other than to attack their own kind and that would make them a drag on their team rather than an asset. There are no bunkers to blow up or buildings you ca...
- by Skihids - at 2013.12.16 21:10:00
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749. A quick PSA about vehicle crews. - in General Discussions [original thread]
I started life as a dropship pilot so I care a bit more about secondary gunners in a HAV than most might just because I'm used to needed them. However the degree of caring depends upon how effective they can be and that has varried quite a bit ov...
- by Skihids - at 2013.12.16 19:22:00
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750. Again, CCP "fixes" neglect basic science... - in General Discussions [original thread]
George Moros wrote: Nightbird Aeon wrote: CCP went and changed vehicles in a very major way. That is OK. CCP went and changed AV in a very major way.... this too is also OK. However, doing both at the same time is a problem, because now we...
- by Skihids - at 2013.12.16 19:07:00
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751. what are swarms supposed to do? - in General Discussions [original thread]
FG's could get a damage boost (and reduced splash to be less effective against infantry) to be better against tanks, but then they become OP vs dropships which are medium vehicles that can equip only light modules. Dropships would need an additio...
- by Skihids - at 2013.12.16 18:54:00
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752. transport assist? - in General Discussions [original thread]
As much as flying is my first love, I can't justify it as a full time occupation. I'm hoping to see that change, but it's going to require a change in the maps and game dynamics that I'm not expecting any time SOON(tm). The quickest way to make p...
- by Skihids - at 2013.12.15 20:54:00
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753. transport assist? - in General Discussions [original thread]
I've gotten a few WP's for transport assist, but it's pocket change. Few pilots are acting a transport not because we don't want to, but because the maps and game modes don't really benefit much from dropship transport. The maps are fairly tight...
- by Skihids - at 2013.12.15 19:47:00
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754. Equipment cap - in General Discussions [original thread]
Are you complaining about some tactical advantage or simply an increase in lag? if it's the latter CCP could fix it by reducing the (actual) CPU cost of equipment by simplifying its animation.
- by Skihids - at 2013.12.15 19:39:00
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755. tanks make this game boring - in General Discussions [original thread]
Malek McRoland wrote: DUST Fiend wrote: Green Living wrote: Everyone can make mlt tanks, that is the issue and problem. MLT Tanks should not have the same starting health as a Proto Tank. Militia needs to be gimped; its not a vehic...
- by Skihids - at 2013.12.15 19:29:00
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756. Public Vote : Who's Dust 514s Best Dropship Pilot? - in General Discussions [original thread]
You really have to qualify "best at what aspect". I will lay claim to knowing how they work and having some facility for communicating that, but I'm terribly rusty at the stick after taking the last respec to go Logi. The Judge is extremely good ...
- by Skihids - at 2013.12.15 07:34:00
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757. Tanks are OP dont listen to tanks post threads ' Tanks are not OP' - in General Discussions [original thread]
1.7 is a radical philosophy change for vehicles, so things are going to be rough for a few months as we test things out and see how it all shakes out. More people are also trying them out and on top of that we don't have any eWar or other counte...
- by Skihids - at 2013.12.14 16:01:00
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758. Petition to remove militia tanks - in General Discussions [original thread]
Malek McRoland wrote: Skihids wrote: Malek McRoland wrote: Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerfu...
- by Skihids - at 2013.12.14 15:46:00
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759. Petition to remove militia tanks - in General Discussions [original thread]
Did you know that a MLT shield hardener is active for 24 seconds and has a 100 second cool down? That's 24 seconds to engage, fight, and disengage, followed by 1:40 of hiding. Dump one metric ton of SP and a PRO module with 10x worth of support ...
- by Skihids - at 2013.12.14 15:35:00
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760. Petition to remove militia tanks - in General Discussions [original thread]
Malek McRoland wrote: Just make militia tanks less powerful period. Militia items are supposed to be less efficient/powerful, so why shouldn't the tanks apply to this as well? MLT is just as powerful as STD, just with higher fitting costs. I...
- by Skihids - at 2013.12.14 15:26:00
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