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721. HOLY **** IT JUST ******* HIT ME - in General Discussions [original thread]
A fanfest presentation showed a two man squad, one with a stasis gun and the other with AV. The first captured a dropship and the second took it out. That was an old video so they have thought about this for some time. As a dropship pilot I woul...
- by Skihids - at 2013.12.17 20:21:00
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722. Yet Another Mining Idea - in General Discussions [original thread]
Fox Gaden wrote: Make the mining laser a turret type, and have them come in small, medium, and large. With larger yields for large lasers. They could be fitted to LAVs, HAVGÇÖs or Dropships. Tankers would have to decide whether to give up their...
- by Skihids - at 2013.12.17 20:16:00
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723. I find it highly amusing how reliant people are on scanners - in General Discussions [original thread]
It's not impossible to run past a red dot when your helmet is welded to your shoulders. Normal soldiers would turn their heads to scan the area, but we have to laboriously pivot our whole body to scan with our eyes, and that means not traveling ...
- by Skihids - at 2013.12.17 19:49:00
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724. Yet Another Mining Idea - in General Discussions [original thread]
It shouldn't be economical to pay mercenary wages to VERY expensive clones to do grunt labor like mining. Next they will be hiring CEOs to take dictation?
- by Skihids - at 2013.12.17 19:44:00
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725. LP Store implemented before P2P Market - in General Discussions [original thread]
Setting up a DUST P2P market shouldn't be that complicated. It's digital, so it's a single market location with no physical storage or shipping. So write it as a single station if you want to reuse code. You can create buy and sell orders for BP...
- by Skihids - at 2013.12.17 19:38:00
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726. LP Store implemented before P2P Market - in General Discussions [original thread]
DUST Fiend wrote: Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is some...
- by Skihids - at 2013.12.17 19:29:00
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727. LP Store implemented before P2P Market - in General Discussions [original thread]
Jadd Hatchen wrote: Skihids wrote: Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console...
- by Skihids - at 2013.12.17 19:18:00
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728. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: You're not getting it. On Tranquility, the server "we" are on...where we talk and everything...we are always in one location. We affect the battles in other systems but in the MMO side of things, where the economy is at, ...
- by Skihids - at 2013.12.17 19:13:00
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729. LP Store implemented before P2P Market - in General Discussions [original thread]
Krom Ganesh wrote: Skihids wrote: Yes, you could assume a huge cache of every possible weapon, dropsuit, vehicle, and module on the war barge, but how does that get onto the battlefield when I walk out of a CRU or change fits at a SD? I a...
- by Skihids - at 2013.12.17 19:10:00
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730. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: That is exactly what I'm saying. If I fly in Eve to the solar system you're in when you talk in local, I can still see you there when you deploy into a battle. And I can talk to you as if you're still there. We're part of...
- by Skihids - at 2013.12.17 17:58:00
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731. LP Store implemented before P2P Market - in General Discussions [original thread]
Kristoff Atruin wrote: It isn't really digital though, because when we enter a battle on the eve side we're still in the same solar system we've always been in. You can tell by looking at your local channel - it never changes. When we die in ba...
- by Skihids - at 2013.12.17 17:44:00
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732. LP Store implemented before P2P Market - in General Discussions [original thread]
People, you are making a very fundamental error. The DUST market is NOT physical. It cannot possibly be physical given the logistical constraints we have. Nothing is physically shipped when we enter a battle half the galaxy away. We must produce...
- by Skihids - at 2013.12.17 17:34:00
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733. LP Store implemented before P2P Market - in General Discussions [original thread]
Iron Wolf Saber wrote: If you can magically solve how Me selling Item X in station A magically appears in Station B where buyer Z in eve then we'd have market already... well that and UI work for console, eve market is something not for the fai...
- by Skihids - at 2013.12.17 16:52:00
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734. It's OFFICIAL , I'm joining the ranks !!!!! - in General Discussions [original thread]
It's a game. It's meant to be played for enjoyment. Remember the mission and stop when the fun stops.
- by Skihids - at 2013.12.17 16:41:00
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735. Who quits out of losing FW matches? - in General Discussions [original thread]
I suppose desertion will have to go on your permanent record, though that just might discourage deploying in the first place.
- by Skihids - at 2013.12.17 16:37:00
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736. Is 1.8 going to be ALL about Infantry??? - in General Discussions [original thread]
Cat Merc wrote: We need the same thing vehicles got. Strip everything down, go down to the basics, and build back up. And tiercide. Tiercide too. So every module and weapon has the same strength, just different cool down or reload times? ...
- by Skihids - at 2013.12.17 16:34:00
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737. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
CELTIC TARON wrote: Iron Wolf Saber wrote: Mobius Wyvern wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to mak...
- by Skihids - at 2013.12.17 16:22:00
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738. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Harpyja wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's as ef...
- by Skihids - at 2013.12.17 15:10:00
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739. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
Mobius Wyvern wrote: Iron Wolf Saber wrote: Harpyja wrote: Like I've said many times now, nerf militia vehicles and modules and increase the SP gap. It should require SP investment to make a good fit, not this 0 SP Sica/Soma crap that's...
- by Skihids - at 2013.12.17 14:59:00
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740. Look, there's only one way to truly counter the "tank spam", and i... - in General Discussions [original thread]
It's easy to me ISK running militia infantry gear so why should vehicles be any different? It's the only way to make piloting a viable full time role. It's that or it becomes an end game occupation indulged in occasionally only by old vets. They ...
- by Skihids - at 2013.12.17 14:10:00
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